Boots Summary Table: Difference between revisions
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Prefontane's shoes |
Hoyifung04 (talk | contribs) m ice cool galoshes |
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!'''Item'''!!'''Power'''!!'''Level Required'''!!'''Autosell Value'''!!class="unsortable"|'''Notes''' | !'''Item'''!!'''Power'''!!'''Level Required'''!!'''Autosell Value'''!!class="unsortable"|'''Notes''' | ||
|- | |- | ||
| [[army boots]] || | | [[army boots]] || 4 || 3 || 15 || | ||
|- | |- | ||
| [[Biff Socko's socks]] || 6 || 5 || 200 || +5% Reflexes<br>+2 damage absorption | | [[Biff Socko's socks]] || 6 || 5 || 200 || +5% Reflexes<br>+2 damage absorption | ||
|- | |- | ||
| [[biker boots]] || | | [[biker boots]] || 2 || NA || 20 || | ||
|- | |||
| [[bionic hoppers]] || 11 || 10 || 250 || +8 dodging ability<br>Grants wearer the ability for super jumps | |||
|- | |- | ||
| [[boogaloo boots]] || 15 || 14 || 105 || +3 electric damage<br>+10% Reflexes<br>+10 dodging ability | | [[boogaloo boots]] || 15 || 14 || 105 || +3 electric damage<br>+10% Reflexes<br>+10 dodging ability | ||
|- | |- | ||
| [[boots of the cold feet]] || 6 || 5 || 40 || +3 ice damage | | [[boots of the cold feet]] || 6 || 5 || 40 || +3 ice damage | ||
|- | |||
| [[bunny slippers]] || 2 || NA || 10 || +1% ice resistance | |||
|- | |||
| [[burning disco shoes]] || 5 || NA || NA || Gotta Dance! | |||
|- | |||
| [[chain sabaton]] || 12 || 11 || 100 || +5 damage absorption | |||
|- | |- | ||
| [[chip loafers]] || 11 || 10 || 25 || +3% chips | | [[chip loafers]] || 11 || 10 || 25 || +3% chips | ||
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| [[cleats]] || 1 || NA || 10 || +2 Reflexes | | [[cleats]] || 1 || NA || 10 || +2 Reflexes | ||
|- | |- | ||
| [[cross trainers]] || 1 || NA || 20 || | | [[cross trainers]] || 1 || NA || 20 || | ||
|- | |||
| [[crystalline slippers]] || 6 || 5 || 30 || +2 damage absorption<br>+15 damage against wicked stepmothers | |||
|- | |||
| [[dashing shoes]] || 16 || 15 || 105 || +5% Strength<br>+3% to initiative | |||
|- | |||
| [[databoots]] || 7 || 6 || 90 || +5% Reflexes<br>+10 offense | |||
|- | |||
| [[earth boots]] || 11 || 10 || 175 || +10 to maximum HP<br>+10 to maximum PP | |||
|- | |||
| [[Expendable Lad's boots]] || 10 || NA || NA || +15% effectiveness from your sidekick<br>+10% to initiative<br>Kick back when your sidekick is doing the attacking<br>Together with the gloves, inspire your sidekick to foolish new heights | |||
|- | |||
| [[fins]] || 2 || NA || NA || Rental equipment is lost at rollover<br>-20% to Initiative | |||
|- | |||
| [[flip-flops]] || 1 || NA || 8 || +1 to maximum HP<br>+2% electric resistance | |||
|- | |||
| [[go-go boots]] || 4 || 3 || 35 || +5 Reflexes | |||
|- | |||
| [[goaty slippers]] || 4 || NA || 40 || +1 Melee damage<br>+1 HP per turn | |||
|- | |||
| [[greased bowling shoes]] || 12 || 11 || NA || +10% to initiative | |||
|- | |||
| [[ground surge boots]] || 16 || 15 || 130 || +15 fire damage | |||
|- | |||
| [[grounding boots]] || 9 || 8 || 60 || +10% electric resistance | |||
|- | |- | ||
| [[ | | [[Hercules sandals]] || 13 || 12 || 210 || +10 ice damage<br>Gives wearer a slightly brutish appearance | ||
|- | |- | ||
| [[high-jump boots]] || 6 || | | [[high-jump boots]] || 6 || 5 || 80 || Grants wearer the ability for super jumps | ||
|- | |- | ||
| [[Hike boots]] || 5 || 3 || 25 || | | [[Hike boots]] || 5 || 3 || 25 || | ||
|- | |- | ||
| [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative | | [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures | ||
|- | |||
| [[ice cool galoshes]] || 17 || 15 || 1000 || +5% chance of enemy fumbles<br>+5% to your maximum Power Points<br>Cool as Ice | |||
|- | |||
| [[iron-toe boots]] || 10 || 9 || 20 || +3 foe toughness<br>+3 offense<br>+3 defense<br>-5 to initiative | |||
|- | |- | ||
| [[jack boots]] || 8 || 7 || 100 || +8 Melee damage | | [[jack boots]] || 8 || 7 || 100 || +8 Melee damage | ||
|- | |||
| [[jungle boots]] || 4 || 3 || 35 || +5% fire resistance | |||
|- | |- | ||
| [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes | | [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes | ||
|- | |||
| [[MechaPinata hooves]] || 23 || 20 || 100 || +5 HP per turn<br>MechaPinata Fortitude | |||
|- | |||
| [[metaphoric shoes]] || 19 || 18 || 10 || +5 XP per combat<br>-1 HP per turn<br>+8 to initiative | |||
|- | |||
| [[Mister Chill Out's snow boots]] || 7 || 6 || 200 || +10% ice resistance | |||
|- | |||
| [[moulded bouts]] || 9 || 8 || 50 || | |||
|- | |||
| [[mukluks]] || 4 || 3 || 35 || +5 to maximum PP | |||
|- | |||
| [[multiversal feet]] || 33 || NA || NA || +3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps<br>Rental equipment is lost at rollover | |||
|- | |||
| [[nylon shoes]] || 13 || 12 || 210 || +10 dodging ability | |||
|- | |||
| [[paint-splattered jellies]] || 5 || 4 || 10 || +5% chips | |||
|- | |- | ||
| [[pod moccasins]] || 10 || 9 || 160 || +10 to maximum PP | | [[pod moccasins]] || 10 || 9 || 160 || +10 to maximum PP | ||
|- | |||
| [[pointininis]] || 12 || 11 || 100 || Attacker takes 10 damage | |||
|- | |- | ||
| [[poly stilettos]] || 14 || 13 || 125 || +5% Reflexes<br>+8 Weapon damage (ranged or melee) | | [[poly stilettos]] || 14 || 13 || 125 || +5% Reflexes<br>+8 Weapon damage (ranged or melee) | ||
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| [[Prefontane's shoes]] || 5 || 10 || NA || -10 seconds to the duration of each turn | | [[Prefontane's shoes]] || 5 || 10 || NA || -10 seconds to the duration of each turn | ||
|- | |- | ||
| [[red shoes]] || 5 || 2 || 150 || Approved for use in the PvP arena | | [[red shoes]] || 5 || 2 || 150 || Approved for use in the PvP arena<br>-15 seconds to the duration of each PvP duel | ||
|- | |- | ||
| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]] | | [[reinforced boots]] || 3 || NA || 20 || | ||
|- | |||
| [[relaxing flats]] || 5 || 10 || 200 || +5 HP per turn<br>+5 PP per turn | |||
|- | |||
| [[rocket boots]] || 5 || 5 || NA || Grants the ability to fly - for Gadgeteers only<br>+10 initiative - for Gadgeteers only | |||
|- | |||
| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes<br>+10% chips<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if worn in conjunction with [[Roderick's Gloves]] | |||
|- | |- | ||
| [[roller blades]] || 4 || 5 || 72 || +3 Melee damage | | [[roller blades]] || 4 || 5 || 72 || +3 Melee damage | ||
|- | |||
| [[sandals]] || 3 || 4 || 32 || -1% chance of weapon fumbles. | |||
|- | |||
| [[scaffold shoes]] || 1 || NA || 5 || +2 PP reduction from frusion-based attacks. | |||
|- | |||
| [[scootin' boots]] || 8 || 7 || 98 || +7 dodging ability | |||
|- | |- | ||
| [[skeptic sandals]] || 3 || 2 || NA || + 20% Intellect | | [[skeptic sandals]] || 3 || 2 || NA || + 20% Intellect | ||
|- | |- | ||
| [[sneakers]] || 1 || NA || 5 || | | [[sneakers]] || 1 || NA || 5 || | ||
|- | |- | ||
| [[sneakiers]] || 9 || 8 || 120 || Increased chance of non-combat adventures | | [[sneakiers]] || 9 || 8 || 120 || Increased chance of non-combat adventures | ||
|- | |||
| [[soft shoes]] || 8 || 7 || 110 || +8 to initiative | |||
|- | |||
| [[spiky heels]] || 10 || 10 || 150 || +5 Melee damage<br>Attacker takes 5 damage | |||
|- | |||
| [[spinel tap shoes]] || 11 || 11 || 200 || +5 sonic damage<br>+6 to initiative | |||
|- | |||
| [[Spring-Heeled Jack's boots]] || 10 || NA || NA || 5% chance to stun opponents <br>Grants wearer the ability for super jumps<br>+10% dodging ability<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | |||
|- | |||
| [[stamped boots of stamping]] || 8 || 7 || 200 || Attacker takes 6 damage<br>+2 damage absorption | |||
|- | |||
| [[Stiletto Shoes of Stealthy Subtlety]] || 12 || 10 || 200 || Increased chance of noncombat adventures<br>+5% Reflexes | |||
|- | |- | ||
| [[sturdy boots]] || 8 || 7 || 100 || +5 Reflexes | | [[sturdy boots]] || 8 || 7 || 100 || +5 Reflexes | ||
|- | |||
| [[tanker boots]] || 4 || 3 || 35 || +5% acid resistance | |||
|- | |- | ||
| [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP | | [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP | ||
|- | |- | ||
| [[Treader of the Dust's Sandals]] || 60 || 55 || NA || +10 PP per turn<br>Increased chance of combat adventures | | [[Treader of the Dust's Sandals]] || 60 || 55 || NA || +10 PP per turn<br>Increased chance of combat adventures<br>+10 Weapon damage (ranged or melee)<br>-5 seconds to the duration of each turn | ||
|- | |- | ||
| [[tritanium treads]] || 7 || 6 || 25 || +3 defense<br>-2% chance of weapon fumbles | | [[tritanium treads]] || 7 || 6 || 25 || +3 defense<br>-2% chance of weapon fumbles | ||
|- | |- | ||
| [[UltraSport socks]] || 11 || 10 || 125 || +10 to maximum PP<br>+10% Reflexes | | [[UltraSport socks]] || 11 || 10 || 125 || +10 to maximum PP<br>+10% Reflexes | ||
|- | |- | ||
| [[Vinlands' End hiking boots]] || 17 || 16 || 105 || + | | [[vacuum tube socks]] || 1 || 8 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+4% item drops | ||
|- | |||
| [[vindaloo boots]] || 18 || 17 || 200 || +5 fire damage<br>+10% dodging ability | |||
|- | |||
| [[Vinlands' End hiking boots]] || 17 || 16 || 105 || +5% Intellect<br>+10% dodging ability | |||
|- | |- | ||
| [[water moccasins]] || 6 || 5 || 64 || +2 acid damage | | [[water moccasins]] || 6 || 5 || 64 || +2 acid damage | ||
|- | |- | ||
| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena | | [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense | ||
|- | |||
| [[writhing deco shoes]] || 26 || 25 || 300 || +10% Reflexes<br>+10 psychic damage<br>Wailing of Yuggoth | |||
|- | |- | ||
| [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn | | [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn |
Latest revision as of 07:16, 10 December 2013
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
army boots | 4 | 3 | 15 | |
Biff Socko's socks | 6 | 5 | 200 | +5% Reflexes +2 damage absorption |
biker boots | 2 | NA | 20 | |
bionic hoppers | 11 | 10 | 250 | +8 dodging ability Grants wearer the ability for super jumps |
boogaloo boots | 15 | 14 | 105 | +3 electric damage +10% Reflexes +10 dodging ability |
boots of the cold feet | 6 | 5 | 40 | +3 ice damage |
bunny slippers | 2 | NA | 10 | +1% ice resistance |
burning disco shoes | 5 | NA | NA | Gotta Dance! |
chain sabaton | 12 | 11 | 100 | +5 damage absorption |
chip loafers | 11 | 10 | 25 | +3% chips |
cleats | 1 | NA | 10 | +2 Reflexes |
cross trainers | 1 | NA | 20 | |
crystalline slippers | 6 | 5 | 30 | +2 damage absorption +15 damage against wicked stepmothers |
dashing shoes | 16 | 15 | 105 | +5% Strength +3% to initiative |
databoots | 7 | 6 | 90 | +5% Reflexes +10 offense |
earth boots | 11 | 10 | 175 | +10 to maximum HP +10 to maximum PP |
Expendable Lad's boots | 10 | NA | NA | +15% effectiveness from your sidekick +10% to initiative Kick back when your sidekick is doing the attacking Together with the gloves, inspire your sidekick to foolish new heights |
fins | 2 | NA | NA | Rental equipment is lost at rollover -20% to Initiative |
flip-flops | 1 | NA | 8 | +1 to maximum HP +2% electric resistance |
go-go boots | 4 | 3 | 35 | +5 Reflexes |
goaty slippers | 4 | NA | 40 | +1 Melee damage +1 HP per turn |
greased bowling shoes | 12 | 11 | NA | +10% to initiative |
ground surge boots | 16 | 15 | 130 | +15 fire damage |
grounding boots | 9 | 8 | 60 | +10% electric resistance |
Hercules sandals | 13 | 12 | 210 | +10 ice damage Gives wearer a slightly brutish appearance |
high-jump boots | 6 | 5 | 80 | Grants wearer the ability for super jumps |
Hike boots | 5 | 3 | 25 | |
Hobbes' nail boots | 5 | NA | NA | +5 Melee damage Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures |
ice cool galoshes | 17 | 15 | 1000 | +5% chance of enemy fumbles +5% to your maximum Power Points Cool as Ice |
iron-toe boots | 10 | 9 | 20 | +3 foe toughness +3 offense +3 defense -5 to initiative |
jack boots | 8 | 7 | 100 | +8 Melee damage |
jungle boots | 4 | 3 | 35 | +5% fire resistance |
low-jump boots | 10 | 9 | 138 | +1 Damage Absorption -33% Reflexes |
MechaPinata hooves | 23 | 20 | 100 | +5 HP per turn MechaPinata Fortitude |
metaphoric shoes | 19 | 18 | 10 | +5 XP per combat -1 HP per turn +8 to initiative |
Mister Chill Out's snow boots | 7 | 6 | 200 | +10% ice resistance |
moulded bouts | 9 | 8 | 50 | |
mukluks | 4 | 3 | 35 | +5 to maximum PP |
multiversal feet | 33 | NA | NA | +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps Rental equipment is lost at rollover |
nylon shoes | 13 | 12 | 210 | +10 dodging ability |
paint-splattered jellies | 5 | 4 | 10 | +5% chips |
pod moccasins | 10 | 9 | 160 | +10 to maximum PP |
pointininis | 12 | 11 | 100 | Attacker takes 10 damage |
poly stilettos | 14 | 13 | 125 | +5% Reflexes +8 Weapon damage (ranged or melee) |
Prefontane's shoes | 5 | 10 | NA | -10 seconds to the duration of each turn |
red shoes | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel |
reinforced boots | 3 | NA | 20 | |
relaxing flats | 5 | 10 | 200 | +5 HP per turn +5 PP per turn |
rocket boots | 5 | 5 | NA | Grants the ability to fly - for Gadgeteers only +10 initiative - for Gadgeteers only |
Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves |
roller blades | 4 | 5 | 72 | +3 Melee damage |
sandals | 3 | 4 | 32 | -1% chance of weapon fumbles. |
scaffold shoes | 1 | NA | 5 | +2 PP reduction from frusion-based attacks. |
scootin' boots | 8 | 7 | 98 | +7 dodging ability |
skeptic sandals | 3 | 2 | NA | + 20% Intellect |
sneakers | 1 | NA | 5 | |
sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures |
soft shoes | 8 | 7 | 110 | +8 to initiative |
spiky heels | 10 | 10 | 150 | +5 Melee damage Attacker takes 5 damage |
spinel tap shoes | 11 | 11 | 200 | +5 sonic damage +6 to initiative |
Spring-Heeled Jack's boots | 10 | NA | NA | 5% chance to stun opponents Grants wearer the ability for super jumps +10% dodging ability +1 skill point applied to combat skills if Jill's elegant gloves is worn |
stamped boots of stamping | 8 | 7 | 200 | Attacker takes 6 damage +2 damage absorption |
Stiletto Shoes of Stealthy Subtlety | 12 | 10 | 200 | Increased chance of noncombat adventures +5% Reflexes |
sturdy boots | 8 | 7 | 100 | +5 Reflexes |
tanker boots | 4 | 3 | 35 | +5% acid resistance |
The Baroness's stiletto boots | 12 | 11 | 200 | +3 defense +10 to maximum HP |
Treader of the Dust's Sandals | 60 | 55 | NA | +10 PP per turn Increased chance of combat adventures +10 Weapon damage (ranged or melee) -5 seconds to the duration of each turn |
tritanium treads | 7 | 6 | 25 | +3 defense -2% chance of weapon fumbles |
UltraSport socks | 11 | 10 | 125 | +10 to maximum PP +10% Reflexes |
vacuum tube socks | 1 | 8 | 200 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +4% item drops |
vindaloo boots | 18 | 17 | 200 | +5 fire damage +10% dodging ability |
Vinlands' End hiking boots | 17 | 16 | 105 | +5% Intellect +10% dodging ability |
water moccasins | 6 | 5 | 64 | +2 acid damage |
white boots | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
writhing deco shoes | 26 | 25 | 300 | +10% Reflexes +10 psychic damage Wailing of Yuggoth |
xentrium boots | 5 | 7 | 130 | -5 seconds to the duration of each turn |
Equipment Summary Tables |
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