Difference between revisions of "Elemental"
From Twilight Heroes Wiki
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! Skill Type | ! Skill Type | ||
! PP Cost | ! PP Cost | ||
+ | ! Effect | ||
|- | |- | ||
| Level 1 | | Level 1 | ||
Line 14: | Line 15: | ||
| Combat | | Combat | ||
| 2 | | 2 | ||
+ | | Deals fire damage | ||
|- | |- | ||
| Level 2 | | Level 2 | ||
Line 19: | Line 21: | ||
| Buff | | Buff | ||
| 3 | | 3 | ||
+ | | Increases defense | ||
|- | |- | ||
| Level 3 | | Level 3 | ||
Line 24: | Line 27: | ||
| Combat | | Combat | ||
| 4 | | 4 | ||
+ | | Deals ice damage | ||
|- | |- | ||
| Level 4 | | Level 4 | ||
Line 29: | Line 33: | ||
| Combat | | Combat | ||
| 6 | | 6 | ||
+ | | Reduces opponent to-hit and dodge chances<br>May stun opponent | ||
|- | |- | ||
| Level 5 | | Level 5 | ||
Line 34: | Line 39: | ||
| Passive | | Passive | ||
| 0 | | 0 | ||
+ | | +1 PP per turn | ||
|- | |- | ||
| Level 6 | | Level 6 | ||
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| Combat | | Combat | ||
| 8 | | 8 | ||
+ | | Deals electric damage | ||
|- | |- | ||
| Level 7 | | Level 7 | ||
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| Buff | | Buff | ||
| 7 | | 7 | ||
+ | | Damages foes when they hit you | ||
|- | |- | ||
| Level 8 | | Level 8 | ||
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| Noncombat | | Noncombat | ||
| 12 | | 12 | ||
+ | | Increases defense<br>+10% fire, ice, and electric resistance | ||
|- | |- | ||
| Level 9 | | Level 9 | ||
Line 54: | Line 63: | ||
| Combat | | Combat | ||
| 10 | | 10 | ||
+ | | Reduces opponent to-hit and dodge chances<br>Deals damage | ||
|- | |- | ||
| Level 10 | | Level 10 | ||
Line 59: | Line 69: | ||
| Noncombat | | Noncombat | ||
| 20 | | 20 | ||
+ | | Heals almost all wounds | ||
|- | |- | ||
| Level 11 | | Level 11 | ||
Line 64: | Line 75: | ||
| Noncombat | | Noncombat | ||
| 20 | | 20 | ||
+ | | Can upgrade certain metals | ||
|- | |- | ||
| Level 12 | | Level 12 | ||
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| Combat | | Combat | ||
| 18 | | 18 | ||
+ | | Deals fire damage | ||
|- | |- | ||
| Level 13 | | Level 13 | ||
| Not Implemented | | Not Implemented | ||
| | | | ||
+ | | | ||
| | | | ||
|- | |- | ||
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| Passive | | Passive | ||
| 0 | | 0 | ||
+ | | +20% PP capacity | ||
|- | |- | ||
| Level 15 | | Level 15 | ||
| Not Implemented | | Not Implemented | ||
+ | | | ||
| | | | ||
| | | | ||
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| Level 16 | | Level 16 | ||
| Not Implemented | | Not Implemented | ||
+ | | | ||
| | | | ||
| | | |
Revision as of 08:02, 23 July 2009
Go back to Character Skills
The elemental hero fights crime with a mastery of the four elements. Earth, air, fire, and water all obey the hero's will and make them a force to be reckoned with. Just don't ask one to light a cigarette for you—they really get sick of that.
Level Attained | Skill Name | Skill Type | PP Cost | Effect |
---|---|---|---|---|
Level 1 | Throw Sparks | Combat | 2 | Deals fire damage |
Level 2 | Air Shield | Buff | 3 | Increases defense |
Level 3 | Ice Bolt | Combat | 4 | Deals ice damage |
Level 4 | Groundquake | Combat | 6 | Reduces opponent to-hit and dodge chances May stun opponent |
Level 5 | Proper Hydration | Passive | 0 | +1 PP per turn |
Level 6 | Lightning Bolt | Combat | 8 | Deals electric damage |
Level 7 | Fire Shield | Buff | 7 | Damages foes when they hit you |
Level 8 | Stone Armor | Noncombat | 12 | Increases defense +10% fire, ice, and electric resistance |
Level 9 | Tornado | Combat | 10 | Reduces opponent to-hit and dodge chances Deals damage |
Level 10 | Lifeblood Manipulation | Noncombat | 20 | Heals almost all wounds |
Level 11 | Metalmorph | Noncombat | 20 | Can upgrade certain metals |
Level 12 | Firestorm | Combat | 18 | Deals fire damage |
Level 13 | Not Implemented | |||
Level 14 | The Fire Within | Passive | 0 | +20% PP capacity |
Level 15 | Not Implemented | |||
Level 16 | Not Implemented |
Talisman
Elementals start with an Ember in a Bottle.
Elementals are rewarded with a Thunder in a Bottle for completing the Don't Cry for Me, Zion-tina quest.
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |