Difference between revisions of "Gloves Summary Table"

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m (Synesthesia's synergistic gloves, but what is in the set?)
m (Metalmorph + IotM)
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| [[goldfinger gloves]] || 7 || 6 || 200 || +8% chips
 
| [[goldfinger gloves]] || 7 || 6 || 200 || +8% chips
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| [[golem arm]] || 9 || 8 || 60 || Doubles chance of stun using Groundquake<br>+5 defense
 
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| [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat
 
| [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat
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| [[leather gloves]] || 1 || NA || 5 ||  
 
| [[leather gloves]] || 1 || NA || 5 ||  
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| [[multiversal fist]] || 10 || NA || NA || +3 HP per turn<br>+3 PP per turn<br>+10% Strength<br>Rental equipment is lost at rollover
 
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| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes
 
| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes
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| [[pyrophillic mitts]] || 1 || 10 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+6 fire damage<br>+10% fire resistance
 
| [[pyrophillic mitts]] || 1 || 10 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+6 fire damage<br>+10% fire resistance
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| [[rare earth grips]] || 11 || 10 || 175 || +2% chance of spell critical hits
 
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| [[reinforced gloves]] || 4 || 3 || 15 ||  
 
| [[reinforced gloves]] || 4 || 3 || 15 ||  
 
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| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]]
 
| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]]
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| [[slag sleeves]] || 16 || 15 || 130 || +20% spell damage on fire spells
 
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| [[shoveler's gloves]] || 3 || 2 || 20 || +4 to maximum HP
 
| [[shoveler's gloves]] || 3 || 2 || 20 || +4 to maximum HP

Revision as of 13:08, 11 June 2012

Item Power Level Required Autosell Value Notes
arm guards 8 8 120 +4 defense
armored gloves 3 2 20
badger gauntlets 5 5 NA +10 melee damage - for Naturalists only
+10 to-hit ability - for Naturalists only
Bedivere's vambraces 6 5 80 Your Gadgeteer combat abilities grant bonus Ranged Attacks
bite noise wristwands 4 3 35 +8% sonic damage resistance
black gloves 9 8 128 +4% chance of critical hits
bulky gloves 3 NA 30
cast arm cast 9 8 50
catcher's mitt 2 NA 10 +4% chance of weapon fumbles
+2 damage absorption
chain gauntlets 12 11 100 +5 damage absorption
coldfinger gloves 6 5 25 +4% chips
-5 to hit
datagloves 7 6 90 5% chance to stun opponents
+5 electric damage
dateless gloves 19 18 88 +5 XP per combat
+9 Strength
dauntless gauntlets 16 15 30 +5% Strength
+10 to hit
digital gloves 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
dishwasher's gloves 6 5 60 +10% Electrical Resistance
Doctor Worm's surgical gloves 13 12 200 No weapon fumbles, ever
+3 Weapon damage (ranged or melee)
fingerless gloves 7 8 64 -4% chance of weapon fumbles
+2% chance of critical hits
-5% resist fire, ice, electric, and acid damage
firefly gloves 6 5 200 Attacker takes +4 electric damage upon successful hit.
five-finger discount gloves 10 9 20 +3 foe toughness
+3% chips
-10% psychic damage resistance
forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
Gilded Gauntlets of Gripping Greatness 12 10 200 +3% chips
+5% Strength
glass gauntlets 5 3 30 -4 to hit
Successful hit weakens opponents (by 3 points)
gloves du Lac 6 5 80 Your Elemental spells sometimes conjure water
gnat gloves 6 5 200 Grants wearer the ability for super jumps
+2% item drops
-2% chance of weapon fumbles
goldfinger gloves 7 6 200 +8% chips
golem arm 9 8 60 Doubles chance of stun using Groundquake
+5 defense
hunk'a burnin' gloves 1 NA NA +3 fire damage
+3 psychic damage
Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
illuminum gloves 15 14 80 +3 electric damage
+1 to the cost of combat skills
infernium gloves 12 11 200 +20 to maximum PP
irrhodium gauntlets 15 14 310
Jill's elegant gloves 10 NA NA +10% spell damage
+10 to maximum PP
-1 to the cost of combat skills
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
leather gloves 1 NA 5
multiversal fist 10 NA NA +3 HP per turn
+3 PP per turn
+10% Strength
Rental equipment is lost at rollover
Mummers' gloves 5 NA NA Can generate an invisible box 5 times per day
Occasionally perpetrates mimery
Increased chance of noncombat adventures
+5% Reflexes
New Amsterdam gloves 17 16 80 +5% Intellect
+10% to hit
Nottingham gloves 6 5 80 Your Psion spells steal HP
paper cut gloves 11 10 25 Attacker takes 5 damage
Percival's gauntlets 6 5 80 Your Naturalist combat skills sometimes stun opponents
polychloroprene gloves 6 5 56 +2 damage absorption
polydactyl gloves 14 13 130 +5% Reflexes
Successful hit weakens opponents
power gloves 7 6 30 +1 skill point(s) applied to combat skills
pyrophillic mitts 1 10 200 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+6 fire damage
+10% fire resistance
rare earth grips 11 10 175 +2% chance of spell critical hits
reinforced gloves 4 3 15
Roderick's Gloves 10 NA NA +4% chance of critical hits
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots
slag sleeves 16 15 130 +20% spell damage on fire spells
shoveler's gloves 3 2 20 +4 to maximum HP
smart mitt 13 12 60 +2 skill point(s) applied to combat skills
spiked gloves 4 3 35 +3 Melee Damage
sticky gloves 1 NA 60 +3% Item Drops
Synesthesia's synergistic gloves 5 NA NA +5% chips
-5 seconds to the duration of each turn
Set bonus: Grants synesthetic powers in a synergistic way
three-fingered gloves 8 7 25 +3 defense
+10% acid resistance
UltraSport boxing gloves 11 10 130 +10 to maximum PP
+10% Strength
Vambraces of the Star Spawn 40 40 NA -15 foe toughness
Attacker takes 10 damage
-6% chance of weapon fumbles
white gloves 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
work gloves 7 6 78 -4% chance of weapon fumbles
xentrium gauntlets 5 14 328 -5 seconds to the duration of each turn



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