Difference between revisions of "General Farming"

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{{User Guide}}
 
{{User Guide}}
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==Warning==
 
==Warning==
  
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== Introduction ==
 
== Introduction ==
  
So.  If you've been farming for 2 years, are getting a hundred chips a day, and know everything there is to know about farming, then you're probably lying.  But whatever the case may be, if you're an experienced farmer, you're not likely to find a lot of new information here.  In fact, you might find a bunch of completely false information.  This guide is not for you.  However, this is a ''wiki'', so feel free to edit it.  This guide IS for
+
This guide IS for:
 
*Players who have been playing for a while and are interested in getting into farming
 
*Players who have been playing for a while and are interested in getting into farming
 
*Players have been farming for a little while, and want to improve their income
 
*Players have been farming for a little while, and want to improve their income
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* Good for mid-level players, high droprate of autosell-able items, good chip drops
 
* Good for mid-level players, high droprate of autosell-able items, good chip drops
 
[[Vincile Building]]
 
[[Vincile Building]]
* Somewhat tougher than the theater, a wide variety of autosell-able items and useful consumables, and better chips drops.
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* Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.
 
[[Castle Hundenswein]]
 
[[Castle Hundenswein]]
*  Now THIS is true farming.  High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming.  This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20.
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*  Now THIS is true farming.  High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming.  This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).
  
 
==Enchantments to get==
 
==Enchantments to get==
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<li>[[Time_modifiers|-Time]] is useful, for getting more fights and thus more items out of each day</li>
 
<li>[[Time_modifiers|-Time]] is useful, for getting more fights and thus more items out of each day</li>
 
<li>[[PP_restorers#PP_Regeneration|+PP/turn]], [[PP_restorers#PP_Returned_from_Damage|+PP/damage]] allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
 
<li>[[PP_restorers#PP_Regeneration|+PP/turn]], [[PP_restorers#PP_Returned_from_Damage|+PP/damage]] allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
<li>[[Special_abilities#Improved_Sidekick_Effectiveness|+Sidekick Effectiveness]] gives you a small but still useful boost to either chips or items. It's less of a priority than the above, +chips or +items, though.</li>
+
<li>[[Special_abilities#Improved_Sidekick_Effectiveness|+Sidekick Effectiveness]] gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!</li>
<li>And pretty much all enchantments not mentioned above- might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!</li>
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<li>And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!</li>
 
</ul>
 
</ul>
  
== Non-Combats==  
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== Non-Combats==
 +
Cube Theater:
 +
*For intermission, take the right most path for chips, or the center for XP. Simple choice.
  
The Cube
+
Vincile Building
*The optimal farming technique regarding noncombats in the Cube is a mixture of exiting stage right and left, using left just enough to maintain a vigilante reputation so you can use the Publicist, in conjunction with the judo kid gloves. Now, where you draw the line is up to you, but if you want to be REALLY optimal the best strategy is to use your turns just right such that at the end of the day you are a vigilante so you can get your Publicist for the day, and then allowing your reputation to drift to the right while exiting stage right and getting the chips.
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*You'll sometimes be presented with a choice to take a trilowatt computer or not. Either is fine.
  
 
Castle Hundenswein
 
Castle Hundenswein
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Neither +%chips or +%items are optimal alone- the best is a combination of the two.  That being said, in most equipment slots there is an obvious superior for either one.  For instance, the only pair of boots that has either is [[Roderick's Boots]], so you'll be using those, which are +10% chips.
 
Neither +%chips or +%items are optimal alone- the best is a combination of the two.  That being said, in most equipment slots there is an obvious superior for either one.  For instance, the only pair of boots that has either is [[Roderick's Boots]], so you'll be using those, which are +10% chips.
  
* Next, your helmet.  Only two helmets increase item or chip drops. One is the Febuary 2009 donation item, the [[foxy sombrero mask]], which gives +10% chip drop. The next best item is the [[Royal crown]], which increases chip drops by 5%.  But it is believed that The Virtual Reality helmet is better for farming overall.  Whether or not the “Improved Computer Interaction” gets you more chips when used with the software [[Financial Prudence]] and [[Prepunctuality]] is questionable, but the bonus stats and XP are enough to sway most players who have one.  If you don't, hopefully you can still sleep at night knowing that your crown is probably just as good maybe.
+
Pick and match from these sets:
 
 
* For your weapon, you'll want to use a Longarm/Longbow of the Law, which grants +5% chips.  The other option would be a Short end/bow of the stick, which is only 3% item drops. 
 
 
 
* The best shirt you can use is the [[Letter shirt]] (IotM), which shaves 15 seconds off of every turn, which will end up giving you a solid 7 turns or so extra a day.  It doesn't increase item or chip drops, but the only shirt that does is the harness, which is a measly 2% items. Plus, a theater is one of the worst places to be walking around in wearing a harness. Alternatively, if you didn't get the letter shirt, there's the [[VHF-1 Exosuit]] (also an IotM) which gives -10 seconds and a few other benefits. The [[xentrium breastplate]] is a non-IotM which gives the same -time as the exosuit.
 
  
* Your gloves are gonna be [[sticky gloves]]. They're the only ones that give +%items or chips.  Easy.
+
+% chips:
 +
*IotM helmet- [[foxy sombrero mask]] +10% chips.
 +
*Helmets -[[royal crown]] +5% chips, imperial diadem +7% chips, +6 FT
 +
*Weapons- [[long arm of the law]], [[longbow of the law]] +5% chips
 +
*Special weapon- [[Fortune]] +25% chips (!)
 +
*Gloves- [[goldfinger gloves]] +7% chips
 +
*IotM boots- [[Roderick's Boots]] +10% chips
 +
*Offhand- [[plastiscanner]] +10% chips
 +
*Accessories: [[[[Xam's pouch of generosity]] +12% chips
  
* Pants are kinda funky.  There are no +%items or chips pants currently in the game.  Technically. But I remind you we're talking about  Super Ultimate Optimization to the Point that it's Just Ridiculous.  This is by no means a good reason to go spending a bunch of stars on them, but if you're absolutely crippled by OCD the [[Amazing Technicolor Dreampants]] will ''occasionally'' give you an almost ''negligible amount'' of +%items.  If you have them, you're probably already wearing them though. If not [[xentrium breastplate]] or [[barrel of monkeys (monkeys not included)]] will do.
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+% items:
 +
*Weapons- [[short end of the stick]], [[shortbow of the stick]] +3% items
 +
*Shirt- [[buckskin coat]] +4% items
 +
*Gloves- [[sticky gloves]] +3% items
 +
*Pants- [[Barrel full of monkeys (monkeys not included)]] +5% items
 +
*Offhand- [[isotope meter]] +10% items
 +
*IotM accessories: [[Hero's Cape]], [[Wolley's Index]] +20% items
 +
*Accessories: [[Phial of Samuels]] +5% items (also +5 PP!), [[binoculars]] +10% items, [[the Recycler's bin]] +8% items
 +
*Transportation: [[light cycle]] +4% items
  
* For you boots, you'll want to use [[Roderick's Boots|Roderick's]].  It was explained why a few paragraphs up. If you don't have them, [[Prefontaine's shoes]] are a good alternative.
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+% items, specialized:
 +
*Helmet- [[foyal crown]]- very useful if you are farming metal items for whatever reason.
 +
*Offhand- [[cutting torch]]- See above, [[attache case]]- good for SQUID/CTHULHU discs
  
* There are two perfectly viable offhand items for farming.  The [[plastiscanner]] gives +10% chip drops, and the [[isotope meter]] gives +10% item drops.  The decision is made more easily, however, when you note the fact that most of the time you'll have +40% item drops from your accessories, so you need all the chips you can get.  Go with the plastiscanner.
+
-time:
 +
*IotM shirt- [[Letter shirt]] -15 sec/turn, [[VHF-1 Exosuit]] -10 sec/turn
 +
*Shirt- [[xentrium breastplate]] -10 sec/turn
 +
*Pants- [[xentrium breeches]] -10 sec/turn
 +
*Shoes- [[Prefontane's shoes]] -10 sec/turn
 +
*Transportation- [[armored pegasus]] -10 sec/turn
  
* There are two IotM accessories that are extremely good for farming- the [[Hero's Cape]] and [[Wolley's Index]].  And in the days of old, this was all a hero needed to go off gallivanting and merrily collecting chips at the Cube Theater. But then Ryme made the [[Judo kid gloves]].  So now, your first 30 turns or so should be spent with the Judo Kid Gloves, while you have your Publicist.  That's the fun part- when you get those 700 chip drops that are so pleasing to any true farmer's eye.  But then comes the not fun part, when you have to start thinking about getting other sidekicks.  If you have a spare Couch lying around, feel free to use [[crow|crows]] and [[Mafia informer|Mafia informers]].  Other than that, there are two sidekicks you can get from recipes in the Castle.  Both are believed at the moment to increase item drops (though it's not likely they both do.  Once it's properly spaded this should be edited).  If you play your cards right, you'll have a farming sidekick essentially 100% of the time, making the Judo Gloves pretty sexy.  As for non-IotM options, the binoculars have half the +%items of the Cape and Wolley's.  The three other possibilities are [[sunglasses]], [[monarch butterfly pin]], and the [[seventh of nine]].  They are all pretty minimal, but they'll do until you do enough farming to get your hands on a Wolley's (don't count on getting a cape without some ''serious'' donation).
+
+% sidekick:
 +
This can be quite powerful in conjunction with a high-level accountant or noble.
 +
*IotM Accessory: [[Judo kid gloves]] +50% sidekick (!)
 +
*Accessory: [[Lil' Jerk Disguise Kit]] +20% sidekick
  
* Your transportation should be, naturally, the [[VHF-1 Fighter]]Why is this?  Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations.  But more specifically, it gives you 2 to 4 PP every turn (The [[Lexura Infinides D-8]] also grants 2 PP a turn and is just about as useful).
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Other:
 +
*IotM helmet- [[Virtual Reality helmet]] + computer interaction (possibly more time through [[Prepunctuality]]), bonus stats, +Xp.
 +
*Offhand- [[black box]] (IOUs = sugar cereal = more turns)
 +
*IotM Transportation: [[VHF-1 Fighter]]- Why is this?  Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations.  But more specifically, it gives you 2 to 4 PP every turn
  
 
== Class ==
 
== Class ==
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===Sidekicks===
 
===Sidekicks===
  
In rough order of increasing effectiveness.
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Fulltime (assumed to be at max effective level):
  
Fulltime:
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*[[Race car driver]]- -15 seconds/turn
*[[Race car driver]]- Saves time.
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*[[Extortionist]]- +30% chips
*[[Flea market trader]] - minor items boost.
+
*[[Accountant]] - +100% chips
*[[Extortionist]]- Big chips boost.
+
*[[Hoarder]] - +20% items
*[[Accountant]] - ? Bigger chips boost?
 
*[[Hoarder]] - Decent items boost?
 
  
 
(convenient-to-get) Part-time:
 
(convenient-to-get) Part-time:
*[[Publicist]] - Big chips boost. Similar bonus to Extortionist.
+
*[[Publicist]] - +30% chips
*[[Clockwork kangaroo]]- Big items boost.
+
*[[Clockwork kangaroo]]- +30% items
*[[Clockwork ant]]- Massive chips boost.
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*[[Clockwork ant]]- +50% chips
  
 
Iotm:
 
Iotm:
*[[Grumpy old smuggler]]- Massive items boost.
+
*[[Grumpy old smuggler]]- +50% chips
*[[Majestic noble]]- Filthy rich chips boost.
+
*[[Majestic noble]]- +100% chips, +PP
 +
 
 +
Obviously, go for the IotM sidekicks if you can. Otherwise, the accountant and the clockwork kangaroo are definitely the best choices.
  
 
===Talismans===
 
===Talismans===
  
* The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% ''items'' drop.  But (relatively) cheap, and they (probably) have a net increase on your chips-per-day.  They also provide two other benefits; one of which is they just look kinda cool in your profile, and the second only applies to Aura-type buffs.
+
* The [[dice keychain]] gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
* The [[Dice keychain]] gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
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* The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% ''items'' drop.  Also gives +2 PP/turn.
 +
* The [[Cat's eye amulet]] gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The [[Upgrade Weapons]] skill's "self-balancing" option works nicely.
  
If you don't have either of the above, anything that increases your PP regeneration is better than nothing.
+
If you don't have any of the above, anything that increases your PP regeneration is better than nothing.
  
 
===Software===
 
===Software===
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Here's some good news.  Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal.  Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]].  The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the [[Black Market]].  If you're not at the Castle, use eyeball gumballs, or get some [[Frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].
 
Here's some good news.  Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal.  Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]].  The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the [[Black Market]].  If you're not at the Castle, use eyeball gumballs, or get some [[Frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].
 +
If you manage to get your hands on some [[green tea]], they don't give as many turns as Mister Teas, but the chips buff that comes attached is TREMENDOUS at +50% chips.
  
 
== Skills to have ==
 
== Skills to have ==
  
* [[Aura: Keen Observation]].  This is an obvious one.
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* [[Aura: Keen Observation]], [[Snout of the Swine]], [[Metal Detector]], [[Echolocation]] - The obvious culprits. +% chips/items is vital.
* [[Snout of the Swine]].  Also obvious.
+
* [[Nurture vs. Nature]]- For further boosting your sidekick.
* [[Metal Detector]], Also also obvious.
 
* [[Nurture vs. Nature]]. A small help.
 
 
* [[Meditation]] and [[Sugar Purifier]]. More turns can't hurt.
 
* [[Meditation]] and [[Sugar Purifier]]. More turns can't hurt.
 
* [[Stealth]] and/or [[Aura: Mental Magnetism]].  Also als- wait, what?  Yup.  When you're in the Castle, half of your noncombats won't cost a turn.  The other half should be split between getting Lustrous Liquids and fighting Chemists.  The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item drops.  You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips.  Both of these will be increased by increasing your noncombat rate.
 
* [[Stealth]] and/or [[Aura: Mental Magnetism]].  Also als- wait, what?  Yup.  When you're in the Castle, half of your noncombats won't cost a turn.  The other half should be split between getting Lustrous Liquids and fighting Chemists.  The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item drops.  You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips.  Both of these will be increased by increasing your noncombat rate.
 +
* [[Aerodynamic Vehicle]] is great if you want to ride your light cycle or armored pegasus to Hundenswein, but you'll of course, need 10 skill points in it to ward off its drawbacks.
  
 
== Recipes ==
 
== Recipes ==
There are three recipes that will come in handy for farming in the Castle.  The first two are sidekicks.  The [[Clockwork ant]], which increases chip drops, is created by combining a [[Clockwork core]] and an [[Irrhodium socket set]].  The other is the [[Clockwork kangaroo]], which increases item drops, and is created by combining a [[Clockwork core]] and a [[Xentrium crossbow]].  The third is the [[Philtre of fortune]], created by combining Lustrous Liquid and Golden Powder. You should be able to make enough of these while patrolling to maintain the effect constantly, giving you 25% chip drops.  Sexy!
+
There are two recipes that will come in handy for farming in the Castle.  The first is the [[Clockwork kangaroo]], which increases item drops, and is created by combining a [[Clockwork core]] and a [[Xentrium crossbow]].  The other is the [[Philtre of fortune]], created by combining Lustrous Liquid and Golden Powder.

Revision as of 21:44, 21 October 2011

This page is a User Guide
It represents one editor's approach to a subject.
It is not in any way "official", nor is it necessarily maintained by Wiki editors
Take this information with a grain of salt.

Warning

This User Guide is quite out of date, but being slowly brought to date. Use with caution.

Introduction

This guide IS for:

  • Players who have been playing for a while and are interested in getting into farming
  • Players have been farming for a little while, and want to improve their income
  • Players who have the supernatural ability to bear my writing style

So let's get started then.

Locations

Golden Wooden Nickel Casino

  • Good for low level players, Jackpot! gives a good sum of chips, at least at first. But that's not what we're here for, now is it?

Cube Theater

  • Good for mid-level players, high droprate of autosell-able items, good chip drops

Vincile Building

  • Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.

Castle Hundenswein

  • Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).

Enchantments to get

Fairly straightforward. In order of greater to lesser utility:

  • +item drop, +chip find are obviously the most important enchantments for farming.
  • -Time is useful, for getting more fights and thus more items out of each day
  • +PP/turn, +PP/damage allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
  • +Sidekick Effectiveness gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
  • And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!

Non-Combats

Cube Theater:

  • For intermission, take the right most path for chips, or the center for XP. Simple choice.

Vincile Building

  • You'll sometimes be presented with a choice to take a trilowatt computer or not. Either is fine.

Castle Hundenswein

  • There are two noncombats here. One of them (Behind door number three...) doesn't really give anything interesting. The last option is to skip it, not costing a turn. Do that one.
  • The other is Forgot to Mention the Crystal Skulls, in which the second choice yields some delicious Lustrous liquid. You'll want that for one of the recipes.

Equipment

Neither +%chips or +%items are optimal alone- the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. For instance, the only pair of boots that has either is Roderick's Boots, so you'll be using those, which are +10% chips.

Pick and match from these sets:

+% chips:

+% items:

+% items, specialized:

-time:

+% sidekick: This can be quite powerful in conjunction with a high-level accountant or noble.

Other:

  • IotM helmet- Virtual Reality helmet + computer interaction (possibly more time through Prepunctuality), bonus stats, +Xp.
  • Offhand- black box (IOUs = sugar cereal = more turns)
  • IotM Transportation: VHF-1 Fighter- Why is this? Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations. But more specifically, it gives you 2 to 4 PP every turn

Class

With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalist and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.

Sidekicks, talismans and software

Sidekicks

Fulltime (assumed to be at max effective level):

(convenient-to-get) Part-time:

Iotm:

Obviously, go for the IotM sidekicks if you can. Otherwise, the accountant and the clockwork kangaroo are definitely the best choices.

Talismans

  • The dice keychain gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
  • The Ultimate Aviator Goggles have a +10% chip drops buff, but also a -5% items drop. Also gives +2 PP/turn.
  • The Cat's eye amulet gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The Upgrade Weapons skill's "self-balancing" option works nicely.

If you don't have any of the above, anything that increases your PP regeneration is better than nothing.

Software

Gigantofirm Lookout Calendar and Destitute Dirk's Penny Pincher give small increases -time and +chips. Garcia's Traffic Avoider is also good for getting useful non-combats...

Caffeine and Sugar

Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, Mister Teas and Stroopwafels. The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the Black Market. If you're not at the Castle, use eyeball gumballs, or get some Frosted cocoa-fruity marshmallow blasts from the Criminology Lab. If you manage to get your hands on some green tea, they don't give as many turns as Mister Teas, but the chips buff that comes attached is TREMENDOUS at +50% chips.

Skills to have

  • Aura: Keen Observation, Snout of the Swine, Metal Detector, Echolocation - The obvious culprits. +% chips/items is vital.
  • Nurture vs. Nature- For further boosting your sidekick.
  • Meditation and Sugar Purifier. More turns can't hurt.
  • Stealth and/or Aura: Mental Magnetism. Also als- wait, what? Yup. When you're in the Castle, half of your noncombats won't cost a turn. The other half should be split between getting Lustrous Liquids and fighting Chemists. The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of Feeling Lucky, then switch to fighing chemists for their high chip and item drops. You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips. Both of these will be increased by increasing your noncombat rate.
  • Aerodynamic Vehicle is great if you want to ride your light cycle or armored pegasus to Hundenswein, but you'll of course, need 10 skill points in it to ward off its drawbacks.

Recipes

There are two recipes that will come in handy for farming in the Castle. The first is the Clockwork kangaroo, which increases item drops, and is created by combining a Clockwork core and a Xentrium crossbow. The other is the Philtre of fortune, created by combining Lustrous Liquid and Golden Powder.