Difference between revisions of "Gloves Summary Table"
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| [[armored gloves]] || 3 || 2 || 20 || | | [[armored gloves]] || 3 || 2 || 20 || | ||
+ | |- | ||
+ | | [[autoslapping gloves]] || 17 || 15 || 678 || +5 foe toughness<br>Increased chance of combat adventures | ||
|- | |- | ||
| [[badger gauntlets]] || 5 || 5 || NA || +10 melee damage - for Naturalists only<br>+10 to-hit ability - for Naturalists only | | [[badger gauntlets]] || 5 || 5 || NA || +10 melee damage - for Naturalists only<br>+10 to-hit ability - for Naturalists only | ||
+ | |- | ||
+ | | [[Bedivere's vambraces]] || 6 || 5 || 80 || Your Gadgeteer combat abilities grant bonus Ranged Attacks | ||
+ | |- | ||
+ | | [[bite noise wristwands]] || 4 || 3 || 35 || +8% sonic damage resistance | ||
|- | |- | ||
| [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits | | [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits | ||
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| [[digital gloves]] || 5 || 2 || 150 || Approved for use in the PvP arena<br>-15 seconds to the duration of each PvP duel | | [[digital gloves]] || 5 || 2 || 150 || Approved for use in the PvP arena<br>-15 seconds to the duration of each PvP duel | ||
+ | |- | ||
+ | | [[dishwasher's gloves]] || 6 || 5 || 60 || +10% Electrical Resistance | ||
|- | |- | ||
| [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee) | | [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee) | ||
+ | |- | ||
+ | | [[Expendable Lad's gloves]] || 10 || NA || NA || +15% effectiveness from your sidekick<br>5% chance to stun opponents<br>Applaud your sidekick's attacks for bonus sonic damage<br>Together with the boots, inspire your sidekick to foolish new heights | ||
|- | |- | ||
| [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles<br>+2% chance of critical hits<br>-5% resist fire, ice, electric, and acid damage | | [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles<br>+2% chance of critical hits<br>-5% resist fire, ice, electric, and acid damage | ||
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| [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage | | [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage | ||
+ | |- | ||
+ | | [[Gaius gloves]] || 10 || 8 || 125 || +3% Melee damage | ||
|- | |- | ||
| [[Gilded Gauntlets of Gripping Greatness]] || 12 || 10 || 200 || +3% chips<br>+5% Strength | | [[Gilded Gauntlets of Gripping Greatness]] || 12 || 10 || 200 || +3% chips<br>+5% Strength | ||
+ | |- | ||
+ | | [[glass gauntlets]] || 5 || 3 || 30 || -4 to hit<br>Successful hit weakens opponents (by 3 points) | ||
+ | |- | ||
+ | | [[gloves du Lac]] || 6 || 5 || 80 || Your Elemental spells sometimes conjure water | ||
|- | |- | ||
| [[gnat gloves]] || 6 || 5 || 200 || Grants wearer the ability for super jumps<br>+2% item drops<br>-2% chance of weapon fumbles | | [[gnat gloves]] || 6 || 5 || 200 || Grants wearer the ability for super jumps<br>+2% item drops<br>-2% chance of weapon fumbles | ||
+ | |- | ||
+ | | [[golden nail]] || 1 || NA || NA || +10 to maximum HP<br>+10 to maximum PP | ||
|- | |- | ||
| [[goldfinger gloves]] || 7 || 6 || 200 || +8% chips | | [[goldfinger gloves]] || 7 || 6 || 200 || +8% chips | ||
+ | |- | ||
+ | | [[golem arm]] || 9 || 8 || 60 || Doubles chance of stun using Groundquake<br>+5 defense | ||
+ | |- | ||
+ | | [[horrifying gloves]] || 26 || 25 || 300 || Your Shock Grenade also deals Psychic Damage<br>Wailing of Yuggoth | ||
|- | |- | ||
| [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat | | [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat | ||
|- | |- | ||
− | | [[illuminum gloves]] || 15 || 14 || 80 || +3 electric damage<br>+1 to the cost of combat | + | | [[illuminum gloves]] || 15 || 14 || 80 || +3 electric damage<br>+1 to the cost of combat skills |
|- | |- | ||
| [[infernium gloves]] || 12 || 11 || 200 || +20 to maximum PP | | [[infernium gloves]] || 12 || 11 || 200 || +20 to maximum PP | ||
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| [[irrhodium gauntlets]] || 15 || 14 || 310 || | | [[irrhodium gauntlets]] || 15 || 14 || 310 || | ||
|- | |- | ||
− | | [[Jill's elegant gloves]] || 10 || NA || NA || +10% spell damage <br>+10 to maximum PP<br>-1 to the cost of combat | + | | [[Jill's elegant gloves]] || 10 || NA || NA || +10% spell damage <br>+10 to maximum PP<br>-1 to the cost of combat skills<br>+1 skill point applied to combat skills if [[Spring-Heeled Jack's boots]] is worn |
|- | |- | ||
| [[leather gloves]] || 1 || NA || 5 || | | [[leather gloves]] || 1 || NA || 5 || | ||
+ | |- | ||
+ | | [[MechaPinata paws]] || 23 || 20 || 100 || +10 offense<br>+10 spell damage<br>MechaPinata Fortitude | ||
+ | |- | ||
+ | | [[multiversal fist]] || 10 || NA || NA || +3 HP per turn<br>+3 PP per turn<br>+10% Strength<br>Rental equipment is lost at rollover | ||
|- | |- | ||
| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes | | [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes | ||
|- | |- | ||
| [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit | | [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit | ||
+ | |- | ||
+ | | [[Nottingham gloves ]] || 6 || 5 || 80 || Your Psion spells steal HP | ||
|- | |- | ||
| [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage | | [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage | ||
+ | |- | ||
+ | | [[Percival's gauntlets]] || 6 || 5 || 80 || Your Naturalist combat skills sometimes stun opponents | ||
+ | |- | ||
+ | | [[polychloroprene gloves]] || 6 || 5 || 56 || +2 damage absorption | ||
|- | |- | ||
| [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents | | [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents | ||
|- | |- | ||
| [[power gloves]] || 7 || 6 || 30 || +1 skill point(s) applied to combat skills | | [[power gloves]] || 7 || 6 || 30 || +1 skill point(s) applied to combat skills | ||
+ | |- | ||
+ | | [[pyrophillic mitts]] || 1 || 10 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+6 fire damage<br>+10% fire resistance | ||
+ | |- | ||
+ | | [[quasidimensional gloves]] || NA || NA || 1 || Allows an extra 10 free pulls a day | ||
+ | |- | ||
+ | | [[rare earth grips]] || 11 || 10 || 175 || +2% chance of spell critical hits | ||
|- | |- | ||
| [[reinforced gloves]] || 4 || 3 || 15 || | | [[reinforced gloves]] || 4 || 3 || 15 || | ||
|- | |- | ||
| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]] | | [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]] | ||
+ | |- | ||
+ | | [[slag sleeves]] || 16 || 15 || 130 || +20% spell damage on fire spells | ||
+ | |- | ||
+ | | [[shoveler's gloves]] || 3 || 2 || 20 || +4 to maximum HP | ||
|- | |- | ||
| [[smart mitt]] || 13 || 12 || 60 || +2 skill point(s) applied to combat skills | | [[smart mitt]] || 13 || 12 || 60 || +2 skill point(s) applied to combat skills | ||
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| [[sticky gloves]] || 1 || NA || 60 || +3% Item Drops | | [[sticky gloves]] || 1 || NA || 60 || +3% Item Drops | ||
+ | |- | ||
+ | | [[Synesthesia's synergistic gloves]] || 5 || NA || NA || +5% chips<br>-5 seconds to the duration of each turn<br>Set bonus: Grants synesthetic powers in a synergistic way | ||
|- | |- | ||
| [[three-fingered gloves]] || 8 || 7 || 25 || +3 defense<br>+10% acid resistance | | [[three-fingered gloves]] || 8 || 7 || 25 || +3 defense<br>+10% acid resistance |
Latest revision as of 20:55, 15 February 2014
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
arm guards | 8 | 8 | 120 | +4 defense |
armored gloves | 3 | 2 | 20 | |
autoslapping gloves | 17 | 15 | 678 | +5 foe toughness Increased chance of combat adventures |
badger gauntlets | 5 | 5 | NA | +10 melee damage - for Naturalists only +10 to-hit ability - for Naturalists only |
Bedivere's vambraces | 6 | 5 | 80 | Your Gadgeteer combat abilities grant bonus Ranged Attacks |
bite noise wristwands | 4 | 3 | 35 | +8% sonic damage resistance |
black gloves | 9 | 8 | 128 | +4% chance of critical hits |
bulky gloves | 3 | NA | 30 | |
cast arm cast | 9 | 8 | 50 | |
catcher's mitt | 2 | NA | 10 | +4% chance of weapon fumbles +2 damage absorption |
chain gauntlets | 12 | 11 | 100 | +5 damage absorption |
coldfinger gloves | 6 | 5 | 25 | +4% chips -5 to hit |
datagloves | 7 | 6 | 90 | 5% chance to stun opponents +5 electric damage |
dateless gloves | 19 | 18 | 88 | +5 XP per combat +9 Strength |
dauntless gauntlets | 16 | 15 | 30 | +5% Strength +10 to hit |
digital gloves | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel |
dishwasher's gloves | 6 | 5 | 60 | +10% Electrical Resistance |
Doctor Worm's surgical gloves | 13 | 12 | 200 | No weapon fumbles, ever +3 Weapon damage (ranged or melee) |
Expendable Lad's gloves | 10 | NA | NA | +15% effectiveness from your sidekick 5% chance to stun opponents Applaud your sidekick's attacks for bonus sonic damage Together with the boots, inspire your sidekick to foolish new heights |
fingerless gloves | 7 | 8 | 64 | -4% chance of weapon fumbles +2% chance of critical hits -5% resist fire, ice, electric, and acid damage |
firefly gloves | 6 | 5 | 200 | Attacker takes +4 electric damage upon successful hit. |
five-finger discount gloves | 10 | 9 | 20 | +3 foe toughness +3% chips -10% psychic damage resistance |
forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage |
Gaius gloves | 10 | 8 | 125 | +3% Melee damage |
Gilded Gauntlets of Gripping Greatness | 12 | 10 | 200 | +3% chips +5% Strength |
glass gauntlets | 5 | 3 | 30 | -4 to hit Successful hit weakens opponents (by 3 points) |
gloves du Lac | 6 | 5 | 80 | Your Elemental spells sometimes conjure water |
gnat gloves | 6 | 5 | 200 | Grants wearer the ability for super jumps +2% item drops -2% chance of weapon fumbles |
golden nail | 1 | NA | NA | +10 to maximum HP +10 to maximum PP |
goldfinger gloves | 7 | 6 | 200 | +8% chips |
golem arm | 9 | 8 | 60 | Doubles chance of stun using Groundquake +5 defense |
horrifying gloves | 26 | 25 | 300 | Your Shock Grenade also deals Psychic Damage Wailing of Yuggoth |
hunk'a burnin' gloves | 1 | NA | NA | +3 fire damage +3 psychic damage Take 1 fire damage per round of combat Take 1 psychic damage per round of combat |
illuminum gloves | 15 | 14 | 80 | +3 electric damage +1 to the cost of combat skills |
infernium gloves | 12 | 11 | 200 | +20 to maximum PP |
irrhodium gauntlets | 15 | 14 | 310 | |
Jill's elegant gloves | 10 | NA | NA | +10% spell damage +10 to maximum PP -1 to the cost of combat skills +1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn |
leather gloves | 1 | NA | 5 | |
MechaPinata paws | 23 | 20 | 100 | +10 offense +10 spell damage MechaPinata Fortitude |
multiversal fist | 10 | NA | NA | +3 HP per turn +3 PP per turn +10% Strength Rental equipment is lost at rollover |
Mummers' gloves | 5 | NA | NA | Can generate an invisible box 5 times per day Occasionally perpetrates mimery Increased chance of noncombat adventures +5% Reflexes |
New Amsterdam gloves | 17 | 16 | 80 | +5% Intellect +10% to hit |
Nottingham gloves | 6 | 5 | 80 | Your Psion spells steal HP |
paper cut gloves | 11 | 10 | 25 | Attacker takes 5 damage |
Percival's gauntlets | 6 | 5 | 80 | Your Naturalist combat skills sometimes stun opponents |
polychloroprene gloves | 6 | 5 | 56 | +2 damage absorption |
polydactyl gloves | 14 | 13 | 130 | +5% Reflexes Successful hit weakens opponents |
power gloves | 7 | 6 | 30 | +1 skill point(s) applied to combat skills |
pyrophillic mitts | 1 | 10 | 200 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +6 fire damage +10% fire resistance |
quasidimensional gloves | NA | NA | 1 | Allows an extra 10 free pulls a day |
rare earth grips | 11 | 10 | 175 | +2% chance of spell critical hits |
reinforced gloves | 4 | 3 | 15 | |
Roderick's Gloves | 10 | NA | NA | +4% chance of critical hits +5 Strength Provides +10% Strength if worn in conjunction with Roderick's Boots |
slag sleeves | 16 | 15 | 130 | +20% spell damage on fire spells |
shoveler's gloves | 3 | 2 | 20 | +4 to maximum HP |
smart mitt | 13 | 12 | 60 | +2 skill point(s) applied to combat skills |
spiked gloves | 4 | 3 | 35 | +3 Melee Damage |
sticky gloves | 1 | NA | 60 | +3% Item Drops |
Synesthesia's synergistic gloves | 5 | NA | NA | +5% chips -5 seconds to the duration of each turn Set bonus: Grants synesthetic powers in a synergistic way |
three-fingered gloves | 8 | 7 | 25 | +3 defense +10% acid resistance |
UltraSport boxing gloves | 11 | 10 | 130 | +10 to maximum PP +10% Strength |
Vambraces of the Star Spawn | 40 | 40 | NA | -15 foe toughness Attacker takes 10 damage -6% chance of weapon fumbles |
white gloves | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
work gloves | 7 | 6 | 78 | -4% chance of weapon fumbles |
xentrium gauntlets | 5 | 14 | 328 | -5 seconds to the duration of each turn |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |