Difference between revisions of "Elemental"

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The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
 
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
  
[[Skills]]
+
[[Skills (manual)|Skills]]
 
 
 
{| border="1" cellspacing="0"  
 
{| border="1" cellspacing="0"  
 
! Level Attained
 
! Level Attained
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! Skill Type
 
! Skill Type
 
! PP Cost
 
! PP Cost
 +
! Effect
 +
|-
 +
| Level 1
 +
| [[Proper Grounding]]
 +
| Buff
 +
| 1
 +
| Increases strength, intellect, and reflexes
 
|-
 
|-
 
| Level 1
 
| Level 1
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| Combat
 
| Combat
 
| 2
 
| 2
 +
| Deals fire damage
 
|-
 
|-
 
| Level 2
 
| Level 2
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| Buff
 
| Buff
 
| 3
 
| 3
 +
| Increases defense
 
|-
 
|-
 
| Level 3
 
| Level 3
| [[Ice bolt]]
+
| [[Ice Bolt]]
 
| Combat
 
| Combat
 
| 4
 
| 4
 +
| Deals ice damage
 
|-
 
|-
 
| Level 4
 
| Level 4
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| Combat
 
| Combat
 
| 6
 
| 6
 +
| Reduces opponent to-hit and dodge chances<br>May stun opponent
 
|-
 
|-
 
| Level 5
 
| Level 5
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| Passive
 
| Passive
 
| 0
 
| 0
 +
| Regenerate PP every turn
 
|-
 
|-
 
| Level 6
 
| Level 6
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| Combat
 
| Combat
 
| 8
 
| 8
 +
| Deals electric damage
 
|-
 
|-
 
| Level 7
 
| Level 7
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| Buff
 
| Buff
 
| 7
 
| 7
 +
| Damages foes when they hit you
 
|-
 
|-
 
| Level 8
 
| Level 8
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| Noncombat
 
| Noncombat
 
| 12
 
| 12
 +
| Increases defense<br>adds fire, ice, and electric resistance
 
|-
 
|-
 
| Level 9  
 
| Level 9  
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| Combat
 
| Combat
 
| 10
 
| 10
 +
| Reduces opponent to-hit and dodge chances<br>Deals damage
 
|-
 
|-
 
| Level 10  
 
| Level 10  
 
| [[Lifeblood Manipulation]]
 
| [[Lifeblood Manipulation]]
 
| Noncombat
 
| Noncombat
| 20
+
| 20-round(S/2)
 +
| Heals wounds
 
|-
 
|-
 
| Level 11  
 
| Level 11  
| Not Implemented
+
| [[Metalmorph]]
|  
+
| Noncombat
|  
+
| 20
 +
| Can upgrade certain metals
 
|-
 
|-
 
| Level 12
 
| Level 12
 
| [[Firestorm]]
 
| [[Firestorm]]
 
| Combat  
 
| Combat  
| 18
+
| 14
 +
| Deals fire damage
 
|-
 
|-
 
| Level 13
 
| Level 13
| Not Implemented
+
| [[Summon Water Sprite]]
|  
+
| Buff
|
+
| 10
 +
| Summons a sidekick
 
|-
 
|-
 
| Level 14
 
| Level 14
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| Passive
 
| Passive
 
| 0
 
| 0
 +
| Increased PP capacity<br>Increased % spell damage
 +
|-
 +
| Level 15
 +
| [[Sundowner Breeze]]
 +
| Noncombat
 +
| 30
 +
| Increases foe toughness
 +
|-
 +
| Level 16
 +
| [[Salt of the Earth]]
 +
| Passive
 +
| 0
 +
| Increases Spell Critical chance
 
|}
 
|}
<br>
+
* Elementals' starting equipment is [[Ember in a Bottle]], [[wonderbat]] and [[lightning yellow pajamas]].
=Talisman=
+
* Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
Elementals start with an [[Ember in a Bottle]]<br>
+
* Elementals are able to use [[Core Tap]] if they have [[Ember in a Bottle]] or [[Thunder in a Bottle]] for a talisman.
Elementals are rewarded with an [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]]
+
* Elementals are naturally able to [[Special_abilities#Breathing_Under_Water|breathe under water]].
 
+
* Elementals have a cap of 55% for resistances to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}.
 
{{classes}}
 
{{classes}}
 
 
[[Category: Classes]]
 
[[Category: Classes]]

Latest revision as of 19:56, 21 May 2012

Go back to Character Skills

The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Proper Grounding Buff 1 Increases strength, intellect, and reflexes
Level 1 Throw Sparks Combat 2 Deals fire damage
Level 2 Air Shield Buff 3 Increases defense
Level 3 Ice Bolt Combat 4 Deals ice damage
Level 4 Groundquake Combat 6 Reduces opponent to-hit and dodge chances
May stun opponent
Level 5 Proper Hydration Passive 0 Regenerate PP every turn
Level 6 Lightning Bolt Combat 8 Deals electric damage
Level 7 Fire Shield Buff 7 Damages foes when they hit you
Level 8 Stone Armor Noncombat 12 Increases defense
adds fire, ice, and electric resistance
Level 9 Tornado Combat 10 Reduces opponent to-hit and dodge chances
Deals damage
Level 10 Lifeblood Manipulation Noncombat 20-round(S/2) Heals wounds
Level 11 Metalmorph Noncombat 20 Can upgrade certain metals
Level 12 Firestorm Combat 14 Deals fire damage
Level 13 Summon Water Sprite Buff 10 Summons a sidekick
Level 14 The Fire Within Passive 0 Increased PP capacity
Increased % spell damage
Level 15 Sundowner Breeze Noncombat 30 Increases foe toughness
Level 16 Salt of the Earth Passive 0 Increases Spell Critical chance


Classes
NewElemental.gif
Elemental
NewNaturalist.gif
Naturalist
Gadgeteer.gif
Gadgeteer
Psion.gif
Psion