Difference between revisions of "Full-body Suits Summary Table"
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| [[grey wolf pajamas]] || 5 || NA || 1 || | | [[grey wolf pajamas]] || 5 || NA || 1 || | ||
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| [[Great Cesar's sheet]] || 90 || 8 || 140 || Attacker takes +4 ice damage upon successful hit<br>+8% psychic damage resistance | | [[Great Cesar's sheet]] || 90 || 8 || 140 || Attacker takes +4 ice damage upon successful hit<br>+8% psychic damage resistance | ||
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| [[hair suit]] || 130 || 12 || 225 || Take 1 physical damage per round of combat<br>+10% Strength<br>Gives wearer a slightly brutish appearance | | [[hair suit]] || 130 || 12 || 225 || Take 1 physical damage per round of combat<br>+10% Strength<br>Gives wearer a slightly brutish appearance | ||
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| [[heavy, heavy plate]] || 100 || 9 || 55 || +10 foe toughness<br>+4 damage absorption | | [[heavy, heavy plate]] || 100 || 9 || 55 || +10 foe toughness<br>+4 damage absorption | ||
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| [[Samuels suit]] || 10 || NA || NA || +40% resistance to frusion-based attacks | | [[Samuels suit]] || 10 || NA || NA || +40% resistance to frusion-based attacks | ||
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+ | | [[SCUBF suit]] || 4 || NA || 120 || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water | ||
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| [[slick suit]] || 120 || 10 || 150 || +10% dodging ability<br>+10% to initiative<br>+5 psychic damage | | [[slick suit]] || 120 || 10 || 150 || +10% dodging ability<br>+10% to initiative<br>+5 psychic damage | ||
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| [[Vortex suit]] || 90 || NA || NA || Occasional super weapon attacks<br>+6 damage absorption<br>+25% base metal drops | | [[Vortex suit]] || 90 || NA || NA || Occasional super weapon attacks<br>+6 damage absorption<br>+25% base metal drops | ||
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+ | | [[zoot riot suit]] || 150 || NA || NA || Keeps the music coming<br>Swings your attributes upward | ||
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{{EquipmentLists}} | {{EquipmentLists}} | ||
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[[Category: Full-body Suits|*]] | [[Category: Full-body Suits|*]] |
Latest revision as of 23:39, 3 May 2015
Item | Power | Level Required | Autosell Value | Notes |
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Abyssinian exosuit | 170 | 16 | 265 | +25% Intellect +20% resist fire, ice, electric, and acid damage |
ACU suit | 55 | 5 | 30 | |
alluring business suit | 120 | 10 | 200 | +20% to initiative |
bed-sheet with holes | 10 | NA | 10 | +1 psychic damage |
black jumpsuit | 60 | 4 | 300 | Approved for use in the PvP arena +3 PvP starting points +3 PvP offense +3 PvP defense |
Blockee power armor | 90 | NA | NA | +5 damage absorption Attacker takes 5 damage +10% resist fire, ice, electric, and acid damage You find Blockees in the weirdest places |
blue lynx pajamas | 60 | NA | 500 | +5 dodging ability +5 melee damage - for Naturalists only |
boilerplate | 175 | 15 | 678 | +5 damage absorption +20% Reflexes |
camouflage dungarees | 80 | 7 | 120 | |
cat suit | 10 | NA | 10 | +5 to initiative |
Centry armor | 5 | NA | NA | Bolsters your Defense when the city is under attack |
chain mail bikini | 75 | 11 | 100 | +5 PP per turn +10 to initiative +5% chance of critical hits -10% ice resistance |
creepy robe | 10 | NA | 10 | +1 psychic damage |
data platemail | 140 | 13 | 300 | Your software triggers more consistently +3 XP per turn |
denim overalls | 12 | NA | 8 | |
digital robes | 35 | NA | 25 | +8 to Maximum PP |
Dr. Nano's labcoat | 255 | 25 | 1000 | +25% Intellect Attacker takes +10% acid damage upon successful hit +10% acid damage resistance |
dress pajamas | 60 | NA | 500 | +5 to initiative +5 ranged damage - for Gadgeteers only |
dyed pajamas | 5 | NA | NA | |
Erdrick's plate | 160 | 15 | 125 | +20% Strength +5 HP per turn |
foundry suit | 85 | 7 | 120 | |
foxy caped suit | 80 | NA | NA | Grants wearer the ability for super jumps +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative, if this suit is worn in conjunction with the foxy masked sombrero |
gothy black dress | 70 | 6 | 200 | +15% Intellect +5% spell damage |
grey wolf pajamas | 5 | NA | 1 | |
Great Cesar's sheet | 90 | 8 | 140 | Attacker takes +4 ice damage upon successful hit +8% psychic damage resistance |
hair suit | 130 | 12 | 225 | Take 1 physical damage per round of combat +10% Strength Gives wearer a slightly brutish appearance |
heavy, heavy plate | 100 | 9 | 55 | +10 foe toughness +4 damage absorption |
lab suit | 110 | 10 | 175 | +10% psychic damage resistance |
law suit | 110 | 10 | 220 | +10 psychic damage Take 1 psychic damage per round of combat -20% chips |
lightning yellow pajamas | 5 | NA | 1 | |
medieval plate | 190 | 18 | 130 | +4% XP per combat -10 to initiative +10% defense |
orange jumpsuit | 50 | 3 | 200 | Approved for use in the PvP arena +2 PvP starting points +2 PvP offense +2 PvP defense |
orwhal onesie | 190 | 15 | 1000 | +20 fire damage +20% to initiative +20% ice resistance |
pitch black pajamas | 5 | NA | 1 | |
polyester suit | 50 | 4 | 50 | -10% Fire Resistance |
positive thinking pajamas | 60 | NA | 500 | +5% chips +5 psychic damage - for Psions only |
power company pajamas | 60 | NA | 500 | +5 spell damage +5 electric damage - for Elementals only |
pseudo-chitin armor | 90 | 8 | 50 | +5% acid damage resistance +5 damage absorption Attacker takes 3 damage |
pure white pajamas | 5 | NA | 1 | |
quandary suit | 75 | 7 | 125 | +15 defense +1% chance of weapon fumbles |
radiation suit | 110 | 10 | 175 | +7 PP per turn |
red cape and skirt combo | 10 | NA | 10 | +2% ice resistance |
Robe of 'Umr At-Tawil | 666 | 50 | NA | Limited immortality 3 times/day -10 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes |
Robe of Summanus | 400 | 40 | NA | Increased chance of noncombat adventures +6% chance of critical hits +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices |
roll of gauze | 10 | NA | 10 | +1% ice resistance |
Samuels suit | 10 | NA | NA | +40% resistance to frusion-based attacks |
SCUBF suit | 4 | NA | 120 | Grants wearer the ability for super jumps Grants wearer the ability to breathe under water |
slick suit | 120 | 10 | 150 | +10% dodging ability +10% to initiative +5 psychic damage |
smart suit | 130 | 12 | 260 | +10% Strength +10% Reflexes +20% resist fire, ice, electrical, and acid damage |
spy tux | 90 | NA | NA | +10% dodging ability +10% to initiative -15 seconds to the duration of each turn |
sun dress | 150 | 14 | 265 | +10 electric damage 5% chance to stun opponents +4 PP per turn +5% item drops |
suspicious trench coat | 92 | 9 | 161 | +4 psychic damage |
sweat suit | 110 | 11 | 100 | +10% fire resistance +10% ice resistance +2 PP per turn +5 psychic damage |
tectonic plate | 160 | 15 | 130 | +7 damage absorption Attacker takes +7 fire damage upon successful hit |
The Slime's snuggie | 120 | 11 | 200 | +50% acid damage resistance +3 damage absorption |
training suit | 100 | 12 | 210 | +5% resistance to all elements +5% capacity to all resistances |
Universal Unitard of Ultimate Utility | 120 | 10 | 200 | +5% Strength +5% Intellect +5% Reflexes -10 seconds to the duration of each turn +3 XP per combat |
Ursula's teddy | 120 | 12 | NA | +20% effectiveness from your sidekick -20% ice resistance |
vampire costume | 10 | NA | 10 | +1 Strength |
VHF-1 Exosuit | 90 | NA | NA | +15 Strength +20 defense -10 seconds to the duration of each turn |
white jumpsuit | 40 | 2 | 100 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
witch's dress | 10 | NA | 10 | +5 to maximum PP |
Vortex suit | 90 | NA | NA | Occasional super weapon attacks +6 damage absorption +25% base metal drops |
zoot riot suit | 150 | NA | NA | Keeps the music coming Swings your attributes upward |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |
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