Sugar

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Introduction

Sugar is one of the three consumables in Twilight Heroes, the others being Caffeine and Vegetable. Consuming sugar increases your Bedtime, allowing you more time to play.

Using sugar after casting Sugar Purifier increases the time gained by 20% + 3S%, where S is the number of skill points invested into the skill. For each item consumed, 15 minutes of the effect are removed, and the following line is added after the use message:

The sugar purifier makes the sweet intensely sugary.

Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:

Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.

Trying to multi-use too much sugar will get you the message:

That's way more candy than you should eat in one night. You're old enough to know better than than to even consider that much sugar. Yuck.

Trying to multi-use sugar when you are under diet restrictions gets you the message:

You have opted to go without sugar this run, so you can't have that. Sorry, no cheating on the diet.

Summary Table

Item Time (min) Sugar Average Time/sugar Variance Time/sugar Requirement Notes
heirloom gum ?-25-? 1 25? 0?
donut hole 18-22 1 20 4 Level 9
tiny chocolate eclair 15 1 15 0 Level 5 gives XP
Villaintine's truffles 85-95 6 15 1.67 Level 10
data draught 80-90 6 14 1.67 Level 10 Gain effect Moore Power
dulce de diamante 80-90 6 14 1.67 Level 10 Gain effect Scintillating
jumbo jawbreaker 80-90 6 14 1.67 Level 10 Gain 6 maximum HP
sugar water cooler 80-90 6 14 1.67 Level 10 Gain 6 maximum PP
ultrataffy 37-43 3 13.33 2 Level 10
birthday cake 78 6 13 0 Level 5
dice cream cake 78 6 13 0 Level 5
golden cheesecake 78 6 13 0 Level 5
cosmic sugar crystals 12-14 1 13 2 Level 10 Restore some PP
hero heart 12-14 1 13 2 Level 5
snicker-snack 12-14 1 13 2 Level 5 Gain effect Internal Injuries
frosted cocoa-fruity marshmallow blasts 35-43 3 13 2.67 Level 4
black hole chocolate 23-29 2 13 3 Level 5
gumdrop 11-15 1 13 4 Level 5
gumdrop (regifted) 11-15 1 13 4 Level 5
Frostheim mocha 137-149 3 12.67see notes 4 Level 12 6 Caffeine
moleroot 137-149 3 12.67see notes 4 Level 12 6 Caffeine
the undiet soda 137-149 3 12.67see notes 4 Level 12 6 Caffeine
Powdered Moleroot 90-100 2 12.5see notes 5 Level 5 4 Caffeine
candy covered cashmere 12-13 1 12.5 1 Level 5 Gain effect Cashmere Mouth
sweet lichen 48-52 4 12.5 1 Level 6
atmosphereum slurry 70-80 6 12.5 1.67 Level 6 Gain effect Slurried
emerald nectar 70-80 6 12.5 1.67 Level 8 Gain effect Green Thumb
ruby treacle 70-80 6 12.5 1.67 Level 8 Gain effect Seeing Red
sapphire syrup 70-80 6 12.5 1.67 Level 8 Gain effect Aqua Marine
candied laurels 23-27 2 12.5 2 Level 6 Gain effect Hardy Rester
IQ120 23-27 2 12.5 2 Level 7
stroopwafel 23-27 2 12.5 2 Level 7
sweet snap 34-41 3 12.5 2.33 Level 7 Gain 2 Intellect
MechaGelt 11-14 1 12.5 3 Level 3
root beer float 42-58 4 12.5 4 Level 6
three-tier tiramisu 34-40 3 12.33 2 Level 9
fresh space-time taffy 11-13 1 12 2
zombites 22-26 2 12 2
en 'n' ens 32-40 3 12 2.67 Level 5 gives 2 Strength
gum in three acts 32-40 3 12 2.67 Level 5 gives some XP, 1 strength, 1 intellect, 1 reflexes
jaw clencher 32-40 3 12 2.67 Level 4 gives XP
chocolate chip 21-27 2 12 3 Level 2
Boot Rear brand root beer 30-42 3 12 4 Level 5
acclaim bar 20-27 2 11.75 3.5 Level 3 gives 2 Reflexes
candy cane 20-27 2 11.75 3.5 Level 4
candy cane (regifted) 20-27 2 11.75 3.5 Level 4
peanut butter couplet 20-27 2 11.75 3.5 Level 8 gives XP
sugar substitute 20-27 2 11.75 3.5 Level 3
budge frownies 20-26 2 11.5 3 Level 2 gives 2 Intellect
sour ginger candy 20-26 2 11.5 3 Level 3 gives XP
the Mick's sketchy candy 20-26 2 11.5 3 Level 10 gives some XP, 3 Strength, 3 Intellect, 3 Reflexes
Raul Rondo's Neverhalting Stobgopper
Raul Rondo's Transcen-dilly-endant Bar
31-37 3 11.33 2 Level 5
candy necklace 20-25 2 11.25 2.5 Accessory
+20% sugar item drops
gives string of bad code when consumed
ectoberry cereal 20-25 2 11.25 2.5
Gross Gummies 20-25 2 11.25 2.5 Level 2
mint goat milk 20-25 2 11.25 2.5 Can be used in combat to boost item drops
candy brick 10-12 1 11 2 Gain effect Brick Intestine
electro-pops 10-12 1 11 2 Gain effect Spitting Lightning
invisible candy 10-12 1 11 2 Gain effect It's Placebo Effective!
Ivory Coast ginger beer 20-24 2 11 2 Level 2
cherry gelatin 20-24 2 11 2 Level 3 gives 2 Reflexes
perfectly normal brownies 20-24 2 11 2 Level 2 gives 2 HP
clears Rank and Musty Daze effect
wolf pup chow 10-12 1 11 2 Gain effect Hungry like the Wolf Pup
candy corn
fall-colored chocolates‎
marshmallow-covered chocolate‎
Spider Skitters‎
9-11 1 10 2 Level 2
candy shell 9-11 1 10 2
eyeball gumball 9-11 1 10 2
Gingerette hard candy 9-11 1 10 2 Level 2
holiday box of chocolates 9-11 1 10 2
IQ80 9-11 1 10 2 Level 2
jawbruiser 9-11 1 10 2 Level 2
Snackers candy bar 9-11 1 10 2 Level 2
sour coating 9-11 1 10 2 Take some damage
sour gumball 18-22 2 10 2 Level 2 gives XP
sweet pod 18-22 2 10 2 Level 2
Woofers & Tweeters 9-11 1 10 2 Level 2
cracked candied nuts 16-24 2 10 4 restore some HP
stale space-time taffy 8-9 1 8.5 1
chocolate covered jelly 13-17 2 7.5 2 Level 3
gigavolt ?-41-44-? 1 7.5?see notes 3? 2 Caffeine
blue gumball
green gumball
pink gumball
4-6 1 5 2
colossal jawbreaker ? 12 ? ?

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 adventures, such as the amount given by Mister Tea and other standard caffeine items. Other useful comparisons might be:
Caffeine yield/unit Sugar yield/unit
17.5 (e.g. Mister Tea) 12.67
18 (e.g. oil can coffee) 11.67