User:Muhandes
Who is Muhandes?
Name: Muhandes
Character ID: #14240
Class: Gadgeteer by heart. Probably transmogrified to something else now.
Level: Went all the way to 100 once, but now just transmoging around
Spading mutlis: psiomuh, sednahuM, elemuh, level 1 muh, level 2 muh
Wiki Projects
I live in the wiki. I spent much more time here than in the game. Does that make me weird? Maybe it makes me special?
Current wiki projects and things to do:
- Postponed: Go over all effects and correct text, maybe use a new template for autocating. Waiting to see how Ryme will choose to handle this.
- Write guidelines for adding things to the wiki. (Help:Adding Items?)
- Align hit and miss messages for all enemies. Finished letters #-Q.
Currently Spading
What's all this spading about?
Personal Projects
My ongoing personal project is to get as many distinct items in my Memento Display as I can.
MD Project Status
Current item count: 1131
(8 of these are usually worn or otherwise used by me so they might not be in the MD
judo kid gloves
letter shirt
Marty Crouch's magic chest
Marty Crouch's magic chest (empty)
Virtual Reality helmet
Wolley's Index
The Grouch's Sack of Loot (empty)
The Grouch's Sack of Loot (full)
)
Thanks to the following people who sent me stuff I didn't have: Valera, Doctor Mania, Habbukuk, maniac, Brulak, Olaf, OldJanitor, BongBob, Doctor Mojo, Cristiona, Shikao.
At this point my collection is as complete as humanly possible.
What I'm missing:
There are currently 1216 pages in category:items. 17 of them are compendium pages (marked with *) and 3 are items which were never implemented. 47 more cannot be put in the MD. This leaves 1149 items that can be put in the MD. 3 of these are custom items (well, actually 4, but one of which is mine). 2 are Sandboxes (User:Muhandes/Sandbox, User:Muhandes/Sandbox2). leaving 1144 collectible items.
I can't get the following 10 items:
Can't get these (10)
- This cannot be gotten once you had it and used it
- You can only have one talisman
- Can only have one quadrant
- No longer obtainable
- No longer exists
This leaves 1134 items I can get, 1131 of which I have, missing 3:
Given (3)
These are given by Ryme, and cannot be obtained otherwise.
Badges
Guidelines
Here are some guidelines I am staring to write, which will eventually be added somewhere else in the wiki
General Guidelines
- Be Bold. Don't be afraid to edit the wiki. Don't be afraid to make mistakes. You will only learn by making mistakes.
- Use the preview button. It will help you see that the page really looks the way you want it to look.
- Use examples from other similar pages. If you are adding an item, use another item as a template. If you are adding a foe use another foe as an example.
- If you are suspicious of a fact, add it to the discussion page. Try to only add facts to actual pages.
- When reporting a statistical fact, use the {{statrate}} template if possible.
Adding an image to the wiki
There are two types of images you may consider added to the wiki - game images, and your own, copyright free, material.
Adding game images
- Do not edit the image itself in any way. Do not remove whitespace, convert to other format or any of the sort.
- Keep the image name as it is in the game if possible. If there is already an image with that name in the wiki, add a number add the end, staring with 1. So if, for example you are adding image.gif and there is already one in the wiki, call it image1.gif. If another image.gif is added it should be called image2.gif and so on.
- Make a note of the image location. It should be something like "http://www.twilightheroes.com/images/<folder>/<imagename>". The location is case-sensitive.
- As a description to the image use the {{THimage}} template. The template excepts two parameters, the first is <folder> and the second is <imagename>. Remember that both are case-sensitive.
- If you changed the image name, add "renamed=1".
- If everything you've done is correct the image will have a decoration with a link showing the original location. You can click it to see that everything was done correctly.
- If not, edit the description.
Adding other material
- Feel free to upload any other images, if you think they help the wiki community. However, don't upload any material which is copyrighted.
- When adding such material it is advisable to state the source and purpose of the image in the description.
- At the end of the description add "[[Category:User Contributed Images]]".
Determining and reporting foes' resistances and vulnerabilities
Determining
- Foes can have either 50% resistance to an element, or "full" invulnerability, which means they only take 1 damage from that element.
- Because of that, to determine exactly what resistances a foe has one needs to inflict at least 4 damage points of any specific element. If the foe has 50% resistance half of the damage will be done. If it is involuntarily, only 1 damage will be done.
- Consult Bonus elemental damage on how to do elemental damage.
- The easiest way to achieve this is to be a Gadgeteer of level 6 and use Upgrade Weapons: Lethalized for fire and electric damage. You will need to spend at least 6 skill points on Upgrade Weapons to get 4 damage. However, at level 6 is is possible to get elemental damage of all sorts at once even without this. For example, the following outfit will do: Big Earl's suspenders, Mother's whistle, bow of hazard, datagloves, Toxic rocker pants, Fast Eddy's cold cash.
- Remember that you need to be able to hit the foe to determine the elemental resistance/vulnerability. Usually, without buffing, you should expect to be able to easily hit foes with XP equal to (Level+1)*10.
- Determining physical resistance/vulnerability can only accurately be done using a combat item that does physical damage, such as the bomb. The bomb, for instance, does 15-20 damage usually. Against 50% physically resistant foes it will do 7-10 damage. Against physically invulnerable foes it will do 1 damage.
Reporting
- If you only determined part of the resistances/vulnerabilities, e.g. only some elements, or elements without physical damage, add a note to the talk page. Only add the information to the page itself when you have all the information.
- When you have all the information, add a
|res
tag to the foes page followed by one of the resistances/vulnerabilities using the {{res}} template. This can be followed by any number of lines with other resistances/vulnerabilities. - If you determined that the foe has no resistances/vulnerabilities use {{res|none}}. Don't forget the
|res=
tag.