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| | Level 12 | | Level 12 | ||
Revision as of 05:50, 22 June 2009
Go back to Character Skills
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
| Level Attained | Skill Name | Skill Type | PP Cost | 
|---|---|---|---|
| Level 1 | Throw Sparks | Combat | 2 | 
| Level 2 | Air Shield | Buff | 3 | 
| Level 3 | Ice Bolt | Combat | 4 | 
| Level 4 | Groundquake | Combat | 6 | 
| Level 5 | Proper Hydration | Passive | 0 | 
| Level 6 | Lightning Bolt | Combat | 8 | 
| Level 7 | Fire Shield | Buff | 7 | 
| Level 8 | Stone Armor | Noncombat | 12 | 
| Level 9 | Tornado | Combat | 10 | 
| Level 10 | Lifeblood Manipulation | Noncombat | 20 | 
| Level 11 | Metalmorph | Noncombat | 20 | 
| Level 12 | Firestorm | Combat | 18 | 
| Level 13 | Not Implemented | ||
| Level 14 | The Fire Within | Passive | 0 | 
| Level 15 | Not Implemented | ||
| Level 16 | Not Implemented | 
Talisman
Elementals start with an Ember in a Bottle.
Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.
| Classes | |||
|---|---|---|---|
|  Elemental |  Naturalist |  Gadgeteer |  Psion |