Naturalist
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Revision as of 06:24, 14 December 2007 by Lizard (talk | contribs) (Added PP values for high-level skills)
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Naturalist heroes have great physical strength, but their greatest skill is their ability to channel the powers of numerous wild animals. Not only can they drink like a fish and snore like a bear, but they will sting like a butterfly and float like a bee. Or, um, the other way around.
Level Attained | Skill Name | Skill Type | PP Cost |
---|---|---|---|
Level 0 | Tame | Combat(special) | 0 |
Level 1 | Ant's Strength | Buff | 4 |
Level 2 | Charge of the Bovine | Combat | 4 |
Level 3 | Mantis Reflexes | Buff | 4 |
Level 4 | Echolocation | Passive | 0 |
Level 5 | Memory of the Elephant | Buff | 6 |
Level 6 | Armadillo Armor | Buff | 8 |
Level 7 | Snout of the Swine | Buff | 10 |
Level 8 | Starfish Regeneration | Passive | 0 |
Level 9 | Talons of the Raptor | Buff | 12 |
Level 10 | Trample of the Rhino | Combat | 9 |
Level 11 | Summon Wolf | Buff | 15 |
Level 12 | Currently no skill, will be someday | ||
Level 13 | Spines of the Echidna | Buff | 12 |
Level 14 | Currently no skill, will be someday | ||
Level 15 | Summon Water Buffalo | Buff | 20 |
Level 16 | Currently no skill, will be someday |
Talisman
Naturalists start with a Shark's Tooth Necklace
Naturalists are rewarded with an Astral Monkey's Paw Necklace for completing the Don't Cry for Me, Zion-tina
Classes | |||
---|---|---|---|
Elemental |
Naturalist |
Gadgeteer |
Psion |