Difference between revisions of "Class Comparison Tables"
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Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats. | Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats. | ||
− | <u>Hit Points and Power Points:</u> | + | <u>Hit Points and Power Points per Level:</u> |
− | Naturalist | + | {| border=1 cellpadding=3 |
− | + | ! Class | |
− | Gadgeteer | + | ! HP |
− | + | ! PP | |
− | Elementalist | + | |- |
− | + | | Naturalist | |
− | Psion | + | | +12 HP |
+ | | +8 PP | ||
+ | |- | ||
+ | | Gadgeteer | ||
+ | | +11 HP | ||
+ | | +9 PP | ||
+ | |- | ||
+ | | Elementalist | ||
+ | | +9 HP | ||
+ | | +14 PP | ||
+ | |- | ||
+ | | Psion | ||
+ | | +8 HP | ||
+ | | +12 PP | ||
+ | |- | ||
+ | |} | ||
<u>Strength, Intellect, and Reflexes:</u> | <u>Strength, Intellect, and Reflexes:</u> | ||
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman). | At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman). | ||
+ | |||
+ | {| border=1 cellpadding=3 | ||
+ | ! Class | ||
+ | ! Str | ||
+ | ! Int | ||
+ | ! Refl | ||
+ | |- | ||
+ | | Naturalist | ||
+ | | +3 | ||
+ | | +2 | ||
+ | | +2 | ||
+ | |- | ||
+ | | Gadgeteer | ||
+ | | +2 | ||
+ | | +2 | ||
+ | | +3 | ||
+ | |- | ||
+ | | Elementalist | ||
+ | | +2 | ||
+ | | +3 | ||
+ | | +2 | ||
+ | |- | ||
+ | | Psion | ||
+ | | +2 | ||
+ | | +3 | ||
+ | | +2 | ||
+ | |- | ||
+ | |} | ||
At second and all succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Str, Int, and Refl. | At second and all succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Str, Int, and Refl. | ||
+ | |||
+ | {| border=1 cellpadding=3 | ||
+ | ! Class | ||
+ | ! Str | ||
+ | ! Int | ||
+ | ! Refl | ||
+ | ! Total | ||
+ | |- | ||
+ | | Naturalist | ||
+ | | +6-10? | ||
+ | | +1-6? | ||
+ | | +1-6? | ||
+ | | +15 | ||
+ | |- | ||
+ | | Gadgeteer | ||
+ | | +1-6? | ||
+ | | +1-6? | ||
+ | | +6-10? | ||
+ | | +15 | ||
+ | |- | ||
+ | | Elementalist | ||
+ | | +4-6? | ||
+ | | +4-6? | ||
+ | | +4-6? | ||
+ | | +15 | ||
+ | |- | ||
+ | | Psion | ||
+ | | +1-6? | ||
+ | | +6-10? | ||
+ | | +1-6? | ||
+ | | +15 | ||
+ | |- | ||
+ | |} | ||
'''Under Construction:''' | '''Under Construction:''' |
Revision as of 01:35, 4 June 2008
This page is UNDER CONSTRUCTION: Spading stats for all classes from lvl 1-16 it will take awhile. |
Contents
Class Comparison Tables
This section is for comparing the Character Classes.
Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Throw Sparks costs 2 pp. |
X fire damage. | Stun Gas costs 3 pp. |
De-levels enemy and 20% chance of enemy not attacking. | Ant's Strength costs pp. |
+8 Strength, +15 to max HP. | Aura: Vim costs 4 pp. |
Increases dodge and hit rate by (?). |
2 | Air Shield costs 3 pp. |
X amount of damage absorption. | Upgrade Armor costs 5 pp. |
You choose 1 of the following: -(?)% fire damage, +(?)% armor power, +5 Reflexes. |
Charge of the Bovine costs 4 pp. |
Increased melee damaged. (More than a normal hit.) |
Knit Flesh costs 4 pp. |
Heals 4-8 HP. |
3 | Ice bolt costs 4 pp. |
X ice damage. | Basic Martial Arts costs 0 pp. |
Increases chance to hit in combat. | Mantis Reflexes costs 5 pp. |
+8 Reflexes. | Telekinesis costs 4 pp. |
X damage. |
4 | Groundquake costs 6 pp. |
About 20% chance of stunning enemy. | First Aid costs 6 pp. |
Heals 15-22 HP,(non combat) 8-12 HP.(combat) |
Echolocation costs 0 pp. |
+(?)% items. | Aura: Mystery costs 8 pp. |
Reduces spell cost by 1 PP. Increases spell damage by +10 or +1 per level. |
5 | Proper Hydration costs 0 pp. |
Gives you the ability to adventure underwater, +1 PP per turn. |
Supercomputer Skills costs 0 pp. |
Allows you to build a positronic computer. | Memory of the Elephant costs 6 pp. |
+8 Intellect, +50 to max PP. |
Premonition costs 0 pp. |
+(?) initiative. |
6 | Lightning Bolt costs 8 pp. |
X electric damage. | Upgrade Weapons costs 8 pp. |
You choose 1 of the following: +(?)% hit chance +(?) damage -(?)% fumble chance |
Armadillo Armor costs 8 pp. |
X amount of damage absorption. | Mind Jab costs 7 pp. |
35-45 damage. (Doesn't work on Robots.) |
7 | Fire Shield costs 7 pp. |
X damage to attacker.(stacks with Spines of the Echidna) | Metal Detector costs 10 pp. |
+(?)% items. | Snout of the Swine costs 10 pp. |
+(?)% chips. | Wind Warrior costs 12 pp. |
The summon deals independent damage.(Doesn't work on Robots.) |
8 | Stone Armor costs 12 pp. |
+? damage reduction. +10% fire, ice, & electric resistance. |
Advanced Martial Arts costs 0 pp. |
Unknown | Starfish Regeneration costs 0 pp. |
+2 HP per turn. | Aura: Keen Observation costs 16 pp. |
+(?) xp from combat. +25% chips. |
9 | Tornado costs 10 pp. |
X damage(low).(may do more) | Electric Net costs 9 pp. |
X electric damage, possibly de-levels. | Talons of the Raptor costs 12 pp. |
Increases the damage you deal in combat by X. | Knit Bone costs 12 pp. |
Heals 31-40 HP. |
10 | Lifeblood Manipulation costs 20 pp. |
Heals most of your HP. | Improved Tinkering costs 0 pp. |
Improves Upgrade Armor & Upgrade Weapons. | Trample of the Rhino costs 9 pp. |
Increased melee damaged. (Almost double that of Charge of the Bovine.) |
Meditation costs 0 pp. |
Gives 30 extra minutes per day. |
11 | Not Implemented yet. | N/A | Not Implemented yet. | N/A | Summon Wolf costs 15 pp. |
The summon deals independent damage. (8-12 damage, about 50% of the time.) (Doesn't stack with Summon Water Buffalo) |
Electronic Understanding costs 0 pp. |
Allows you to use Mind Jab & Wind Warrior on basic Robots. (Doesn't work on more complex positronic Robots.) |
12 | Firestorm costs 14 pp. |
X fire damage. | Not Implemented yet. | N/A | Not Implemented yet. | N/A | Aura: Vigor costs 12 pp. |
Heals 4 HP per turn. |
13 | Not Implemented yet. | N/A | Shock Grenade costs 13 pp. |
X sonic damage. possibly de-levels. | Spines of the Echidna costs 12 pp. |
X damage to attacker.(stacks with Fire Shield) | Psionic Blast costs 15 pp. |
X damage. |
14 | The Fire Within costs 0 pp. |
+40 to max PP | Not Implemented yet. | N/A | Not Implemented yet. | N/A | Not Implemented yet. | N/A |
15 | Not Implemented yet. | N/A | Not Implemented yet. | N/A | Summon Water Buffalo costs 20 pp. |
The summon deals independent damage. (Deals 2 types of damage.) (Doesn't stack with Summon Wolf.) |
Biofeedback costs 10 pp. |
15% resistance to heat, ice, sonic, and psychic damage. |
16 | Not Implemented yet. | N/A | Battle Armor costs 0 pp. |
Reduces damage. | Not Implemented yet. | N/A | Not Implemented yet. | N/A |
Class Specific Talisman Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Talisman | Notes | Talisman | Notes | Talisman | Notes | Talisman | Notes |
Base | Ember in a Bottle | +n (.5 x your level) spell damage -2 to maximum HP |
Lug-Nut Keychain | +1 damage absorption -1 Strength |
Shark's Tooth Necklace | +n (.5 x your level) melee damage -1 Intellect |
Intellectual Headband | +10% to the duration of auras -1 Reflexes |
7 From Don't Cry for Me, Zion-tina Quest. |
Thunder in a Bottle | Using skills costs -2 PP +10% to your maximum Power Points -3 Melee damage |
Swedish Navy Wrench | +15% Reflexes +10 dodging ability -5% Strength |
Astral Monkey's Paw Necklace | +15% Strength +10% to your maximum Hit Points -5% Intellect |
Orb of Insight | +15% Intellect +20% to the duration of auras -5% Reflexes |
Class Stats Comparison Table
Normal 0-level humans start with 1 HP, 1 PP, 1 Str, 1 Int, and 1 Refl.
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.
Hit Points and Power Points per Level:
Class | HP | PP |
---|---|---|
Naturalist | +12 HP | +8 PP |
Gadgeteer | +11 HP | +9 PP |
Elementalist | +9 HP | +14 PP |
Psion | +8 HP | +12 PP |
Strength, Intellect, and Reflexes:
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).
Class | Str | Int | Refl |
---|---|---|---|
Naturalist | +3 | +2 | +2 |
Gadgeteer | +2 | +2 | +3 |
Elementalist | +2 | +3 | +2 |
Psion | +2 | +3 | +2 |
At second and all succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Str, Int, and Refl.
Class | Str | Int | Refl | Total |
---|---|---|---|---|
Naturalist | +6-10? | +1-6? | +1-6? | +15 |
Gadgeteer | +1-6? | +1-6? | +6-10? | +15 |
Elementalist | +4-6? | +4-6? | +4-6? | +15 |
Psion | +1-6? | +6-10? | +1-6? | +15 |
Under Construction:
Here are some Str-Int-Refl distributions that have been obtained when leveling up (duplications included in case that helps determine probability distribution):
Naturalist 10-4-1, 10-3-2, 10-3-2, 10-2-3, 7-4-4, 7-2-6,
Elementalist 4-6-5, 4-6-5, 4-5-6,
Psion 2-10-3, 3-8-4, 2-7-6, 6-6-3, 4-6-5, 4-6-5,
Gadgeteer 3-4-8, 4-3-8, 4-4-7, 4-5-6,