Difference between revisions of "Elemental"

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m (chart fixed)
(Adding effects)
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! Skill Type
 
! Skill Type
 
! PP Cost
 
! PP Cost
 +
! Effect
 
|-
 
|-
 
| Level 1
 
| Level 1
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| Combat
 
| Combat
 
| 2
 
| 2
 +
| Deals fire damage
 
|-
 
|-
 
| Level 2
 
| Level 2
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| Buff
 
| Buff
 
| 3
 
| 3
 +
| Increases defense
 
|-
 
|-
 
| Level 3
 
| Level 3
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| Combat
 
| Combat
 
| 4
 
| 4
 +
| Deals ice damage
 
|-
 
|-
 
| Level 4
 
| Level 4
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| Combat
 
| Combat
 
| 6
 
| 6
 +
| Reduces opponent to-hit and dodge chances<br>May stun opponent
 
|-
 
|-
 
| Level 5
 
| Level 5
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| Passive
 
| Passive
 
| 0
 
| 0
 +
| +1 PP per turn
 
|-
 
|-
 
| Level 6
 
| Level 6
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| Combat
 
| Combat
 
| 8
 
| 8
 +
| Deals electric damage
 
|-
 
|-
 
| Level 7
 
| Level 7
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| Buff
 
| Buff
 
| 7
 
| 7
 +
| Damages foes when they hit you
 
|-
 
|-
 
| Level 8
 
| Level 8
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| Noncombat
 
| Noncombat
 
| 12
 
| 12
 +
| Increases defense<br>+10% fire, ice, and electric resistance
 
|-
 
|-
 
| Level 9  
 
| Level 9  
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| Combat
 
| Combat
 
| 10
 
| 10
 +
| Reduces opponent to-hit and dodge chances<br>Deals damage
 
|-
 
|-
 
| Level 10  
 
| Level 10  
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| Noncombat
 
| Noncombat
 
| 20
 
| 20
 +
| Heals almost all wounds
 
|-
 
|-
 
| Level 11  
 
| Level 11  
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| Noncombat
 
| Noncombat
 
| 20
 
| 20
 +
| Can upgrade certain metals
 
|-
 
|-
 
| Level 12
 
| Level 12
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| Combat  
 
| Combat  
 
| 18
 
| 18
 +
| Deals fire damage
 
|-
 
|-
 
| Level 13
 
| Level 13
 
| Not Implemented
 
| Not Implemented
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
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| Passive
 
| Passive
 
| 0
 
| 0
 +
| +20% PP capacity
 
|-
 
|-
 
| Level 15
 
| Level 15
 
| Not Implemented
 
| Not Implemented
 +
|
 
|
 
|
 
|
 
|
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| Level 16
 
| Level 16
 
| Not Implemented
 
| Not Implemented
 +
|
 
|
 
|
 
|
 
|

Revision as of 08:02, 23 July 2009

Go back to Character Skills

The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.

Skills

Level Attained Skill Name Skill Type PP Cost Effect
Level 1 Throw Sparks Combat 2 Deals fire damage
Level 2 Air Shield Buff 3 Increases defense
Level 3 Ice Bolt Combat 4 Deals ice damage
Level 4 Groundquake Combat 6 Reduces opponent to-hit and dodge chances
May stun opponent
Level 5 Proper Hydration Passive 0 +1 PP per turn
Level 6 Lightning Bolt Combat 8 Deals electric damage
Level 7 Fire Shield Buff 7 Damages foes when they hit you
Level 8 Stone Armor Noncombat 12 Increases defense
+10% fire, ice, and electric resistance
Level 9 Tornado Combat 10 Reduces opponent to-hit and dodge chances
Deals damage
Level 10 Lifeblood Manipulation Noncombat 20 Heals almost all wounds
Level 11 Metalmorph Noncombat 20 Can upgrade certain metals
Level 12 Firestorm Combat 18 Deals fire damage
Level 13 Not Implemented
Level 14 The Fire Within Passive 0 +20% PP capacity
Level 15 Not Implemented
Level 16 Not Implemented

Talisman

Elementals start with an Ember in a Bottle.
Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.

Classes
NewElemental.gif
Elemental
NewNaturalist.gif
Naturalist
Gadgeteer.gif
Gadgeteer
Psion.gif
Psion