Difference between revisions of "Elemental"
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Hoyifung04 (talk | contribs) m (Metalmorph cost) |
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| [[Metalmorph]] | | [[Metalmorph]] | ||
| Noncombat | | Noncombat | ||
− | | 20 | + | | 20 |
| Can upgrade certain metals | | Can upgrade certain metals | ||
|- | |- | ||
Line 108: | Line 108: | ||
|- | |- | ||
| Level 16 | | Level 16 | ||
− | | | + | | [[Salt of the Earth]] |
− | | | + | | Passive |
− | | | + | | 0 |
− | | | + | | Increases Spell Critical chance |
|} | |} | ||
* Elementals' starting equipment is [[Ember in a Bottle]], [[wonderbat]] and [[lightning yellow pajamas]]. | * Elementals' starting equipment is [[Ember in a Bottle]], [[wonderbat]] and [[lightning yellow pajamas]]. | ||
* Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]]. | * Elementals are rewarded with a [[Thunder in a Bottle]] for completing the [[Don't Cry for Me, Zion-tina]] [[quests|quest]]. | ||
− | * Elementals are able to use [[Core Tap]]. | + | * Elementals are able to use [[Core Tap]] if they have [[Ember in a Bottle]] or [[Thunder in a Bottle]] for a talisman. |
* Elementals are naturally able to [[Special_abilities#Breathing_Under_Water|breathe under water]]. | * Elementals are naturally able to [[Special_abilities#Breathing_Under_Water|breathe under water]]. | ||
* Elementals have a cap of 55% for resistances to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}. | * Elementals have a cap of 55% for resistances to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}. | ||
{{classes}} | {{classes}} | ||
[[Category: Classes]] | [[Category: Classes]] |
Latest revision as of 19:56, 21 May 2012
Go back to Character Skills
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Proper Grounding | Buff | 1 | Increases strength, intellect, and reflexes |
Level 1 | Throw Sparks | Combat | 2 | Deals fire damage |
Level 2 | Air Shield | Buff | 3 | Increases defense |
Level 3 | Ice Bolt | Combat | 4 | Deals ice damage |
Level 4 | Groundquake | Combat | 6 | Reduces opponent to-hit and dodge chances May stun opponent |
Level 5 | Proper Hydration | Passive | 0 | Regenerate PP every turn |
Level 6 | Lightning Bolt | Combat | 8 | Deals electric damage |
Level 7 | Fire Shield | Buff | 7 | Damages foes when they hit you |
Level 8 | Stone Armor | Noncombat | 12 | Increases defense adds fire, ice, and electric resistance |
Level 9 | Tornado | Combat | 10 | Reduces opponent to-hit and dodge chances Deals damage |
Level 10 | Lifeblood Manipulation | Noncombat | 20-round(S/2) | Heals wounds |
Level 11 | Metalmorph | Noncombat | 20 | Can upgrade certain metals |
Level 12 | Firestorm | Combat | 14 | Deals fire damage |
Level 13 | Summon Water Sprite | Buff | 10 | Summons a sidekick |
Level 14 | The Fire Within | Passive | 0 | Increased PP capacity Increased % spell damage |
Level 15 | Sundowner Breeze | Noncombat | 30 | Increases foe toughness |
Level 16 | Salt of the Earth | Passive | 0 | Increases Spell Critical chance |
- Elementals' starting equipment is Ember in a Bottle, wonderbat and lightning yellow pajamas.
- Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.
- Elementals are able to use Core Tap if they have Ember in a Bottle or Thunder in a Bottle for a talisman.
- Elementals are naturally able to breathe under water.
- Elementals have a cap of 55% for resistances to fire, ice, and electric.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |