Difference between revisions of "Transportation Summary Table"

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Your mode of transportation can be chosen in your [[Garage]].
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*Your mode of transportation can be chosen in your [[Garage]].
 
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* Transportation requirement goes by zone.
Transportation requirement goes by zone.
 
  
 
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* The [[Gadgeteer]] skill [[Aerodynamic Vehicle]] increases the range of all vehicles (but not "on foot") by one.
  
 
The following table summarizes all known forms of transportation.
 
The following table summarizes all known forms of transportation.
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* In addition, the [[Gadgeteer]] skill [[Aerodynamic Vehicle]] increases the range of all vehicles by one
 
  
 
{{EquipmentLists}}
 
{{EquipmentLists}}
 
[[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]]
 
[[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]]

Revision as of 23:48, 2 June 2011

  • Your mode of transportation can be chosen in your Garage.
  • Transportation requirement goes by zone.
Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
(Jekyll and) Hyde Park
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Requirement Notes
on foot 0 NA "I'll just walk, thanks"
armored pegasus 4 1000 Level 12 Grants wearer the ability to fly
-10 seconds to the duration of each turn
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices
bicycle 2 20 -1 PP per turn
command chopper 4 250 Piloting Grants wearer the ability to fly
+10% spell damage
dreamer's clock NA Level 15 Grants wearer the ability to fly
Grants wearer the ability to breathe under water.
Emmett McFlie's hoverboard 3 200 +8 foe toughness
hot rodimus 5 120 Level 15
invisible jet 5 100 Piloting Grants wearer the ability to fly
Also inaudible, untasteable, and unsmellable
jetpack 5 300 Piloting Grants wearer the ability to fly
lead dirigible 3 NA Piloting Grants wearer the ability to fly
+20 seconds to the duration of each turn
Rental equipment is lost at rollover
Lexura Infinides D-8 4 600 +2 PP Per Turn
light cycle 4 220 Level 14 +4 electrical damage
+4% item drops
magic truck vehicle 2 30 +30 Seconds to Each Turn
medevac chopper 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 air rescues per day
+3 HP per turn
mini fusion octotron 4 NA Level 5 +3 fire damage
+3 ice damage
+3 electric damage
+3 sonic damage
+3 acid damage
+5 defense
Model T-1000 3 120 Level 8 +25% effectiveness from your sidekick
moped 3 150
motorcycle 4 200 +5 to Initiative
mysterious machine 4 130 Level 8 +1 electric damage
+1 sonic damage
+1 acid damage
Ned's chopper 5 NA Piloting Grants wearer the ability to fly
Rental equipment is lost at rollover
old-style ambulance 3 400 +3 HP Per Turn
Paradime device 3 86 +1 HP per turn
+2 PP per turn
+5 dodging ability
pegasus 5 246 Level 12 Grants wearer the ability to fly
racing bike 2 100 +5 to initiative
Red Hex 3 125 Level 4 +4% chance of enemy fumbles
+4 to initiative
skateboard 1 10 -5 to Initiative
silicon scooter 3 200 Improved computer interaction
sub-ma-car 2 120 Level 4 Grants wearer the ability to breathe under water
that's my car 4 110 Level 7 +10% fire resistance
+10% ice resistance
+10% electric resistance
The Dingo's Lotus 4 200 Level 9 +3% XP per combat
the Night Mare 4 NA Level 5 +10% to initiative
+10 weapon damage (ranged or melee)
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.
vicious cycle 4 220 Level 12 +6 fire damage
+10% fire resistance


Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation