Difference between revisions of "Metalmorph"

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(Notes)
(May 22)
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{{needscontent|simple and complex items}}
 
{{skill
 
{{skill
 
|skillid=11
 
|skillid=11
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|type=Noncombat Skill
 
|type=Noncombat Skill
 
|effect=Can upgrade certain metals
 
|effect=Can upgrade certain metals
|ppcost=X}}
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|ppcost=20}}
 
==Notes==
 
==Notes==
* This skill is not properly coded for skill points yet. The following will be true when it is.
+
* The items that can be metalmorphed depend on S, where S is the number of {{skillPoint}}s invested.
* X is 20 - round(S/2), where S is the number of {{skillPoint}}s invested.
+
{|
* The metals that can be metalmorphed depend on S:
+
! S required !! Source !! Target
 +
|-
 +
| 0 || [[Titanium]] || [[Cryonite]]
 +
|-
 +
| 1 || [[Plasteel]] || [[Cavorite]]
 +
|-
 +
| 2 || Simple Items ||
 +
|-
 +
| 3 || [[Cybertronium]] || [[Illuminum]]
 +
|-
 +
| 4 || [[Depleted dust]] || [[Enriched earth]]
 +
|-
 +
| 5 || Complex Items ||
 +
|-
 +
| 6 || [[Tritanium]] || [[Pentium]]
 +
|-
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| 7 || [[Anodized bascinet]] || [[Bass bascinet]]
 +
|-
 +
| 7 || [[Anodized chauses]] || [[Chimney chauses]]
 +
|-
 +
| 7 || [[Cast arm cast]] || [[Golem arm]]
 +
|-
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| 7 || [[Dimestaff]] || [[Fiveanddimestaff]]
 +
|-
 +
| 7 || [[Foundry shield]] || [[Foundational shield]]
 +
|-
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| 7 || [[Foundry suit]] || [[Quandary suit]]
 +
|-
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| 7 || [[Moulded bouts]] || [[Grounding boots]]
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|-
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| 7 || [[Throwing axe set]] || [[Throne axe set]]
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|-
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| 7 || [[Weakened byrnie]] || [[Resuscitated byrnie]]
 +
|-
 +
| 8 || [[Polysteel]] || [[Paladinum]]
 +
|-
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| 9 || [[Infernium slab]]s || [[Moltium]]
 +
|-
 +
| 10 || [[Byzantium]] || [[Malkamite]]
 +
|}
 +
* In practice used from the [[Workbench]] interface at your [[Hideout]].
 +
* When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
 
{|
 
{|
 
! S required !! Source !! Target
 
! S required !! Source !! Target
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| 10 || [[Byzantium]] || [[Malkamite]]
 
| 10 || [[Byzantium]] || [[Malkamite]]
 
|}
 
|}
* In practice used from the [[Workbench]] interface at your [[Hideout]].
 
 
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
 
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
 
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty].
 
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty].

Revision as of 19:46, 21 May 2012

Empty-box.jpg This page needs content:
simple and complex items

Go to Elemental Skills (level 11 skill, trained at the Training Room)

Metalmorph

With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.

Can upgrade certain metals

Noncombat Skill
Cost: 20 PP

Notes

  • The items that can be metalmorphed depend on S, where S is the number of Skill-point.gif skill points invested.
S required Source Target
0 Titanium Cryonite
1 Plasteel Cavorite
2 Simple Items
3 Cybertronium Illuminum
4 Depleted dust Enriched earth
5 Complex Items
6 Tritanium Pentium
7 Anodized bascinet Bass bascinet
7 Anodized chauses Chimney chauses
7 Cast arm cast Golem arm
7 Dimestaff Fiveanddimestaff
7 Foundry shield Foundational shield
7 Foundry suit Quandary suit
7 Moulded bouts Grounding boots
7 Throwing axe set Throne axe set
7 Weakened byrnie Resuscitated byrnie
8 Polysteel Paladinum
9 Infernium slabs Moltium
10 Byzantium Malkamite
  • In practice used from the Workbench interface at your Hideout.
  • When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
S required Source Target
0 Titanium Cryonite
0 Plasteel Cavorite
3 Cybertronium Illuminum
6 Tritanium Pentium
8 Polysteel Paladinum
10 Byzantium Malkamite
  • Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
  • The name of the skill is based on a suggestion made by Fly Die0 as part of the May 2009's bounty.