Difference between revisions of "Metalmorph"
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Hoyifung04 (talk | contribs) (May 22) |
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+ | {{needscontent|simple and complex items}} | ||
{{skill | {{skill | ||
|skillid=11 | |skillid=11 | ||
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|type=Noncombat Skill | |type=Noncombat Skill | ||
|effect=Can upgrade certain metals | |effect=Can upgrade certain metals | ||
− | |ppcost= | + | |ppcost=20}} |
==Notes== | ==Notes== | ||
− | * | + | * The items that can be metalmorphed depend on S, where S is the number of {{skillPoint}}s invested. |
− | + | {| | |
− | * The metals that | + | ! S required !! Source !! Target |
+ | |- | ||
+ | | 0 || [[Titanium]] || [[Cryonite]] | ||
+ | |- | ||
+ | | 1 || [[Plasteel]] || [[Cavorite]] | ||
+ | |- | ||
+ | | 2 || Simple Items || | ||
+ | |- | ||
+ | | 3 || [[Cybertronium]] || [[Illuminum]] | ||
+ | |- | ||
+ | | 4 || [[Depleted dust]] || [[Enriched earth]] | ||
+ | |- | ||
+ | | 5 || Complex Items || | ||
+ | |- | ||
+ | | 6 || [[Tritanium]] || [[Pentium]] | ||
+ | |- | ||
+ | | 7 || [[Anodized bascinet]] || [[Bass bascinet]] | ||
+ | |- | ||
+ | | 7 || [[Anodized chauses]] || [[Chimney chauses]] | ||
+ | |- | ||
+ | | 7 || [[Cast arm cast]] || [[Golem arm]] | ||
+ | |- | ||
+ | | 7 || [[Dimestaff]] || [[Fiveanddimestaff]] | ||
+ | |- | ||
+ | | 7 || [[Foundry shield]] || [[Foundational shield]] | ||
+ | |- | ||
+ | | 7 || [[Foundry suit]] || [[Quandary suit]] | ||
+ | |- | ||
+ | | 7 || [[Moulded bouts]] || [[Grounding boots]] | ||
+ | |- | ||
+ | | 7 || [[Throwing axe set]] || [[Throne axe set]] | ||
+ | |- | ||
+ | | 7 || [[Weakened byrnie]] || [[Resuscitated byrnie]] | ||
+ | |- | ||
+ | | 8 || [[Polysteel]] || [[Paladinum]] | ||
+ | |- | ||
+ | | 9 || [[Infernium slab]]s || [[Moltium]] | ||
+ | |- | ||
+ | | 10 || [[Byzantium]] || [[Malkamite]] | ||
+ | |} | ||
+ | * In practice used from the [[Workbench]] interface at your [[Hideout]]. | ||
+ | * When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S: | ||
{| | {| | ||
! S required !! Source !! Target | ! S required !! Source !! Target | ||
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| 10 || [[Byzantium]] || [[Malkamite]] | | 10 || [[Byzantium]] || [[Malkamite]] | ||
|} | |} | ||
− | |||
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20. | * Prior to the introduction of skill points, all metals could be metalmorphed. X was 20. | ||
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty]. | * The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty]. |
Revision as of 19:46, 21 May 2012
This page needs content: simple and complex items |
Go to Elemental Skills (level 11 skill, trained at the Training Room)
Metalmorph
With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.
Can upgrade certain metals
Cost: 20 PP
Notes
- The items that can be metalmorphed depend on S, where S is the number of skill points invested.
S required | Source | Target |
---|---|---|
0 | Titanium | Cryonite |
1 | Plasteel | Cavorite |
2 | Simple Items | |
3 | Cybertronium | Illuminum |
4 | Depleted dust | Enriched earth |
5 | Complex Items | |
6 | Tritanium | Pentium |
7 | Anodized bascinet | Bass bascinet |
7 | Anodized chauses | Chimney chauses |
7 | Cast arm cast | Golem arm |
7 | Dimestaff | Fiveanddimestaff |
7 | Foundry shield | Foundational shield |
7 | Foundry suit | Quandary suit |
7 | Moulded bouts | Grounding boots |
7 | Throwing axe set | Throne axe set |
7 | Weakened byrnie | Resuscitated byrnie |
8 | Polysteel | Paladinum |
9 | Infernium slabs | Moltium |
10 | Byzantium | Malkamite |
- In practice used from the Workbench interface at your Hideout.
- When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
S required | Source | Target |
---|---|---|
0 | Titanium | Cryonite |
0 | Plasteel | Cavorite |
3 | Cybertronium | Illuminum |
6 | Tritanium | Pentium |
8 | Polysteel | Paladinum |
10 | Byzantium | Malkamite |
- Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
- The name of the skill is based on a suggestion made by Fly Die0 as part of the May 2009's bounty.