Difference between revisions of "Category:Frusion Enemies"

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(Apparently they do fumble)
(Telekinesis damage; PB damage range (4))
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* [[Psion]] skills are less effective:
 
* [[Psion]] skills are less effective:
 +
:*[[Telekinesis]] does only 1 damage, but has the normal message:
 +
:Using the power of your mind, you pick up nearby objects and pelt your opponent for '''1 damage'''.
 
:*[[Mind Jab]] does only 2 damage with a message:
 
:*[[Mind Jab]] does only 2 damage with a message:
 
:You jab out at your opponent with your mind. There's not much you can reach, and you only deal {{col|psychic|2 damage}}.
 
:You jab out at your opponent with your mind. There's not much you can reach, and you only deal {{col|psychic|2 damage}}.
:*[[Psionic Blast]] does only 3 damage with a message:
+
:*[[Psionic Blast]] does only 3-4 damage with a message:
:You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing {{col|psychic|3 damage}}.
+
:You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing {{col|psychic|3-4 damage}}.
  
 
* Likewise, [[Elemental]] skills are limited:
 
* Likewise, [[Elemental]] skills are limited:

Revision as of 08:00, 2 February 2010

Frusion enemies are special enemies that currently exist only in Hyde Park streets.

  • You must equip an EEK meter to fight them.
  • They feed on PP rather than HP.
  • The chance of meeting one of these foes with more than 99 PP is low, but it is still possible. In most cases, however, you get a non-combat adventure instead.
  • As these foes are immune to all damage, they only take 1 damage from each damage type.
  • Sidekicks cannot attack or block frusion enemies. Instead you get the message:
Your sidekick can't see your opponent, and just tries to stay out of the way.
  • When a frusion enemy drains you out of PP the fight ends with the following message:
Your opponent finishes off every last bit of energy you possess. You still feel okay, but the frusion creature doesn't seem to have any more interest in you, and fades away. You're going to have to keep your energy levels up if you want to keep the attention of the frusion creatures long enough to defeat them.
The fight is now over, and it's not pretty.
  • Critical hits are preceded with "Critical hit!", and take double the PP.
  • Cannot be replicated by deja voodoo doll or bungee lasso.
  • Similarly, the red-eye mind trick is completely ineffective against these foes. The item isn't consumed and says:
You wave the red eye around, but the mind trick doesn't seem to work. Maybe it's a Toydarian.
Your opponent seems slightly put off by your defenses, and takes 1 damage.
  • Hobbes' nail boots seem unimpeded given the low HP of Frusion enemies, doing 1-5 damage. The message is identical to the one given for fighting standard enemies.
  • Psion skills are less effective:
  • Telekinesis does only 1 damage, but has the normal message:
Using the power of your mind, you pick up nearby objects and pelt your opponent for 1 damage.
  • Mind Jab does only 2 damage with a message:
You jab out at your opponent with your mind. There's not much you can reach, and you only deal 2 damage.
You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing 3-4 damage.
You throw a handful of sparks at your opponent. The sparks don't seem to react with the creature normally, and only do 2-3 damage.
  • Ice Bolt does only 2-4 damage with a message:
You blast your opponent with an ice bolt, but the ice and frusion don't really interact all that much. It does 2-4 damage.
You tap into the earth beneath your opponent's feet and cause it to shake vigorously. Your opponent appears unfazed.
Lightning arcs from your hands through the air, but it sort of whooshes through your opponent instead of doing the normal sizzling and frying. It deals maybe 3-5 damage.
You summon a violent miniature tornado, but it whirls around harmlessly.
  • Firestorm does only 3-6 damage with a message:
You'd think a torrential rain of fire might do something more than slightly singe your opponent, but no. Your enemy takes 3-6 damage.
You spray your opponent with some home-made stun gas, which does little to nothing.
You fling an electrified net on your foe. It completely fails at tangling, but you think the electric part maybe did 2-4 damage.
You toss a home-made shock grenade at your foe. BOOM! Honestly, it's more noise than effect. Your opponent takes 3-4 damage.
  • Naturalist attacks are also ineffective. Instead, you get a regular hit attempt, with a special message
With a bellowing moo you charge your opponent, but it's unimpressed.
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.
With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.