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New page: Go back to Character Skills The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be recko...
 
m Metalmorph cost
 
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The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.


[[Skills]]
[[Skills (manual)|Skills]]
 
{| border="1" cellspacing="0"  
{| border="1" cellspacing="0"  
! Level Attained
! Level Attained
Line 10: Line 9:
! Skill Type
! Skill Type
! PP Cost
! PP Cost
! Effect
|-
| Level 1
| [[Proper Grounding]]
| Buff
| 1
| Increases strength, intellect, and reflexes
|-
|-
| Level 1
| Level 1
Line 15: Line 21:
| Combat
| Combat
| 2
| 2
| Deals fire damage
|-
|-
| Level 2
| Level 2
Line 20: Line 27:
| Buff
| Buff
| 3
| 3
| Increases defense
|-
|-
| Level 3
| Level 3
| [[Ice bolt]]
| [[Ice Bolt]]
| Combat
| Combat
| 4
| 4
| Deals ice damage
|-
|-
| Level 4
| Level 4
Line 30: Line 39:
| Combat
| Combat
| 6
| 6
| Reduces opponent to-hit and dodge chances<br>May stun opponent
|-
|-
| Level 5
| Level 5
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| Passive
| Passive
| 0
| 0
| Regenerate PP every turn
|-
|-
| Level 6
| Level 6
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| Combat
| Combat
| 8
| 8
| Deals electric damage
|-
|-
| Level 7
| Level 7
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| Buff
| Buff
| 7
| 7
| Damages foes when they hit you
|-
|-
| Level 8
| Level 8
| [[Stone Armor]]
| [[Stone Armor]]
| Buff
| Noncombat
| 12
| 12
| Increases defense<br>adds fire, ice, and electric resistance
|-
|-
| Level 9  
| Level 9  
Line 55: Line 69:
| Combat
| Combat
| 10
| 10
| Reduces opponent to-hit and dodge chances<br>Deals damage
|-
|-
| Level 10  
| Level 10  
| [[Lifeblood Manipulation]]
| [[Lifeblood Manipulation]]
| Noncombat
| Noncombat
| 20
| 20-round(S/2)
| Heals wounds
|-
|-
| Level 11  
| Level 11  
| Not Implemented
| [[Metalmorph]]
|  
| Noncombat
|  
| 20
| Can upgrade certain metals
|-
|-
| Level 12
| Level 12
| [[Firestorm]]
| [[Firestorm]]
| Combat  
| Combat  
| 18
| 14
| Deals fire damage
|-
|-
| Level 13
| Level 13
| Not Implemented
| [[Summon Water Sprite]]
|  
| Buff
|
| 10
| Summons a sidekick
|-
|-
| Level 14
| Level 14
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| Passive
| Passive
| 0
| 0
| Increased PP capacity<br>Increased % spell damage
|-
| Level 15
| [[Sundowner Breeze]]
| Noncombat
| 30
| Increases foe toughness
|-
| Level 16
| [[Salt of the Earth]]
| Passive
| 0
| Increases Spell Critical chance
|}
|}
<br>
* Elementals' starting equipment is [[Ember in a Bottle]], [[wonderbat]] and [[lightning yellow pajamas]].
=Talisman=
* Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]].
Elementals start with an [[Ember in a Bottle]]<br>
* Elementals are able to use [[Core Tap]] if they have [[Ember in a Bottle]] or [[Thunder in a Bottle]] for a talisman.
Elementals are rewarded with an [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]]
* Elementals are naturally able to [[Special_abilities#Breathing_Under_Water|breathe under water]].
 
* Elementals have a cap of 55% for resistances to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}.
{{classes}}
{{classes}}
[[Category: Classes]]
[[Category: Classes]]

Latest revision as of 03:56, 22 May 2012

Go back to Character Skills

The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Proper Grounding Buff 1 Increases strength, intellect, and reflexes
Level 1 Throw Sparks Combat 2 Deals fire damage
Level 2 Air Shield Buff 3 Increases defense
Level 3 Ice Bolt Combat 4 Deals ice damage
Level 4 Groundquake Combat 6 Reduces opponent to-hit and dodge chances
May stun opponent
Level 5 Proper Hydration Passive 0 Regenerate PP every turn
Level 6 Lightning Bolt Combat 8 Deals electric damage
Level 7 Fire Shield Buff 7 Damages foes when they hit you
Level 8 Stone Armor Noncombat 12 Increases defense
adds fire, ice, and electric resistance
Level 9 Tornado Combat 10 Reduces opponent to-hit and dodge chances
Deals damage
Level 10 Lifeblood Manipulation Noncombat 20-round(S/2) Heals wounds
Level 11 Metalmorph Noncombat 20 Can upgrade certain metals
Level 12 Firestorm Combat 14 Deals fire damage
Level 13 Summon Water Sprite Buff 10 Summons a sidekick
Level 14 The Fire Within Passive 0 Increased PP capacity
Increased % spell damage
Level 15 Sundowner Breeze Noncombat 30 Increases foe toughness
Level 16 Salt of the Earth Passive 0 Increases Spell Critical chance


Classes

Elemental

Naturalist

Gadgeteer

Psion