Difference between revisions of "Psion"
From Twilight Heroes Wiki
m (Reverted edits by Ikuvavofy (talk) to last revision by Blackmatter615) |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Go back to [[Character Skills]] | Go back to [[Character Skills]] | ||
Line 23: | Line 15: | ||
| Noncombat | | Noncombat | ||
| 4 | | 4 | ||
− | | Increased to-hit ability | + | | Increased to-hit ability<br>Increased dodge ability |
|- | |- | ||
| Level 1 | | Level 1 | ||
Line 47: | Line 39: | ||
| Noncombat | | Noncombat | ||
| 8 | | 8 | ||
− | | Increased spell damage | + | | Increased spell damage<br>-1 to the cost of combat spells |
|- | |- | ||
| Level 5 | | Level 5 | ||
Line 71: | Line 63: | ||
| Noncombat | | Noncombat | ||
| 16 | | 16 | ||
− | | Slightly increased % XP gain | + | | Slightly increased % XP gain<br>Increased chips drops |
|- | |- | ||
| Level 9 | | Level 9 | ||
Line 95: | Line 87: | ||
| Noncombat | | Noncombat | ||
| 12 | | 12 | ||
− | | Regenerates HP each turn | + | | Regenerates HP each turn<br>Increased maximum HP |
|- | |- | ||
| Level 13 | | Level 13 | ||
Line 107: | Line 99: | ||
| Noncombat | | Noncombat | ||
| 20 | | 20 | ||
− | | Opponent attack damage decreased | + | | Opponent attack damage decreased<br>Turn length increased |
|- | |- | ||
| Level 15 | | Level 15 |
Revision as of 18:16, 23 November 2010
Go back to Character Skills
The psion hero relies on the power of the mind. A masterful intellect combines with telekinetic and psychic powers to make a powerful crime-fighting hero. If you knew I was going to say that then the Psion hero is probably for you.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Aura: Vim | Noncombat | 4 | Increased to-hit ability Increased dodge ability |
Level 1 | Mind Poke | Combat | 1 | Deals psychic damage |
Level 2 | Knit Flesh | Noncombat | 4 | Heals damage |
Level 3 | Telekinesis | Combat | 4 | Deals physical damage |
Level 4 | Aura: Mystery | Noncombat | 8 | Increased spell damage -1 to the cost of combat spells |
Level 5 | Premonition | Passive | 0 | Increased initiative |
Level 6 | Mind Jab | Combat | 7 | Deals psychic damage |
Level 7 | Wind Warrior | Buff | 12 | Summons a sidekick |
Level 8 | Aura: Keen Observation | Noncombat | 16 | Slightly increased % XP gain Increased chips drops |
Level 9 | Knit Bone | Noncombat | 12 | Heals damage |
Level 10 | Meditation | Passive | 0 | Adds additional minutes to bedtime each rollover |
Level 11 | Electronic Understanding | Passive | 0 | Allows you to use of Mind Jab, Psionic Blast and Wind warrior on Robots. |
Level 12 | Aura: Vigor | Noncombat | 12 | Regenerates HP each turn Increased maximum HP |
Level 13 | Psionic Blast | Combat | 15 | Deals psychic damage |
Level 14 | Detachment | Noncombat | 20 | Opponent attack damage decreased Turn length increased |
Level 15 | Biofeedback | Buff | 10 | Adds resistance to fire, ice, sonic, and psychic damage |
Level 16 | Aura: Mental Magnetism | Noncombat | 15 | Increased or decreased chance of combat adventures |
- Psions' starting equipment is Intellectual Headband, wizard's staff and pure white pajamas.
- Psions are rewarded with an Orb of Insight for completing the Don't Cry for Me, Zion-tina quest.
- Psions are able to hold one aura per six levels in their head, compared to other classes which can only hold one aura per eight.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |