Difference between revisions of "Elemental"

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m (Metalmorph cost)
 
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| [[Lifeblood Manipulation]]
 
| [[Lifeblood Manipulation]]
 
| Noncombat
 
| Noncombat
| 20
+
| 20-round(S/2)
 
| Heals wounds
 
| Heals wounds
 
|-
 
|-
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| [[Firestorm]]
 
| [[Firestorm]]
 
| Combat  
 
| Combat  
| 18
+
| 14
 
| Deals fire damage
 
| Deals fire damage
 
|-
 
|-
 
| Level 13
 
| Level 13
| Not Implemented
+
| [[Summon Water Sprite]]
|  
+
| Buff
|
+
| 10
|
+
| Summons a sidekick
 
|-
 
|-
 
| Level 14
 
| Level 14
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|-
 
|-
 
| Level 15
 
| Level 15
| Not Implemented
+
| [[Sundowner Breeze]]
|
+
| Noncombat
|
+
| 30
|
+
| Increases foe toughness
 
|-
 
|-
 
| Level 16
 
| Level 16
| Not Implemented
+
| [[Salt of the Earth]]
|
+
| Passive
|
+
| 0
|
+
| Increases Spell Critical chance
 
|}
 
|}
=Talisman=
+
* Elementals' starting equipment is [[Ember in a Bottle]], [[wonderbat]] and [[lightning yellow pajamas]].
Elementals start with an [[Ember in a Bottle]].<br>
+
* Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
+
* Elementals are able to use [[Core Tap]] if they have [[Ember in a Bottle]] or [[Thunder in a Bottle]] for a talisman.
 +
* Elementals are naturally able to [[Special_abilities#Breathing_Under_Water|breathe under water]].
 +
* Elementals have a cap of 55% for resistances to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}.
 
{{classes}}
 
{{classes}}
 
[[Category: Classes]]
 
[[Category: Classes]]

Latest revision as of 19:56, 21 May 2012

Go back to Character Skills

The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Proper Grounding Buff 1 Increases strength, intellect, and reflexes
Level 1 Throw Sparks Combat 2 Deals fire damage
Level 2 Air Shield Buff 3 Increases defense
Level 3 Ice Bolt Combat 4 Deals ice damage
Level 4 Groundquake Combat 6 Reduces opponent to-hit and dodge chances
May stun opponent
Level 5 Proper Hydration Passive 0 Regenerate PP every turn
Level 6 Lightning Bolt Combat 8 Deals electric damage
Level 7 Fire Shield Buff 7 Damages foes when they hit you
Level 8 Stone Armor Noncombat 12 Increases defense
adds fire, ice, and electric resistance
Level 9 Tornado Combat 10 Reduces opponent to-hit and dodge chances
Deals damage
Level 10 Lifeblood Manipulation Noncombat 20-round(S/2) Heals wounds
Level 11 Metalmorph Noncombat 20 Can upgrade certain metals
Level 12 Firestorm Combat 14 Deals fire damage
Level 13 Summon Water Sprite Buff 10 Summons a sidekick
Level 14 The Fire Within Passive 0 Increased PP capacity
Increased % spell damage
Level 15 Sundowner Breeze Noncombat 30 Increases foe toughness
Level 16 Salt of the Earth Passive 0 Increases Spell Critical chance


Classes
NewElemental.gif
Elemental
NewNaturalist.gif
Naturalist
Gadgeteer.gif
Gadgeteer
Psion.gif
Psion