Difference between revisions of "HP restorers"

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*[[Intellect modifiers]]
 
*[[Intellect modifiers]]
*[[Reflexes modifiers]]
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*[[Reflex modifiers]]
 
*[[Strength modifiers]]
 
*[[Strength modifiers]]
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 18:11, 12 December 2007

HP Restoration

These will increase HP by a fixed amount.

Source Source type Gain When usable Cost Requirements Notes
Twilight Hospital Location Fully Non-combat 7 chips per HP Transportation range 1 or greater
Rest at your Hideout Location Varies Non-combat 1 Turn
Lifeblood Manipulation Skill Varies Non-combat 8 PP Level 10 Elemental Heals to an amount less than max HP
Knit Bone Skill 31-40 Non-combat 12 PP Level 9 Psion
Automated medkit Item 33?-34? Non-combat Item Loss
Red pill Item 25? Non-combat Item Loss Also restores 26 PP
First Aid Skill 10-20 Non-combat
6-9 Combat
Always 6 PP Level 3 Gadgeteer
Green tea mochi ball Item 11-14 Non-combat Item Loss
Smart bandages Item 8-15 Non-combat Item Loss
Insta-salve, large Item 12-?? Always Item Loss
Insta-salve, small Item 8?-12? Always Item Loss
Knit Flesh Skill 4-8 Non-combat 4 PP Level 2 Psion


HP Regeneration

These will regenerate HP each turn.

Source Source type Gain Duration Requirements Notes
Drowsiness Effect 90? 5 minutes Only works when resting
Obtained from Sleeping draught
Also restores 160? PP
The Scottish necklace Accessory Varies Combat Level 8 Returns 5% of weapon damage
Old-style ambulance Transportation 3 Per turn Must be current chosen transport
Lover's locket Accessory 2 Always Level 9 Regenerates +2 PP as well
Lover's locket, left half Accessory 2 Always Level 4
Starfish Regeneration Passive skill 2 Always Level 8 Naturalist


Also See: