Difference between revisions of "General Farming"

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**(Helmet) [[foyal crown]]: +20%
 
**(Helmet) [[foyal crown]]: +20%
 
*[[SQUID and CTHULHU Discs]] - these give decent XP when used
 
*[[SQUID and CTHULHU Discs]] - these give decent XP when used
**(Offhand) [[attache case]]
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**(Offhand) [[attache case]]: +50%
 
*[[sugar]] - more sugar = more turns
 
*[[sugar]] - more sugar = more turns
**(Shirt) [[insanely super bowl breastplate]]
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**('''IotM''' Shirt) [[insanely super bowl breastplate]]: +20%
  
 
===Time Modifiers===
 
===Time Modifiers===

Revision as of 09:29, 23 October 2011

This page is a User Guide
It represents one editor's approach to a subject.
It is not in any way "official", nor is it necessarily maintained by Wiki editors
Take this information with a grain of salt.

Warning

This User Guide is quite out of date, but being slowly brought to date. Use with caution.

Introduction

This guide IS for:

  • Players who have been playing for a while and are interested in getting into farming
  • Players have been farming for a little while, and want to improve their income
  • Players who have the supernatural ability to bear my writing style

So let's get started then.

Locations

Golden Wooden Nickel Casino

  • Good for low level players, Jackpot! gives a good sum of chips, at least at first. But that's not what we're here for, now is it?

Cube Theater

  • Good for mid-level players, high droprate of autosell-able items, good chip drops

Vincile Building

  • Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.

Castle Hundenswein

  • Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).

Enchantments to get

Fairly straightforward. In order of greater to lesser utility:

  • +Item drop, +chip find are obviously the most important enchantments for farming.
  • -Time is useful, for getting more fights and thus more items out of each day
  • +Sidekick Effectiveness gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
  • +PP/turn, +PP/damage allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
  • -Skill cost can be worn outside of combat when casting buffs to increase the number of buffs you can cast. Just don't forget to switch back to your farming equipment!
  • And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!

Choice Encounters

Cube Theater

  • For intermission, take the right most path for chips, or the center for XP. Simple choice. Sometimes, an ultra-rare fourth option appears. If so, take it. The item can be sold to collectors for a lot!

Vincile Building

  • You'll sometimes be presented with a choice to take a trilowatt computer or not. Either is fine.
  • Try to minimize non-combat encounters here, as they don't pay quite as well in items and chips as combats do.

Castle Hundenswein

Equipment

Neither +%chips or +%items are optimal alone - the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one.

Pick and match from these sets:

Chips Drop

Item Drops

Specialized Item Drops

Time Modifiers

Improved Sidekick Effectiveness

This can be quite powerful in conjunction with a high-level accountant or noble.

Talismans

  • The dice keychain gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
  • The Ultimate Aviator Goggles have a +10% chip drops buff, but also a -5% items drop. Also gives +2 PP/turn.
  • The cat's eye amulet gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The Upgrade Weapons skill's "self-balancing" option works nicely.
  • If you don't have any of the above, anything that increases your PP regeneration or decreases your PP cost is better than nothing.

Other

Class

With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalists and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.

Sidekicks

Obviously, go for the IotM sidekicks if you can. Otherwise, the accountant and the clockwork kangaroo are definitely the best choices.

Full-time

These are assumed to be at max effective level

Part-time

Software

Caffeine and Sugar

Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, Misters Tea and stroopwafelen. Misters Tea should be bought en masse when they're at the Black Market, and stroopwafelen drop at the Castle. If you're not at the Castle, use eyeball gumballs, or get some frosted cocoa-fruity marshmallow blasts from the Criminology Lab. If you manage to get your hands on some green tea, they don't give as many turns as Mister Teas, but the chips buff that comes attached is TREMENDOUS at +50% chips.

Skills to have

Recipes

There are two recipes that will come in handy for farming in the Castle. The first is the clockwork kangaroo, which increases item drops, and is created by combining a clockwork core and a xentrium crossbow. The other is the philtre of fortune, created by combining lustrous liquid and golden powder.