Elemental: Difference between revisions
		
		
		
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| The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that. | The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that. | ||
| [[Skills]] | [[Skills (manual)|Skills]] | ||
| {| border="1" cellspacing="0"   | {| border="1" cellspacing="0"   | ||
| ! Level Attained | ! Level Attained | ||
| Line 9: | Line 9: | ||
| ! Skill Type | ! Skill Type | ||
| ! PP Cost | ! PP Cost | ||
| ! Effect | |||
| |- | |||
| | Level 1 | |||
| | [[Proper Grounding]] | |||
| | Buff | |||
| | 1 | |||
| | Increases strength, intellect, and reflexes | |||
| |- | |- | ||
| | Level 1 | | Level 1 | ||
| Line 14: | Line 21: | ||
| | Combat | | Combat | ||
| | 2 | | 2 | ||
| | Deals fire damage | |||
| |- | |- | ||
| | Level 2 | | Level 2 | ||
| Line 19: | Line 27: | ||
| | Buff | | Buff | ||
| | 3 | | 3 | ||
| | Increases defense | |||
| |- | |- | ||
| | Level 3 | | Level 3 | ||
| Line 24: | Line 33: | ||
| | Combat | | Combat | ||
| | 4 | | 4 | ||
| | Deals ice damage | |||
| |- | |- | ||
| | Level 4 | | Level 4 | ||
| Line 29: | Line 39: | ||
| | Combat | | Combat | ||
| | 6 | | 6 | ||
| | Reduces opponent to-hit and dodge chances<br>May stun opponent | |||
| |- | |- | ||
| | Level 5 | | Level 5 | ||
| Line 34: | Line 45: | ||
| | Passive | | Passive | ||
| | 0 | | 0 | ||
| | Regenerate PP every turn | |||
| |- | |- | ||
| | Level 6 | | Level 6 | ||
| Line 39: | Line 51: | ||
| | Combat | | Combat | ||
| | 8 | | 8 | ||
| | Deals electric damage | |||
| |- | |- | ||
| | Level 7 | | Level 7 | ||
| Line 44: | Line 57: | ||
| | Buff | | Buff | ||
| | 7 | | 7 | ||
| | Damages foes when they hit you | |||
| |- | |- | ||
| | Level 8 | | Level 8 | ||
| Line 49: | Line 63: | ||
| | Noncombat | | Noncombat | ||
| | 12 | | 12 | ||
| | Increases defense<br>adds fire, ice, and electric resistance | |||
| |- | |- | ||
| | Level 9   | | Level 9   | ||
| Line 54: | Line 69: | ||
| | Combat | | Combat | ||
| | 10 | | 10 | ||
| | Reduces opponent to-hit and dodge chances<br>Deals damage | |||
| |- | |- | ||
| | Level 10   | | Level 10   | ||
| | [[Lifeblood Manipulation]] | | [[Lifeblood Manipulation]] | ||
| | Noncombat | | Noncombat | ||
| | 20 | | 20-round(S/2) | ||
| | Heals wounds | |||
| |- | |- | ||
| | Level 11   | | Level 11   | ||
| |  | | [[Metalmorph]] | ||
| |   | | Noncombat | ||
| |   | | 20 | ||
| | Can upgrade certain metals | |||
| |- | |- | ||
| | Level 12 | | Level 12 | ||
| | [[Firestorm]] | | [[Firestorm]] | ||
| | Combat   | | Combat   | ||
| |  | | 14 | ||
| | Deals fire damage | |||
| |- | |- | ||
| | Level 13 | | Level 13 | ||
| |  | | [[Summon Water Sprite]] | ||
| |   | | Buff | ||
| | | | 10 | ||
| | Summons a sidekick | |||
| |- | |- | ||
| | Level 14 | | Level 14 | ||
| Line 79: | Line 99: | ||
| | Passive | | Passive | ||
| | 0 | | 0 | ||
| | Increased PP capacity<br>Increased % spell damage | |||
| |- | |- | ||
| | Level 15 | | Level 15 | ||
| |  | | [[Sundowner Breeze]] | ||
| | | | Noncombat | ||
| | | | 30 | ||
| | Increases foe toughness | |||
| |- | |- | ||
| | Level 16 | | Level 16 | ||
| |  | | [[Salt of the Earth]] | ||
| | | | Passive | ||
| | | | 0 | ||
| | Increases Spell Critical chance | |||
| |} | |} | ||
| * Elementals' starting equipment is [[Ember in a Bottle]], [[wonderbat]] and [[lightning yellow pajamas]]. | |||
| Elementals  | * Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]]. | ||
| Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]]. | * Elementals are able to use [[Core Tap]] if they have [[Ember in a Bottle]] or [[Thunder in a Bottle]] for a talisman. | ||
| * Elementals are naturally able to [[Special_abilities#Breathing_Under_Water|breathe under water]]. | |||
| * Elementals have a cap of 55% for resistances to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}. | |||
| {{classes}} | {{classes}} | ||
| [[Category: Classes]] | [[Category: Classes]] | ||
Latest revision as of 03:56, 22 May 2012
Go back to Character Skills
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
| Level Attained | Skill Name | Skill Type | PP Cost | Effect | 
|---|---|---|---|---|
| Level 1 | Proper Grounding | Buff | 1 | Increases strength, intellect, and reflexes | 
| Level 1 | Throw Sparks | Combat | 2 | Deals fire damage | 
| Level 2 | Air Shield | Buff | 3 | Increases defense | 
| Level 3 | Ice Bolt | Combat | 4 | Deals ice damage | 
| Level 4 | Groundquake | Combat | 6 | Reduces opponent to-hit and dodge chances May stun opponent | 
| Level 5 | Proper Hydration | Passive | 0 | Regenerate PP every turn | 
| Level 6 | Lightning Bolt | Combat | 8 | Deals electric damage | 
| Level 7 | Fire Shield | Buff | 7 | Damages foes when they hit you | 
| Level 8 | Stone Armor | Noncombat | 12 | Increases defense adds fire, ice, and electric resistance | 
| Level 9 | Tornado | Combat | 10 | Reduces opponent to-hit and dodge chances Deals damage | 
| Level 10 | Lifeblood Manipulation | Noncombat | 20-round(S/2) | Heals wounds | 
| Level 11 | Metalmorph | Noncombat | 20 | Can upgrade certain metals | 
| Level 12 | Firestorm | Combat | 14 | Deals fire damage | 
| Level 13 | Summon Water Sprite | Buff | 10 | Summons a sidekick | 
| Level 14 | The Fire Within | Passive | 0 | Increased PP capacity Increased % spell damage | 
| Level 15 | Sundowner Breeze | Noncombat | 30 | Increases foe toughness | 
| Level 16 | Salt of the Earth | Passive | 0 | Increases Spell Critical chance | 
- Elementals' starting equipment is Ember in a Bottle, wonderbat and lightning yellow pajamas.
- Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.
- Elementals are able to use Core Tap if they have Ember in a Bottle or Thunder in a Bottle for a talisman.
- Elementals are naturally able to breathe under water.
- Elementals have a cap of 55% for resistances to fire, ice, and electric.
| Classes | |||
|---|---|---|---|
|  Elemental |  Naturalist |  Gadgeteer |  Psion |