Difference between revisions of "Transportation Summary Table"

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Your mode of transportation can be chosen in your [[Garage]].
+
*Your mode of transportation can be chosen in your [[Garage]].
 
+
* Transportation requirement goes by zone.
Transportation requirement goes by zone.
 
  
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"
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|[[University Heights]] || 1
 
|[[University Heights]] || 1
 
|-
 
|-
|[[Seedy Casinos]]<br>[[Bayside]] || 2
+
|[[Seedy Casinos]]<br>[[Bayside]] || 2
 
|-
 
|-
 
|[[Downtown Twilight]] || 3
 
|[[Downtown Twilight]] || 3
Line 18: Line 17:
 
|[[Up in the Mountains]] || 5
 
|[[Up in the Mountains]] || 5
 
|}
 
|}
 +
 +
* The [[Gadgeteer]] skill [[Aerodynamic Vehicle]] and the sidekick [[Mechanic]] increase the range of all vehicles (even "on foot") by one.
  
 
The following table summarizes all known forms of transportation.
 
The following table summarizes all known forms of transportation.
Line 27: Line 28:
 
| on foot || 0 || NA || || "I'll just walk, thanks"
 
| on foot || 0 || NA || || "I'll just walk, thanks"
 
|-
 
|-
| [[armored pegasus]] || 4 || 1000 || Level 12 || Grants wearer the ability to fly<br>-10 seconds to the duration of each turn
+
| [[a team van]] || 4 || 380 || Level 8 || +5% Ranged damage
 +
|-
 +
| [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly
 +
|-
 +
| [[armored pegasus]] || 4 || 1000 || Level 12 || Grants wearer the ability to fly<br>-10 seconds to the duration of each turn
 
|-
 
|-
 
| [[Asp Evader]] || 4 || 500 || || +10% to Initiative
 
| [[Asp Evader]] || 4 || 500 || || +10% to Initiative
Line 35: Line 40:
 
| [[bicycle]] || 2 || 20 || || -1 PP per turn
 
| [[bicycle]] || 2 || 20 || || -1 PP per turn
 
|-
 
|-
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water.
+
| [[Blockee ATV]] || 3 || NA || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>-5 seconds to the duration of each turn<br>You find Blockees in the weirdest places
 +
|-
 +
| [[boneshaker]] || 2 || 100 || || +10 foe toughness
 +
|-
 +
| [[broken wings]] || 0 || 5 || ||
 +
|-
 +
| [[centispeed]] || 2 || 50 || || +5 Intellect <br/> -5 to hit
 +
|-
 +
| [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage
 +
|-
 +
| [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents
 +
|-
 +
| [[diving bell]] || 1 || 200 || || Attacker takes +1% sonic damage upon successful hit<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[DjeLorean]] || 4 || 500 || || -5 seconds to the duration of each turn
 +
|-
 +
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water
 
|-
 
|-
 
| [[Emmett McFlie's hoverboard]] || 3 || 200 || || +8 foe toughness
 
| [[Emmett McFlie's hoverboard]] || 3 || 200 || || +8 foe toughness
 +
|-
 +
| [[Eon drive]] || 3 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family
 +
|-
 +
| [[Eon prime]] || 5 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family
 +
|-
 +
| [[frog's court horse]] || 3 || 60 || || Grants wearer the ability for super jumps
 +
|-
 +
| [[horse]] || 1 || 50 || Level 3 || +1 Melee damage
 
|-
 
|-
 
| [[hot rodimus]] || 5 || 120 || Level 15 ||
 
| [[hot rodimus]] || 5 || 120 || Level 15 ||
 
|-
 
|-
| [[jetpack]] || 5 || 300 || || Grants wearer the ability to fly
+
| [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots
 +
|-
 +
| [[impossible hovercycle]] || 3 || 256 || || +4 foe toughness<br>Grants wearer the ability for super jumps
 
|-
 
|-
| [[lead dirigible]] || 3 || NA || || Grants wearer the ability to fly
+
| [[infernal team van]] || 4 || 400 || Level 15 || +1 fire damage<br>+8 foe toughness
+20 seconds to the duration of each turn
+
|-
 +
| [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable
 +
|-
 +
| [[jetpack]] || 5 || 300 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly
 +
|-
 +
| [[kombat kat]] || 4 || NA || || Increased chance of combat adventures<br>+5% chance of critical hits<br>Fights alongside you<br>Transforms when it gets tired of fighting
 +
|-
 +
| [[kombat kitty]] || 4 || NA || || +5% of weapon damage returned as HP<br>Successful hit weakens opponents (by 5 points)<br>+5% chance of enemy fumbles<br>Transforms on command... when it feels like it
 +
|-
 +
| [[lead dirigible]] || 3 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+20 seconds to the duration of each turn<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 
|-
 
|-
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br />+4% item drops
+
| [[Lexura Infinides D20]] || 4 || 1200 || Level 8 || +4 PP Per Turn<br>Your Stun Gas also weakens opponents' Dodge and Defense
 +
|-
 +
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops
 +
|-
 +
| [[light reflected off a weather balloon]] || 5 || 800 || [[Passable Pilot|Piloting]] || Take 2 psychic damage per round of combat<br>Grants wearer the ability to fly
 +
|-
 +
| [[lightningcycle]] || 4 || 400 || Level 8 || +5 to initiative<br>+50% Electric Net damage
 +
|-
 +
| [[lowest rider]] || 4 || 1 || || -2 Bonus Range
 +
|-
 +
| [[luxury chameleon]] || 4 || 200 || Level 8 || Increased chance of noncombat adventures
 +
|-
 +
| [[luxury ZOM-V]] || 4 || 400 || Level 15 || +5 PP per turn
 
|-
 
|-
 
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
 
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
 +
|-
 +
| [[medevac chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 air rescues per day<br>+3 HP per turn
 +
|-
 +
| [[mellow submarine]] || 2 || 200 || || +10 damage against blue meanies<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[mini fusion octotron]] || 4 || NA || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage<br>+5 defense
 
|-
 
|-
 
| [[Model T-1000]] || 3 || 120 || Level 8 || +25% effectiveness from your sidekick
 
| [[Model T-1000]] || 3 || 120 || Level 8 || +25% effectiveness from your sidekick
 +
|-
 +
| [[Moletron's Molecar]] || 4 || 300 || Level 4 || Attacker takes 10 damage<br>Bolsters your Initiative when the city is under attack<br>Drill beneath your foes for surprise attacks
 +
|-
 +
| [[monster truck]] || 2 || 50 || Level 8 || +5% Melee damage
 
|-
 
|-
 
| [[moped]] || 3 || 150 || ||
 
| [[moped]] || 3 || 150 || ||
 
|-
 
|-
 
| [[motorcycle]] || 4 || 200 || || +5 to Initiative
 
| [[motorcycle]] || 4 || 200 || || +5 to Initiative
 +
|-
 +
| [[motorpede]] || 4 || 300 || Level 8 || Attacker takes 5 damage
 
|-
 
|-
 
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
 
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
 
|-
 
|-
| [[Ned's chopper]] || 5 || NA || || Grants wearer the ability to fly
+
| [[Ned's chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn
 
| [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn
 +
|-
 +
| [[one speed]] || 1 || 10 || || +2 Strength
 
|-
 
|-
 
| [[Paradime device]] || 3 || 86 || || +1 HP per turn<br>+2 PP per turn<br>+5 dodging ability
 
| [[Paradime device]] || 3 || 86 || || +1 HP per turn<br>+2 PP per turn<br>+5 dodging ability
 
|-
 
|-
| [[pegasus]] || 5 || 246 || || Grants wearer the ability to fly
+
| [[pegasus]] || 5 || 246 || Level 12 || Grants wearer the ability to fly
 +
|-
 +
| [[penny-farthing]] || 2 || 100 || || +5% chips
 +
|-
 +
| [[pogo-stick]] || 4 || 120 || Level 5 || Grants wearer the ability for super jumps
 +
|-
 +
| [[racing bike]] || 2 || 100 || || +5 to initiative
 +
|-
 +
| [[Red Hex]] || 3 || 125 || Level 4 || +4% chance of enemy fumbles<br>+4 to initiative
 
|-
 
|-
 
| [[skateboard]] || 1 || 10 || || -5 to Initiative
 
| [[skateboard]] || 1 || 10 || || -5 to Initiative
 +
|-
 +
| [[silicon scooter]] || 3 || 200 || || Your software triggers more consistently
 +
|-
 +
| [[spy hot air balloon]] || 5 || NA || Level 12 || +5 HP per turn<br> +5 PP per turn<br> Grants wearer the ability to fly<br> Increased chance of noncombat adventures
 +
|-
 +
| [[spy ice cream truck]] || 3 || NA || Level 8 || +7 sonic damage<br> +7 foe toughness<br> Increased chance of combat adventures
 +
|-
 +
| [[spy sports car]] || 4 || NA || || +7% chips<br>Comes complete with spy defensive features
 +
|-
 +
| [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[stanlee steamer]] || 3 || 200 || || +3 fire damage
 +
|-
 +
| [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small.
 
|-
 
|-
 
| [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water
 
| [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water
 +
|-
 +
| [[teeny-tiny motorcycle]] || 4 || 200 || Level 5 || -10 to initiative<br>+10% dodging ability<br>Gives wearer a slightly brutish appearance
 +
|-
 +
| [[that's my car]] || 4 || 110 || Level 7 || +10% fire resistance<br>+10% ice resistance<br>+10% electric resistance
 
|-
 
|-
 
| [[The Dingo's Lotus]] || 4 || 200 || Level 9 || +3% XP per combat
 
| [[The Dingo's Lotus]] || 4 || 200 || Level 9 || +3% XP per combat
 +
|-
 +
| [[the Night Mare]] || 4 || NA || Level 5 || +10% to initiative<br>+10 weapon damage (ranged or melee)
 
|-
 
|-
 
| [[tri-cycle]] || 4 || 205 || || +10 defense<br>+10 offense
 
| [[tri-cycle]] || 4 || 205 || || +10 defense<br>+10 offense
Line 78: Line 172:
 
| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative
 
| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative
 
|-
 
|-
| [[VHF-1 Fighter]] || 5 || NA || || Grants wearer the ability to fly<br />Can perform up to 5 airstrike attacks per day.<br />Refreshingly climate-controlled cabin.
+
| [[VHF-1 Fighter]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day<br>Refreshingly climate-controlled cabin
 +
|-
 +
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance
 +
|-
 +
| [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative
 +
|-
 +
| [[waaambulance]] || 4 || 800 || Level 8 || +4 HP per turn<br>Your Shock Grenade also weakens opponents' Dodge and Defense
 
|-
 
|-
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br />+10% fire resistance
+
| [[well-worn minivan]] || 4 || 190 || ||
|}
+
|-
<br clear="all">
+
| [[wings of Icarus]] || 4 || 120 || Level 12 || Attacker takes +5 electric damage upon successful hit<br>Grants wearer the ability to fly
 +
|}<br clear="all">
  
 
{{EquipmentLists}}
 
{{EquipmentLists}}
 
[[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]]
 
[[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]]

Latest revision as of 19:24, 24 October 2016

  • Your mode of transportation can be chosen in your Garage.
  • Transportation requirement goes by zone.
Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
(Jekyll and) Hyde Park
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Requirement Notes
on foot 0 NA "I'll just walk, thanks"
a team van 4 380 Level 8 +5% Ranged damage
aeropack 1 1 Grants wearer the ability to fly
armored pegasus 4 1000 Level 12 Grants wearer the ability to fly
-10 seconds to the duration of each turn
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices
bicycle 2 20 -1 PP per turn
Blockee ATV 3 NA Grants wearer the ability for super jumps
Grants wearer the ability to breathe under water
-5 seconds to the duration of each turn
You find Blockees in the weirdest places
boneshaker 2 100 +10 foe toughness
broken wings 0 5
centispeed 2 50 +5 Intellect
-5 to hit
command chopper 4 250 Piloting Grants wearer the ability to fly
+10% spell damage
custom Evader 4 1000 Level 8 +5% Reflexes
Your First Aid sometimes stuns opponents
diving bell 1 200 Attacker takes +1% sonic damage upon successful hit
Grants wearer the ability to breathe under water
DjeLorean 4 500 -5 seconds to the duration of each turn
dreamer's clock NA Level 15 Grants wearer the ability to fly
Grants wearer the ability to breathe under water
Emmett McFlie's hoverboard 3 200 +8 foe toughness
Eon drive 3 NA -5 seconds to the duration of each turn
+5% chips
Occasionally drops eon points
Grants deja vu the longer it's been in the family
Eon prime 5 NA -5 seconds to the duration of each turn
+5% chips
Grants wearer the ability to fly
Occasionally drops eon points
Grants deja vu the longer it's been in the family
frog's court horse 3 60 Grants wearer the ability for super jumps
horse 1 50 Level 3 +1 Melee damage
hot rodimus 5 120 Level 15
I/O bus 4 50 Level 7 +10 damage to electronic robots
+10 damage to positronic robots
impossible hovercycle 3 256 +4 foe toughness
Grants wearer the ability for super jumps
infernal team van 4 400 Level 15 +1 fire damage
+8 foe toughness
invisible jet 5 100 Piloting Grants wearer the ability to fly
Also inaudible, untasteable, and unsmellable
jetpack 5 300 Piloting Grants wearer the ability to fly
kombat kat 4 NA Increased chance of combat adventures
+5% chance of critical hits
Fights alongside you
Transforms when it gets tired of fighting
kombat kitty 4 NA +5% of weapon damage returned as HP
Successful hit weakens opponents (by 5 points)
+5% chance of enemy fumbles
Transforms on command... when it feels like it
lead dirigible 3 NA Piloting Grants wearer the ability to fly
+20 seconds to the duration of each turn
Rental equipment is lost at rollover
Lexura Infinides D-8 4 600 +2 PP Per Turn
Lexura Infinides D20 4 1200 Level 8 +4 PP Per Turn
Your Stun Gas also weakens opponents' Dodge and Defense
light cycle 4 220 Level 14 +4 electrical damage
+4% item drops
light reflected off a weather balloon 5 800 Piloting Take 2 psychic damage per round of combat
Grants wearer the ability to fly
lightningcycle 4 400 Level 8 +5 to initiative
+50% Electric Net damage
lowest rider 4 1 -2 Bonus Range
luxury chameleon 4 200 Level 8 Increased chance of noncombat adventures
luxury ZOM-V 4 400 Level 15 +5 PP per turn
magic truck vehicle 2 30 +30 Seconds to Each Turn
medevac chopper 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 air rescues per day
+3 HP per turn
mellow submarine 2 200 +10 damage against blue meanies
Grants wearer the ability to breathe under water
mini fusion octotron 4 NA Level 5 +3 fire damage
+3 ice damage
+3 electric damage
+3 sonic damage
+3 acid damage
+5 defense
Model T-1000 3 120 Level 8 +25% effectiveness from your sidekick
Moletron's Molecar 4 300 Level 4 Attacker takes 10 damage
Bolsters your Initiative when the city is under attack
Drill beneath your foes for surprise attacks
monster truck 2 50 Level 8 +5% Melee damage
moped 3 150
motorcycle 4 200 +5 to Initiative
motorpede 4 300 Level 8 Attacker takes 5 damage
mysterious machine 4 130 Level 8 +1 electric damage
+1 sonic damage
+1 acid damage
Ned's chopper 5 NA Piloting Grants wearer the ability to fly
Rental equipment is lost at rollover
old-style ambulance 3 400 +3 HP Per Turn
one speed 1 10 +2 Strength
Paradime device 3 86 +1 HP per turn
+2 PP per turn
+5 dodging ability
pegasus 5 246 Level 12 Grants wearer the ability to fly
penny-farthing 2 100 +5% chips
pogo-stick 4 120 Level 5 Grants wearer the ability for super jumps
racing bike 2 100 +5 to initiative
Red Hex 3 125 Level 4 +4% chance of enemy fumbles
+4 to initiative
skateboard 1 10 -5 to Initiative
silicon scooter 3 200 Your software triggers more consistently
spy hot air balloon 5 NA Level 12 +5 HP per turn
+5 PP per turn
Grants wearer the ability to fly
Increased chance of noncombat adventures
spy ice cream truck 3 NA Level 8 +7 sonic damage
+7 foe toughness
Increased chance of combat adventures
spy sports car 4 NA +7% chips
Comes complete with spy defensive features
spy submarine 2 NA Level 4 +3 damage absorption
+4% item drops
Grants wearer the ability to breathe under water
stanlee steamer 3 200 +3 fire damage
submicroscopic submarine 0 NA Gets small. Gets really, really small.
sub-ma-car 2 120 Level 4 Grants wearer the ability to breathe under water
teeny-tiny motorcycle 4 200 Level 5 -10 to initiative
+10% dodging ability
Gives wearer a slightly brutish appearance
that's my car 4 110 Level 7 +10% fire resistance
+10% ice resistance
+10% electric resistance
The Dingo's Lotus 4 200 Level 9 +3% XP per combat
the Night Mare 4 NA Level 5 +10% to initiative
+10 weapon damage (ranged or melee)
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day
Refreshingly climate-controlled cabin
vicious cycle 4 220 Level 12 +6 fire damage
+10% fire resistance
Vortex cycle 4 NA -5 seconds to the duration of each turn
+20% to initiative
waaambulance 4 800 Level 8 +4 HP per turn
Your Shock Grenade also weakens opponents' Dodge and Defense
well-worn minivan 4 190
wings of Icarus 4 120 Level 12 Attacker takes +5 electric damage upon successful hit
Grants wearer the ability to fly

Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation