Naturalist: Difference between revisions
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Line 22: | Line 22: | ||
| Buff | | Buff | ||
| 4 | | 4 | ||
| | | Increased strength<br>Increased maximum HP | ||
|- | |- | ||
| Level 2 | | Level 2 | ||
Line 28: | Line 28: | ||
| Combat | | Combat | ||
| 4 | | 4 | ||
| | | Increased to-hit ability<br>Increased weapon damage | ||
|- | |- | ||
| Level 3 | | Level 3 | ||
Line 34: | Line 34: | ||
| Buff | | Buff | ||
| 5 | | 5 | ||
| | | Increased reflexes<br>Increased initiative | ||
|- | |- | ||
| Level 4 | | Level 4 | ||
Line 46: | Line 46: | ||
| Buff | | Buff | ||
| 6 | | 6 | ||
| | | Increased intellect<br>Increased maximum PP | ||
|- | |- | ||
| Level 6 | | Level 6 | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
| Regenerates | | Regenerates HP each turn | ||
|- | |- | ||
| Level 9 | | Level 9 | ||
Line 76: | Line 76: | ||
| Combat | | Combat | ||
| 9 | | 9 | ||
| | | Moderately increased to-hit ability<br>Moderately increased weapon damage | ||
|- | |- | ||
| Level 11 | | Level 11 | ||
Line 88: | Line 88: | ||
| Noncombat | | Noncombat | ||
| 12 | | 12 | ||
| | | Increased effectiveness from your sidekick | ||
|- | |- | ||
| Level 13 | | Level 13 | ||
Line 112: | Line 112: | ||
| Combat | | Combat | ||
| 13 | | 13 | ||
| | | Greatly increased to-hit ability<br>Greatly increased weapon damage | ||
|- | |- | ||
|} | |} |
Revision as of 22:56, 13 March 2010
Go back to Character Skills
Naturalist heroes have great physical strength, but their greatest skill is their ability to channel the powers of numerous wild animals. Not only can they drink like a fish and snore like a bear, but they will sting like a butterfly and float like a bee. Or, um, the other way around.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 0 | Tame | Combat(special) | 0 | Ends combat for animal foes |
Level 1 | Ant's Strength | Buff | 4 | Increased strength Increased maximum HP |
Level 2 | Charge of the Bovine | Combat | 4 | Increased to-hit ability Increased weapon damage |
Level 3 | Mantis Reflexes | Buff | 5 | Increased reflexes Increased initiative |
Level 4 | Echolocation | Passive | 0 | Increased item drops |
Level 5 | Memory of the Elephant | Buff | 6 | Increased intellect Increased maximum PP |
Level 6 | Armadillo Armor | Buff | 8 | Increases damage absorption |
Level 7 | Snout of the Swine | Buff | 10 | Increased chips drop |
Level 8 | Starfish Regeneration | Passive | 0 | Regenerates HP each turn |
Level 9 | Talons of the Raptor | Buff | 12 | Increased melee damage |
Level 10 | Trample of the Rhino | Combat | 9 | Moderately increased to-hit ability Moderately increased weapon damage |
Level 11 | Summon Wolf | Buff | 15 | Summons a sidekick |
Level 12 | Nurture vs. Nature | Noncombat | 12 | Increased effectiveness from your sidekick |
Level 13 | Spines of the Echidna | Buff | 12 | Damages foes when they hit you |
Level 14 | Sinus of the Shark | Buff | 15 | Increases chance of combat adventures |
Level 15 | Summon Water Buffalo | Buff | 20 | Summons a sidekick |
Level 16 | Maul of the Cave Bear | Combat | 13 | Greatly increased to-hit ability Greatly increased weapon damage |
Talisman
Naturalists start with a Shark's Tooth Necklace.
Naturalists are rewarded with an Astral Monkey's Paw Necklace for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |