Difference between revisions of "Stat gaining"

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m (Items: adding hyper-c drop)
m (Items: brain cylinders)
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* [[hyper-c, small]] : 2 reflexes when consumed
 
* [[hyper-c, small]] : 2 reflexes when consumed
 
* [[hyper-c, large]] : 4 reflexes when consumed
 
* [[hyper-c, large]] : 4 reflexes when consumed
* [[buzzing dew]]: 3 strength when consumed.
+
* [[buzzing dew]] : 3 strength when consumed.
* [[pep-up pill]]: 3 intellect when consumed.
+
* [[pep-up pill]] : 3 intellect when consumed.
* [[the Mick's sketchy candy]]: 3 strength, intellect and reflexes when consumed.
+
* [[the Mick's sketchy candy]] : 3 strength, intellect and reflexes when consumed.
* [[the Mick's Thunderbolt]]: 5 strength, intellect and reflexes when consumed.
+
* [[the Mick's Thunderbolt]] : 5 strength, intellect and reflexes when consumed.
* [[budge frownies]]: 2 intellect when consumed.
+
* [[budge frownies]] : 2 intellect when consumed.
* [[en 'n' ens]]: 2 strength when consumed.
+
* [[en 'n' ens]] : 2 strength when consumed.
* [[sweet snap]]: 2 intellect when consumed.
+
* [[sweet snap]] : 2 intellect when consumed.
* [[gum in three acts]]: 1 strength, intellect and reflexes when consumed.
+
* [[gum in three acts]] : 1 strength, intellect and reflexes when consumed.
 
* [[fragmented powder]] : 1 strength, intellect and reflexes when used.
 
* [[fragmented powder]] : 1 strength, intellect and reflexes when used.
 +
* [[evill brain cylinder]] : 2 intellect when used.
 +
* [[horrible brain cylinder]] : 3 intellect when used.
 +
* [[temporal brain cylinder]] : 4 intellect when used.
  
 
==Adventures==
 
==Adventures==

Revision as of 11:05, 16 February 2013

This guide is about gaining permanent stats, HP and PP.

For list of methods to gain temporary boosts see Strength modifiers, Intellect modifiers, Reflexes modifiers, HP modifiers, PP modifiers

See also Category:Stat Gain.

Stats

The major way of gaining stats is leveling up. Whenever you gain a level 15 point are distributed between the three stats, Strength, Intellect, and Reflexes. The method of distribution seems to be that each of the 15 points is assigned to the three stats based on class-dependent probabilities, which are given in the table below:

  Strength Intellect Reflexes
Elemental 0.333 0.333 0.333
Gadgeteer 0.25 0.25 0.5
Naturalist 0.5 0.25 0.25
Psion 0.25 0.5 0.25


More data about stat distribution is available in the talk page.

Items

Adventures

HP

The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class:

Class HP gain
Elemental 9
Gadgeteer 11
Naturalist 12
Psion 8

Items that give permanent stats:

Adventures that give permanent HP:

PP

The major way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class:

Class PP gain
Elemental 14
Gadgeteer 9
Naturalist 8
Psion 12

Items that give permanent stats: