Caffeine

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Revision as of 10:41, 14 August 2012 by Patojonas (talk | contribs) (stimpack)
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Introduction

Caffeine is one of the two consumables in Twilight Heroes, the other being Sugar. Consuming caffeine increases your Bedtime, allowing you more time to play.

Each caffeine item has a size in "units" of caffeine. You can consume 12 such units per day. Trying to consume more will get you the message:

You've had enough caffeine for one night. Any more and you're going to get twitchy and start acting weird instead of heroic. And trust me, nobody wants that.

Trying to multi-use too much caffeine will get you the message:

That's way more caffeine than you should drink in one night. You think better of it, and your nerves silently thank you.

Summary Table

Item Time Caffeine Avg Time/Caffeine Variance Time/Caffeine Requirement Notes
bowling ball 144 6 24 0 Level 5
Bray energy drink 115-125 5 24 2 Level 6
Scalpel energy drink 115-125 5 24 2 Level 6
Exigen-C cocktail 90-100 4 23.75 2.5 Level 7
Turkish coffee 65-75 3 23.33 3.33 Level 5
stimpack 88-96 4 23 2 Level 9
pre-coffee 55-65 3 20 3.33 Level 4
white pill 132-172 8 19 5 Level 4 Gives effects: Euphoria 60 minutes
Utter Wretchedness 240 minutes
Frostheim mocha 137-149 6 18.833see notes 2 Level 12 3 Sugar
moleroot 137-149 6 18.833see notes 2 Level 12 3 Sugar
the undiet soda 137-149 6 18.833see notes 2 Level 12 3 Sugar
Rainbow's Ark pill 50-60 3 18.333 3.33 Level 6
fortified coffee 85-95 5 18 2 Level 4
Blue Oxford drink 33-39 2 18 3 Level 4
oil can coffee 64-80 4 18 4 Level 5
Shift soda 49-56 3 17.5 2.33 Level 4
Mister Tea 97-113 6 17.5 2.67 Level 5
dose of X-presso 32-38 2 17.5 3 Level 4
Guatemalan pepperjuice 32-38 2 17.5 3 Level 3 Gives effect: The Sweats 35 minutes
hyper-c, small 48-57 3 17.5 3 Level 3 Gain 2 reflexes
hyper-c, large 96-114 6 17.5 3 Level 5 Gain 4 reflexes
the Mick's Thunderbolt 60-68 4 16 2 Level 10 also gives some XP, 5 Strength, 5 Intellect, 5 Reflexes
Tanzanian cola 58-70 4 16 3 Level 5 Gives effect: Soda-Licious 60 minutes
boogie monster energy drink 42-54 3 16 4 Level 6 restores some PP
bag of PG Tips 42-48 3 15 2 Level 3
pep-up pill 55-65 4 15 2.5 Level 5 Gain 3 Intellect
scorched coffee 55-65 4 15 2.5 Level 7
buzzing dew 27-33 2 15 3 Level 9 Gain 3 strength
Gingerette Black 27-33 2 15 3 Level 2
cracked chockfulo nuts 40-50 3 15 3.33 restore some HP
can of Gingerelle
can of Gingerette
13-17 1 15 4
caffeinated cloth ?-26-32-? 2 14.5 3 Gives 10 XP
Manly Man energy drink 73-92 6 13.75 3.17 Level 8 Take 6 damage
green tea 24-28 2 13 2 Level 4 Gives Seeing Green (60 minutes)
vial of powdered mojo 46-54 4 12.5 2 Level 4
caffeine pill 23-27 2 12.5 2 Level 4
smart juice 27-33 3 10 2 Level 2 Gives 10 XP
coffee mochi ball 27-33 3 10 2
fancy latte 27-33 3 10 2 Coffee Snob Merit Badge
latte 27-33 3 10 2
shot of espresso 27-33 3 10 2
cup of coffee
cup of tea
27-33 3 10 2
Brad energy drink 18-22 4 5 1

Notes

  • It is hard to compare items which consume contain both sugar and caffeine to items that contain only one of them. The values used in the table above assume that each sugar unit yields 10 adventures, such as the amount given by eyeball gumball and other standard sugar items. Other useful comparisons might be:
Sugar yield/unit Caffeine yield/unit
10 (e.g. eyeball gumball) 18.833
11.75 (e.g. sugar substitute) 17.958
12.5 (e.g. stroopwafel) 17.583