Difference between revisions of "Stat gaining"

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{{underconstruction|needs much more}}
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This guide is about gaining permanent stats, HP and PP.
  
The major way of gaining stats is leveling up.
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For list of methods to gain temporary boosts see [[Strength modifiers]], [[Intellect modifiers]], [[Reflexes modifiers]], [[HP modifiers]], [[PP modifiers]]
  
NEED TO ADD HERE HOW MUCH YOU GAIN FROM LEVELING UP
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See also [[:Category:Stat Gain]].
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==Stats==
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The major way of gaining stats is leveling up. Whenever you gain a level 15 point are distributed between the three stats, Strength, Intellect, and Reflexes. The method of distribution seems to be that each of the 15 points is assigned to the three stats based on class-dependent probabilities, which are given in the table below:
  
Items that gain stats:
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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"
* [[gray sand]] : 5 to either strength, intellect or reflexes when used. One time only.
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!   !! Strength !! Intellect !! Reflexes
* [[Virtual Reality helmet]]: Occasionally gain 1 to strength, intellect or reflexes when equipped.
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|-
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! Elemental
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| 0.333 || 0.333 || 0.333
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|-
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! Gadgeteer
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| 0.25 || 0.25 || 0.5
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|-
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! Naturalist
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| 0.5 || 0.25 || 0.25
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|-
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! Psion
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| 0.25 || 0.5 || 0.25
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|}
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<br clear="all">
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More data about stat distribution is available in the [[Talk:Stat gaining|talk page]].
  
Adventures that gain stats:  
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==Items==
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* [[gray sand]] : 5 to either strength, intellect or reflexes when used.
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* [[scarlet powder]] : 3 strength when used.
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* [[shamrock powder]] : 3 intellect when used.
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* [[smalt powder]] : 3 reflexes when used.
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* [[Virtual Reality helmet]] : occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
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* [[Mummers' gloves]] : occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
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* [[Twilight Inventions 800]] : occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
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* [[zoot riot suit]] : occasionally gain 1 to strength, intellect or reflexes after an adventure, when equipped.
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* [[dumbbell]] : occasionally gain 1 to strength after an adventure, when equipped.
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* [[electronic crossword]] : occasionally gain 1 to intellect after an adventure, when equipped.
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* [[juggling pins]] : occasionally gain 1 to reflexes after an adventure, when equipped.
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* [[hyper-c, drop]] : 1 reflexes when consumed
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* [[hyper-c, small]] : 2 reflexes when consumed
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* [[hyper-c, large]] : 4 reflexes when consumed
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* [[buzzing dew]] : 3 strength when consumed.
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* [[pep-up pill]] : 3 intellect when consumed.
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* [[the Mick's sketchy candy]] : 3 strength, intellect and reflexes when consumed.
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* [[the Mick's Thunderbolt]] : 5 strength, intellect and reflexes when consumed.
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* [[budge frownies]] : 2 intellect when consumed.
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* [[en 'n' ens]] : 2 strength when consumed.
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* [[sweet snap]] : 2 intellect when consumed.
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* [[gum in three acts]] : 1 strength, intellect and reflexes when consumed.
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* [[fragmented powder]] : 1 strength, intellect and reflexes when used.
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* [[evill brain cylinder]] : 2 intellect when used.
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* [[horrible brain cylinder]] : 3 intellect when used.
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* [[temporal brain cylinder]] : 4 intellect when used.
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* [[triassic turnip]] : 2 strength when consumed.
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* [[cafeteria cauliflower]] : 2 intellect when consumed.
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* [[futuristic vegetable paste]] : 2 reflexes when consumed.
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* [[pick cheese]] : 1 strength, intellect, or reflexes when consumed; or HP.
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* [[metal gear salad]] : 1 strength when consumed.
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==Adventures==
 
* [[Not to Choose Is Not a Choice]] : 5 to either strength, intellect or reflexes. Can be encountered a total of four times.
 
* [[Not to Choose Is Not a Choice]] : 5 to either strength, intellect or reflexes. Can be encountered a total of four times.
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* [[A Funny Room]] : 5 reflexes if you pass the test. One time only.
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* [[The Second Funny Room]] : 5 intellect if you pass the test. One time only.
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* [[The Third Funny Room]] : 5 strength if you pass the test. One time only.
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* [[A Mighty Wind Cave]] : 10 strength. One time only.
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* [[Interdimensional Olympic Bouldering]] : 10 reflexes. One time only.
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* [[All Two Million Alike]] : 10 intellect. One time only.
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* [[No Sun Here]] : 10 intellect the first time you survive the onslaught. 5 intellect when it isn't the first time you survive or fail to survive.
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* [[Practice Makes Better]] : 3 reflexes or 3 strength or 3 intellect, sometimes
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* [[A Septic Scandal]] : 1 strength.
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* [[Too Much Saw Rueage]] : 1 intellect.
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* [[Saw Rueage Flood]] : 1 reflexes.
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* [[Shall We Play A Game? (Cannonball Tavern)]] : 1 to either strength, intellect or reflexes.
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* [[Fra... Gee... Lee...?]] : 1 to either strength, intellect or reflexes.
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* [[Retry, Retry Again (Psion)]], [[Retry, Retry Again (Elemental)]] : 1 intellect, sometimes.
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* [[Retry, Retry Again (Gadgeteer)]] : 1 reflexes, sometimes.
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* [[Retry, Retry Again (Naturalist)]] : 1 strength, sometimes.
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* [[Two Rioters Diverged in an Angry Protest]] : 2 strength, when selecting Take a defensive stance.
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* [[Camp Camping Camp: Training Activities|Training Activities]] at [[Camp Camping Camp]] : strength, reflexes, and/or intellect
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==HP==
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The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class:
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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"
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! Class !! HP gain
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|-
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! Elemental
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| 9
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|-
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! Gadgeteer
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| 11
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|-
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! Naturalist
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| 12
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|-
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! Psion
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| 8
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|}
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Items that give permanent stats:
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* [[heirloom carrot]] : 10 HP when consumed.
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* [[jumbo jawbreaker]] : 6 HP when consumed.
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* [[radish ration coupon]] : 4 HP when consumed.
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* [[sparkling powder]] : 3 HP when used.
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* [[pick cheese]] : 3 HP when consumed; or stats.
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* [[bowl of greens]] : 2 HP when consumed.
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* [[metal gear salad]] : 2 HP when consumed.
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* [[perfectly normal brownies]]: 2 HP when consumed.
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* [[fragmented powder]] : 1 HP when used.
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Adventures that give permanent HP:
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* [[Crime Never Sleeps ... or Does It?]] : 1 HP if you choose Just keep walking.
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==PP==
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The major way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class:
 +
 +
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"
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! Class !! PP gain
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|-
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! Elemental
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| 14
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|-
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! Gadgeteer
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| 9
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|-
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! Naturalist
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| 8
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|-
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! Psion
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| 12
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|}
  
[[Category:Guides]]
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Items that give permanent stats:
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* [[heirloom tomato]] : 10 PP when consumed.
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* [[radish ration coupon]] : 8 PP when consumed.
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* [[sugar water cooler]] : 6 PP when consumed.
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* [[sparkling powder]] : 3 PP when used.
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* [[watercress]] 2 PP when consumed.
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* [[fragmented powder]] : 1 PP when used.
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[[Category:Guides]][[Category:Stat Gain|*]]

Latest revision as of 15:20, 19 May 2015

This guide is about gaining permanent stats, HP and PP.

For list of methods to gain temporary boosts see Strength modifiers, Intellect modifiers, Reflexes modifiers, HP modifiers, PP modifiers

See also Category:Stat Gain.

Stats

The major way of gaining stats is leveling up. Whenever you gain a level 15 point are distributed between the three stats, Strength, Intellect, and Reflexes. The method of distribution seems to be that each of the 15 points is assigned to the three stats based on class-dependent probabilities, which are given in the table below:

  Strength Intellect Reflexes
Elemental 0.333 0.333 0.333
Gadgeteer 0.25 0.25 0.5
Naturalist 0.5 0.25 0.25
Psion 0.25 0.5 0.25


More data about stat distribution is available in the talk page.

Items

Adventures

HP

The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class:

Class HP gain
Elemental 9
Gadgeteer 11
Naturalist 12
Psion 8

Items that give permanent stats:

Adventures that give permanent HP:

PP

The major way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class:

Class PP gain
Elemental 14
Gadgeteer 9
Naturalist 8
Psion 12

Items that give permanent stats: