Difference between revisions of "General Farming"

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*[[Grumpy old smuggler]]- +50% chips
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*[[Majestic noble]]- +100% chips, +PP
 
*[[Majestic noble]]- +100% chips, +PP
  

Revision as of 15:14, 22 October 2011

This page is a User Guide
It represents one editor's approach to a subject.
It is not in any way "official", nor is it necessarily maintained by Wiki editors
Take this information with a grain of salt.

Warning

This User Guide is quite out of date, but being slowly brought to date. Use with caution.

Introduction

This guide IS for:

  • Players who have been playing for a while and are interested in getting into farming
  • Players have been farming for a little while, and want to improve their income
  • Players who have the supernatural ability to bear my writing style

So let's get started then.

Locations

Golden Wooden Nickel Casino

  • Good for low level players, Jackpot! gives a good sum of chips, at least at first. But that's not what we're here for, now is it?

Cube Theater

  • Good for mid-level players, high droprate of autosell-able items, good chip drops

Vincile Building

  • Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.

Castle Hundenswein

  • Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).

Enchantments to get

Fairly straightforward. In order of greater to lesser utility:

  • +item drop, +chip find are obviously the most important enchantments for farming.
  • -Time is useful, for getting more fights and thus more items out of each day
  • +PP/turn, +PP/damage allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
  • +Sidekick Effectiveness gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
  • And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!

Non-Combats

Cube Theater:

  • For intermission, take the right most path for chips, or the center for XP. Simple choice.

Vincile Building

  • You'll sometimes be presented with a choice to take a trilowatt computer or not. Either is fine.
  • Try to minimize non-combat encounters here, as they don't pay quite as well in items and chips as combats do.

Castle Hundenswein

  • There are two noncombats here. One of them (Behind door number three...) doesn't really give anything interesting. The last option is to skip it, not costing a turn. Do that one.
  • The other is Forgot to Mention the Crystal Skulls, in which the second choice yields some delicious Lustrous liquid. You'll want that for one of the recipes.

Equipment

Neither +%chips or +%items are optimal alone- the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. For instance, the only pair of boots that has either is Roderick's Boots, so you'll be using those, which are +10% chips.

Pick and match from these sets:

+% chips:

+% items:

+% items, specialized:

-time:

+% sidekick: This can be quite powerful in conjunction with a high-level accountant or noble.

Other:

  • IotM helmet- Virtual Reality helmet + computer interaction (possibly more time through Prepunctuality), bonus stats, +Xp.
  • Offhand- black box (IOUs = sugar cereal = more turns)
  • IotM Transportation: VHF-1 Fighter- Why is this? Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations. But more specifically, it gives you 2 to 4 PP every turn

Class

With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalist and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.

Sidekicks, talismans and software

Sidekicks

Fulltime (assumed to be at max effective level):

(convenient-to-get) Part-time:

Iotm:

Obviously, go for the IotM sidekicks if you can. Otherwise, the accountant and the clockwork kangaroo are definitely the best choices.

Talismans

  • The dice keychain gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
  • The Ultimate Aviator Goggles have a +10% chip drops buff, but also a -5% items drop. Also gives +2 PP/turn.
  • The Cat's eye amulet gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The Upgrade Weapons skill's "self-balancing" option works nicely.

If you don't have any of the above, anything that increases your PP regeneration is better than nothing.

Software

Gigantofirm Lookout Calendar and Destitute Dirk's Penny Pincher give small increases -time and +chips. Garcia's Traffic Avoider is also good for getting useful non-combats...

Caffeine and Sugar

Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, Mister Teas and Stroopwafels. The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the Black Market. If you're not at the Castle, use eyeball gumballs, or get some Frosted cocoa-fruity marshmallow blasts from the Criminology Lab. If you manage to get your hands on some green tea, they don't give as many turns as Mister Teas, but the chips buff that comes attached is TREMENDOUS at +50% chips.

Skills to have

  • Aura: Keen Observation, Snout of the Swine, Metal Detector, Echolocation - The obvious culprits. +% chips/items is vital.
  • Nurture vs. Nature- For further boosting your sidekick.
  • Meditation and Sugar Purifier. More turns can't hurt.
  • Stealth and/or Aura: Mental Magnetism. Also als- wait, what? Yup. When you're in the Castle, half of your noncombats won't cost a turn. The other half should be split between getting Lustrous Liquids and fighting Chemists. The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of Feeling Lucky, then switch to fighing chemists for their high chip and item drops. You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips. Both of these will be increased by increasing your noncombat rate.
  • Aerodynamic Vehicle is great if you want to ride your light cycle or armored pegasus to Hundenswein, but you'll of course, need 10 skill points in it to ward off its drawbacks.

Recipes

There are two recipes that will come in handy for farming in the Castle. The first is the Clockwork kangaroo, which increases item drops, and is created by combining a Clockwork core and a Xentrium crossbow. The other is the Philtre of fortune, created by combining Lustrous Liquid and Golden Powder.