Difference between revisions of "Transportation Summary Table"

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*Your mode of transportation can be chosen in your [[Garage]].
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* Transportation requirement goes by zone.
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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"
 +
! Zone !! Range requirement
 +
|-
 +
|[[Somerset Square]] || 0
 +
|-
 +
|[[University Heights]] || 1
 +
|-
 +
|[[Seedy Casinos]]<br>[[Bayside]] || 2
 +
|-
 +
|[[Downtown Twilight]] || 3
 +
|-
 +
|[[Heavy Industry District]]<br>[[Out in the Desert]]<br>[[(Jekyll and) Hyde Park]] || 4
 +
|-
 +
|[[Up in the Mountains]] || 5
 +
|}
 +
 +
* The [[Gadgeteer]] skill [[Aerodynamic Vehicle]] and the sidekick [[Mechanic]] increase the range of all vehicles (even "on foot") by one.
 +
 +
The following table summarizes all known forms of transportation.
 +
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
! '''Item''' !! '''Range''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
+
! '''Item''' !! '''Range''' !! '''Autosell Value''' !! '''Requirement''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
| [[Asp Evader]] || 2 || 500 || +10% to Initiative
+
| on foot || 0 || NA || || "I'll just walk, thanks"
 
|-
 
|-
| [[Bicycle]] || 1 || 20 ||  
+
| [[a team van]] || 4 || 380 || Level 8 || +5% Ranged damage
 
|-
 
|-
| [[Lexura Infinides D-8]] || 2 || 600 || +2 PP Per Turn
+
| [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly
 
|-
 
|-
| [[Magic truck vehicle]] || 2 || 30 || +30 Seconds to Each Turn
+
| [[armored pegasus]] || 4 || 1000 || Level 12 || Grants wearer the ability to fly<br>-10 seconds to the duration of each turn
 
|-
 
|-
| [[Moped]] || 2 || 150 ||  
+
| [[Asp Evader]] || 4 || 500 || || +10% to Initiative
 
|-
 
|-
| [[Motorcycle]] || 2 || 200 || +5 to Initiative
+
| [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices
 
|-
 
|-
| [[Old-style ambulance]] || 2 || 400 || +3 HP Per Turn
+
| [[bicycle]] || 2 || 20 || || -1 PP per turn
 
|-
 
|-
| [[Skateboard]] || 1 || 10 || -5 to Initiative
+
| [[Blockee ATV]] || 3 || NA || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>-5 seconds to the duration of each turn<br>You find Blockees in the weirdest places
 
|-
 
|-
| [[Unbranded jalopy]] || 2 || 100 || -5 to Intiative
+
| [[boneshaker]] || 2 || 100 || || +10 foe toughness
 
|-
 
|-
|}
+
| [[broken wings]] || 0 || 5 || ||
<br clear="all">
+
|-
 +
| [[centispeed]] || 2 || 50 || || +5 Intellect <br/> -5 to hit
 +
|-
 +
| [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage
 +
|-
 +
| [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents
 +
|-
 +
| [[diving bell]] || 1 || 200 || || Attacker takes +1% sonic damage upon successful hit<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[DjeLorean]] || 4 || 500 || || -5 seconds to the duration of each turn
 +
|-
 +
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[Emmett McFlie's hoverboard]] || 3 || 200 || || +8 foe toughness
 +
|-
 +
| [[Eon drive]] || 3 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family
 +
|-
 +
| [[Eon prime]] || 5 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family
 +
|-
 +
| [[frog's court horse]] || 3 || 60 || || Grants wearer the ability for super jumps
 +
|-
 +
| [[horse]] || 1 || 50 || Level 3 || +1 Melee damage
 +
|-
 +
| [[hot rodimus]] || 5 || 120 || Level 15 ||
 +
|-
 +
| [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots
 +
|-
 +
| [[impossible hovercycle]] || 3 || 256 || || +4 foe toughness<br>Grants wearer the ability for super jumps
 +
|-
 +
| [[infernal team van]] || 4 || 400 || Level 15 || +1 fire damage<br>+8 foe toughness
 +
|-
 +
| [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable
 +
|-
 +
| [[jetpack]] || 5 || 300 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly
 +
|-
 +
| [[kombat kat]] || 4 || NA || || Increased chance of combat adventures<br>+5% chance of critical hits<br>Fights alongside you<br>Transforms when it gets tired of fighting
 +
|-
 +
| [[kombat kitty]] || 4 || NA || || +5% of weapon damage returned as HP<br>Successful hit weakens opponents (by 5 points)<br>+5% chance of enemy fumbles<br>Transforms on command... when it feels like it
 +
|-
 +
| [[lead dirigible]] || 3 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+20 seconds to the duration of each turn<br>Rental equipment is lost at rollover
 +
|-
 +
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 +
|-
 +
| [[Lexura Infinides D20]] || 4 || 1200 || Level 8 || +4 PP Per Turn<br>Your Stun Gas also weakens opponents' Dodge and Defense
 +
|-
 +
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops
 +
|-
 +
| [[light reflected off a weather balloon]] || 5 || 800 || [[Passable Pilot|Piloting]] || Take 2 psychic damage per round of combat<br>Grants wearer the ability to fly
 +
|-
 +
| [[lightningcycle]] || 4 || 400 || Level 8 || +5 to initiative<br>+50% Electric Net damage
 +
|-
 +
| [[lowest rider]] || 4 || 1 || || -2 Bonus Range
 +
|-
 +
| [[luxury chameleon]] || 4 || 200 || Level 8 || Increased chance of noncombat adventures
 +
|-
 +
| [[luxury ZOM-V]] || 4 || 400 || Level 15 || +5 PP per turn
 +
|-
 +
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
 +
|-
 +
| [[medevac chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 air rescues per day<br>+3 HP per turn
 +
|-
 +
| [[mellow submarine]] || 2 || 200 || || +10 damage against blue meanies<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[mini fusion octotron]] || 4 || NA || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage<br>+5 defense
 +
|-
 +
| [[Model T-1000]] || 3 || 120 || Level 8 || +25% effectiveness from your sidekick
 +
|-
 +
| [[Moletron's Molecar]] || 4 || 300 || Level 4 || Attacker takes 10 damage<br>Bolsters your Initiative when the city is under attack<br>Drill beneath your foes for surprise attacks
 +
|-
 +
| [[monster truck]] || 2 || 50 || Level 8 || +5% Melee damage
 +
|-
 +
| [[moped]] || 3 || 150 || ||
 +
|-
 +
| [[motorcycle]] || 4 || 200 || || +5 to Initiative
 +
|-
 +
| [[motorpede]] || 4 || 300 || Level 8 || Attacker takes 5 damage
 +
|-
 +
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
 +
|-
 +
| [[Ned's chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Rental equipment is lost at rollover
 +
|-
 +
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn
 +
|-
 +
| [[one speed]] || 1 || 10 || || +2 Strength
 +
|-
 +
| [[Paradime device]] || 3 || 86 || || +1 HP per turn<br>+2 PP per turn<br>+5 dodging ability
 +
|-
 +
| [[pegasus]] || 5 || 246 || Level 12 || Grants wearer the ability to fly
 +
|-
 +
| [[penny-farthing]] || 2 || 100 || || +5% chips
 +
|-
 +
| [[pogo-stick]] || 4 || 120 || Level 5 || Grants wearer the ability for super jumps
 +
|-
 +
| [[racing bike]] || 2 || 100 || || +5 to initiative
 +
|-
 +
| [[Red Hex]] || 3 || 125 || Level 4 || +4% chance of enemy fumbles<br>+4 to initiative
 +
|-
 +
| [[skateboard]] || 1 || 10 || || -5 to Initiative
 +
|-
 +
| [[silicon scooter]] || 3 || 200 || || Your software triggers more consistently
 +
|-
 +
| [[spy hot air balloon]] || 5 || NA || Level 12 || +5 HP per turn<br> +5 PP per turn<br> Grants wearer the ability to fly<br> Increased chance of noncombat adventures
 +
|-
 +
| [[spy ice cream truck]] || 3 || NA || Level 8 || +7 sonic damage<br> +7 foe toughness<br> Increased chance of combat adventures
 +
|-
 +
| [[spy sports car]] || 4 || NA || || +7% chips<br>Comes complete with spy defensive features
 +
|-
 +
| [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[stanlee steamer]] || 3 || 200 || || +3 fire damage
 +
|-
 +
| [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small.
 +
|-
 +
| [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water
 +
|-
 +
| [[teeny-tiny motorcycle]] || 4 || 200 || Level 5 || -10 to initiative<br>+10% dodging ability<br>Gives wearer a slightly brutish appearance
 +
|-
 +
| [[that's my car]] || 4 || 110 || Level 7 || +10% fire resistance<br>+10% ice resistance<br>+10% electric resistance
 +
|-
 +
| [[The Dingo's Lotus]] || 4 || 200 || Level 9 || +3% XP per combat
 +
|-
 +
| [[the Night Mare]] || 4 || NA || Level 5 || +10% to initiative<br>+10 weapon damage (ranged or melee)
 +
|-
 +
| [[tri-cycle]] || 4 || 205 || || +10 defense<br>+10 offense
 +
|-
 +
| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative
 +
|-
 +
| [[VHF-1 Fighter]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day<br>Refreshingly climate-controlled cabin
 +
|-
 +
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance
 +
|-
 +
| [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative
 +
|-
 +
| [[waaambulance]] || 4 || 800 || Level 8 || +4 HP per turn<br>Your Shock Grenade also weakens opponents' Dodge and Defense
 +
|-
 +
| [[well-worn minivan]] || 4 || 190 || ||
 +
|-
 +
| [[wings of Icarus]] || 4 || 120 || Level 12 || Attacker takes +5 electric damage upon successful hit<br>Grants wearer the ability to fly
 +
|}<br clear="all">
  
[[Category: Transportation|*]]
+
{{EquipmentLists}}
[[Category: Equipment Summary Tables|*]]
+
[[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]]
[[Category: Guides]]
 

Latest revision as of 20:24, 24 October 2016

  • Your mode of transportation can be chosen in your Garage.
  • Transportation requirement goes by zone.
Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
(Jekyll and) Hyde Park
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Requirement Notes
on foot 0 NA "I'll just walk, thanks"
a team van 4 380 Level 8 +5% Ranged damage
aeropack 1 1 Grants wearer the ability to fly
armored pegasus 4 1000 Level 12 Grants wearer the ability to fly
-10 seconds to the duration of each turn
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices
bicycle 2 20 -1 PP per turn
Blockee ATV 3 NA Grants wearer the ability for super jumps
Grants wearer the ability to breathe under water
-5 seconds to the duration of each turn
You find Blockees in the weirdest places
boneshaker 2 100 +10 foe toughness
broken wings 0 5
centispeed 2 50 +5 Intellect
-5 to hit
command chopper 4 250 Piloting Grants wearer the ability to fly
+10% spell damage
custom Evader 4 1000 Level 8 +5% Reflexes
Your First Aid sometimes stuns opponents
diving bell 1 200 Attacker takes +1% sonic damage upon successful hit
Grants wearer the ability to breathe under water
DjeLorean 4 500 -5 seconds to the duration of each turn
dreamer's clock NA Level 15 Grants wearer the ability to fly
Grants wearer the ability to breathe under water
Emmett McFlie's hoverboard 3 200 +8 foe toughness
Eon drive 3 NA -5 seconds to the duration of each turn
+5% chips
Occasionally drops eon points
Grants deja vu the longer it's been in the family
Eon prime 5 NA -5 seconds to the duration of each turn
+5% chips
Grants wearer the ability to fly
Occasionally drops eon points
Grants deja vu the longer it's been in the family
frog's court horse 3 60 Grants wearer the ability for super jumps
horse 1 50 Level 3 +1 Melee damage
hot rodimus 5 120 Level 15
I/O bus 4 50 Level 7 +10 damage to electronic robots
+10 damage to positronic robots
impossible hovercycle 3 256 +4 foe toughness
Grants wearer the ability for super jumps
infernal team van 4 400 Level 15 +1 fire damage
+8 foe toughness
invisible jet 5 100 Piloting Grants wearer the ability to fly
Also inaudible, untasteable, and unsmellable
jetpack 5 300 Piloting Grants wearer the ability to fly
kombat kat 4 NA Increased chance of combat adventures
+5% chance of critical hits
Fights alongside you
Transforms when it gets tired of fighting
kombat kitty 4 NA +5% of weapon damage returned as HP
Successful hit weakens opponents (by 5 points)
+5% chance of enemy fumbles
Transforms on command... when it feels like it
lead dirigible 3 NA Piloting Grants wearer the ability to fly
+20 seconds to the duration of each turn
Rental equipment is lost at rollover
Lexura Infinides D-8 4 600 +2 PP Per Turn
Lexura Infinides D20 4 1200 Level 8 +4 PP Per Turn
Your Stun Gas also weakens opponents' Dodge and Defense
light cycle 4 220 Level 14 +4 electrical damage
+4% item drops
light reflected off a weather balloon 5 800 Piloting Take 2 psychic damage per round of combat
Grants wearer the ability to fly
lightningcycle 4 400 Level 8 +5 to initiative
+50% Electric Net damage
lowest rider 4 1 -2 Bonus Range
luxury chameleon 4 200 Level 8 Increased chance of noncombat adventures
luxury ZOM-V 4 400 Level 15 +5 PP per turn
magic truck vehicle 2 30 +30 Seconds to Each Turn
medevac chopper 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 air rescues per day
+3 HP per turn
mellow submarine 2 200 +10 damage against blue meanies
Grants wearer the ability to breathe under water
mini fusion octotron 4 NA Level 5 +3 fire damage
+3 ice damage
+3 electric damage
+3 sonic damage
+3 acid damage
+5 defense
Model T-1000 3 120 Level 8 +25% effectiveness from your sidekick
Moletron's Molecar 4 300 Level 4 Attacker takes 10 damage
Bolsters your Initiative when the city is under attack
Drill beneath your foes for surprise attacks
monster truck 2 50 Level 8 +5% Melee damage
moped 3 150
motorcycle 4 200 +5 to Initiative
motorpede 4 300 Level 8 Attacker takes 5 damage
mysterious machine 4 130 Level 8 +1 electric damage
+1 sonic damage
+1 acid damage
Ned's chopper 5 NA Piloting Grants wearer the ability to fly
Rental equipment is lost at rollover
old-style ambulance 3 400 +3 HP Per Turn
one speed 1 10 +2 Strength
Paradime device 3 86 +1 HP per turn
+2 PP per turn
+5 dodging ability
pegasus 5 246 Level 12 Grants wearer the ability to fly
penny-farthing 2 100 +5% chips
pogo-stick 4 120 Level 5 Grants wearer the ability for super jumps
racing bike 2 100 +5 to initiative
Red Hex 3 125 Level 4 +4% chance of enemy fumbles
+4 to initiative
skateboard 1 10 -5 to Initiative
silicon scooter 3 200 Your software triggers more consistently
spy hot air balloon 5 NA Level 12 +5 HP per turn
+5 PP per turn
Grants wearer the ability to fly
Increased chance of noncombat adventures
spy ice cream truck 3 NA Level 8 +7 sonic damage
+7 foe toughness
Increased chance of combat adventures
spy sports car 4 NA +7% chips
Comes complete with spy defensive features
spy submarine 2 NA Level 4 +3 damage absorption
+4% item drops
Grants wearer the ability to breathe under water
stanlee steamer 3 200 +3 fire damage
submicroscopic submarine 0 NA Gets small. Gets really, really small.
sub-ma-car 2 120 Level 4 Grants wearer the ability to breathe under water
teeny-tiny motorcycle 4 200 Level 5 -10 to initiative
+10% dodging ability
Gives wearer a slightly brutish appearance
that's my car 4 110 Level 7 +10% fire resistance
+10% ice resistance
+10% electric resistance
The Dingo's Lotus 4 200 Level 9 +3% XP per combat
the Night Mare 4 NA Level 5 +10% to initiative
+10 weapon damage (ranged or melee)
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day
Refreshingly climate-controlled cabin
vicious cycle 4 220 Level 12 +6 fire damage
+10% fire resistance
Vortex cycle 4 NA -5 seconds to the duration of each turn
+20% to initiative
waaambulance 4 800 Level 8 +4 HP per turn
Your Shock Grenade also weakens opponents' Dodge and Defense
well-worn minivan 4 190
wings of Icarus 4 120 Level 12 Attacker takes +5 electric damage upon successful hit
Grants wearer the ability to fly

Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation