Difference between revisions of "Naturalist"

From Twilight Heroes Wiki
Jump to: navigation, search
(skill effects added)
Line 22: Line 22:
 
| Buff
 
| Buff
 
| 4
 
| 4
| +8 Strength<br>+15 maximum HP
+
| Increased strength<br>Increased maximum HP
 
|-
 
|-
 
| Level 2
 
| Level 2
Line 28: Line 28:
 
| Combat
 
| Combat
 
| 4
 
| 4
| +20 to hit<br>2x weapon damage
+
| Increased to-hit ability<br>Increased weapon damage
 
|-
 
|-
 
| Level 3
 
| Level 3
Line 34: Line 34:
 
| Buff
 
| Buff
 
| 5
 
| 5
| +8 Reflexes<br>+10 to initiative
+
| Increased reflexes<br>Increased initiative
 
|-
 
|-
 
| Level 4  
 
| Level 4  
Line 46: Line 46:
 
| Buff
 
| Buff
 
| 6
 
| 6
| +8 Intellect<br>+15 to maximum PP
+
| Increased intellect<br>Increased maximum PP
 
|-
 
|-
 
| Level 6  
 
| Level 6  
Line 64: Line 64:
 
| Passive
 
| Passive
 
| 0
 
| 0
| Regenerates 2 HP/turn
+
| Regenerates HP each turn
 
|-
 
|-
 
| Level 9  
 
| Level 9  
Line 76: Line 76:
 
| Combat
 
| Combat
 
| 9
 
| 9
| +40 to hit<br>3x weapon damage
+
| Moderately increased to-hit ability<br>Moderately increased weapon damage
 
|-
 
|-
 
| Level 11  
 
| Level 11  
Line 88: Line 88:
 
| Noncombat
 
| Noncombat
 
| 12
 
| 12
| +15% effectiveness from your sidekick.
+
| Increased effectiveness from your sidekick
 
|-
 
|-
 
| Level 13
 
| Level 13
Line 112: Line 112:
 
| Combat
 
| Combat
 
| 13
 
| 13
| +20% to hit<br>4x weapon damage
+
| Greatly increased to-hit ability<br>Greatly increased weapon damage
 
|-
 
|-
 
|}
 
|}

Revision as of 14:56, 13 March 2010

Go back to Character Skills

Naturalist heroes have great physical strength, but their greatest skill is their ability to channel the powers of numerous wild animals. Not only can they drink like a fish and snore like a bear, but they will sting like a butterfly and float like a bee. Or, um, the other way around.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 0 Tame Combat(special) 0 Ends combat for animal foes
Level 1 Ant's Strength Buff 4 Increased strength
Increased maximum HP
Level 2 Charge of the Bovine Combat 4 Increased to-hit ability
Increased weapon damage
Level 3 Mantis Reflexes Buff 5 Increased reflexes
Increased initiative
Level 4 Echolocation Passive 0 Increased item drops
Level 5 Memory of the Elephant Buff 6 Increased intellect
Increased maximum PP
Level 6 Armadillo Armor Buff 8 Increases damage absorption
Level 7 Snout of the Swine Buff 10 Increased chips drop
Level 8 Starfish Regeneration Passive 0 Regenerates HP each turn
Level 9 Talons of the Raptor Buff 12 Increased melee damage
Level 10 Trample of the Rhino Combat 9 Moderately increased to-hit ability
Moderately increased weapon damage
Level 11 Summon Wolf Buff 15 Summons a sidekick
Level 12 Nurture vs. Nature Noncombat 12 Increased effectiveness from your sidekick
Level 13 Spines of the Echidna Buff 12 Damages foes when they hit you
Level 14 Sinus of the Shark Buff 15 Increases chance of combat adventures
Level 15 Summon Water Buffalo Buff 20 Summons a sidekick
Level 16 Maul of the Cave Bear Combat 13 Greatly increased to-hit ability
Greatly increased weapon damage

Talisman

Naturalists start with a Shark's Tooth Necklace.
Naturalists are rewarded with an Astral Monkey's Paw Necklace for completing the Don't Cry for Me, Zion-tina quest.

Classes
NewElemental.gif
Elemental
NewNaturalist.gif
Naturalist
Gadgeteer.gif
Gadgeteer
Psion.gif
Psion