Difference between revisions of "Gloves Summary Table"

From Twilight Heroes Wiki
Jump to: navigation, search
(reinforced gloves)
m (Gaius gloves)
 
(31 intermediate revisions by 9 users not shown)
Line 2: Line 2:
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
 
! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
 +
|-
 +
| [[arm guards]] || 8 || 8 || 120 || +4 defense
 
|-
 
|-
 
| [[armored gloves]] || 3 || 2 || 20 ||  
 
| [[armored gloves]] || 3 || 2 || 20 ||  
 
|-
 
|-
| [[badger gauntlets]] || 5 || NA || NA || +10 melee damage - for Naturalists only<br>+10 to-hit ability - for Naturalists only
+
| [[autoslapping gloves]] || 17 || 15 || 678 || +5 foe toughness<br>Increased chance of combat adventures
 +
|-
 +
| [[badger gauntlets]] || 5 || 5 || NA || +10 melee damage - for Naturalists only<br>+10 to-hit ability - for Naturalists only
 +
|-
 +
| [[Bedivere's vambraces]] || 6 || 5 || 80 || Your Gadgeteer combat abilities grant bonus Ranged Attacks
 +
|-
 +
| [[bite noise wristwands]] || 4 || 3 || 35 || +8% sonic damage resistance
 
|-
 
|-
 
| [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits
 
| [[black gloves]] || 9 || 8 || 128 || +4% chance of critical hits
 
|-
 
|-
 
| [[bulky gloves]] || 3 || NA || 30 ||
 
| [[bulky gloves]] || 3 || NA || 30 ||
 +
|-
 +
| [[cast arm cast]] || 9 || 8 || 50 ||
 +
|-
 +
| [[catcher's mitt]] || 2 || NA || 10 || +4% chance of weapon fumbles<br>+2 damage absorption
 +
|-
 +
| [[chain gauntlets]] || 12 || 11 || 100 || +5 damage absorption
 
|-
 
|-
 
| [[coldfinger gloves]] || 6 || 5 || 25 || +4% chips<br>-5 to hit
 
| [[coldfinger gloves]] || 6 || 5 || 25 || +4% chips<br>-5 to hit
Line 16: Line 30:
 
|-
 
|-
 
| [[dateless gloves]] || 19 || 18 || 88 || +5 XP per combat<br>+9 Strength
 
| [[dateless gloves]] || 19 || 18 || 88 || +5 XP per combat<br>+9 Strength
 +
|-
 +
| [[dauntless gauntlets]] || 16 || 15 || 30 || +5% Strength<br>+10 to hit
 
|-
 
|-
 
| [[digital gloves]] || 5 || 2 || 150 || Approved for use in the PvP arena<br>-15 seconds to the duration of each PvP duel
 
| [[digital gloves]] || 5 || 2 || 150 || Approved for use in the PvP arena<br>-15 seconds to the duration of each PvP duel
 +
|-
 +
| [[dishwasher's gloves]] || 6 || 5 || 60 || +10% Electrical Resistance
 
|-
 
|-
 
| [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee)
 
| [[Doctor Worm's surgical gloves]] || 13 || 12 || 200 || No weapon fumbles, ever<br>+3 Weapon damage (ranged or melee)
 +
|-
 +
| [[Expendable Lad's gloves]] || 10 || NA || NA || +15% effectiveness from your sidekick<br>5% chance to stun opponents<br>Applaud your sidekick's attacks for bonus sonic damage<br>Together with the boots, inspire your sidekick to foolish new heights
 
|-
 
|-
 
| [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles<br>+2% chance of critical hits<br>-5% resist fire, ice, electric, and acid damage
 
| [[fingerless gloves]] || 7 || 8 || 64 || -4% chance of weapon fumbles<br>+2% chance of critical hits<br>-5% resist fire, ice, electric, and acid damage
 +
|-
 +
| [[firefly gloves]] || 6 || 5 || 200 || Attacker takes +4 electric damage upon successful hit.
 
|-
 
|-
 
| [[five-finger discount gloves]] || 10 || 9 || 20 || +3 foe toughness<br>+3% chips<br>-10% psychic damage resistance
 
| [[five-finger discount gloves]] || 10 || 9 || 20 || +3 foe toughness<br>+3% chips<br>-10% psychic damage resistance
 
|-
 
|-
 
| [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage
 
| [[forcegloves]] || 5 || 4 || 50 || +4% resist fire, ice, electric, and acid damage
 +
|-
 +
| [[Gaius gloves]] || 10 || 8 || 125 || +3% Melee damage
 +
|-
 +
| [[Gilded Gauntlets of Gripping Greatness]] || 12 || 10 || 200 || +3% chips<br>+5% Strength
 +
|-
 +
| [[glass gauntlets]] || 5 || 3 || 30 || -4 to hit<br>Successful hit weakens opponents (by 3 points)
 +
|-
 +
| [[gloves du Lac]] || 6 || 5 || 80 || Your Elemental spells sometimes conjure water
 
|-
 
|-
 
| [[gnat gloves]] || 6 || 5 || 200 || Grants wearer the ability for super jumps<br>+2% item drops<br>-2% chance of weapon fumbles
 
| [[gnat gloves]] || 6 || 5 || 200 || Grants wearer the ability for super jumps<br>+2% item drops<br>-2% chance of weapon fumbles
 +
|-
 +
| [[golden nail]] || 1 || NA || NA || +10 to maximum HP<br>+10 to maximum PP
 +
|-
 +
| [[goldfinger gloves]] || 7 || 6 || 200 || +8% chips
 +
|-
 +
| [[golem arm]] || 9 || 8 || 60 || Doubles chance of stun using Groundquake<br>+5 defense
 +
|-
 +
| [[horrifying gloves]] || 26 || 25 || 300 || Your Shock Grenade also deals Psychic Damage<br>Wailing of Yuggoth
 
|-
 
|-
 
| [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat
 
| [[hunk'a burnin' gloves]] || 1 || NA || NA || +3 fire damage<br>+3 psychic damage<br>Take 1 fire damage per round of combat<br>Take 1 psychic damage per round of combat
 
|-
 
|-
| [[illuminum gloves]] || 15 || 14 || 80 || +3 electric damage<br>+1 to the cost of combat spells
+
| [[illuminum gloves]] || 15 || 14 || 80 || +3 electric damage<br>+1 to the cost of combat skills
 
|-
 
|-
 
| [[infernium gloves]] || 12 || 11 || 200 || +20 to maximum PP
 
| [[infernium gloves]] || 12 || 11 || 200 || +20 to maximum PP
 
|-
 
|-
 
| [[irrhodium gauntlets]] || 15 || 14 || 310 ||
 
| [[irrhodium gauntlets]] || 15 || 14 || 310 ||
 +
|-
 +
| [[Jill's elegant gloves]] || 10 || NA || NA || +10% spell damage <br>+10 to maximum PP<br>-1 to the cost of combat skills<br>+1 skill point applied to combat skills if [[Spring-Heeled Jack's boots]] is worn
 
|-
 
|-
 
| [[leather gloves]] || 1 || NA || 5 ||  
 
| [[leather gloves]] || 1 || NA || 5 ||  
 +
|-
 +
| [[MechaPinata paws]] || 23 || 20 || 100 || +10 offense<br>+10 spell damage<br>MechaPinata Fortitude
 +
|-
 +
| [[multiversal fist]] || 10 || NA || NA || +3 HP per turn<br>+3 PP per turn<br>+10% Strength<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes
 
| [[Mummers' gloves]] || 5 || NA || NA || Can generate an invisible box 5 times per day<br>Occasionally perpetrates mimery<br>Increased chance of noncombat adventures<br>+5% Reflexes
 
|-
 
|-
 
| [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit
 
| [[New Amsterdam gloves]] || 17 || 16 || 80 || +5% Intellect<br>+10% to hit
 +
|-
 +
| [[Nottingham gloves ]] || 6 || 5 || 80 || Your Psion spells steal HP
 
|-
 
|-
 
| [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage
 
| [[paper cut gloves]] || 11 || 10 || 25 || Attacker takes 5 damage
 +
|-
 +
| [[Percival's gauntlets]] || 6 || 5 || 80 || Your Naturalist combat skills sometimes stun opponents
 +
|-
 +
| [[polychloroprene gloves]] || 6 || 5 || 56 || +2 damage absorption
 
|-
 
|-
 
| [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents
 
| [[polydactyl gloves]] || 14 || 13 || 130 || +5% Reflexes<br>Successful hit weakens opponents
 +
|-
 +
| [[power gloves]] || 7 || 6 || 30 || +1 skill point(s) applied to combat skills
 +
|-
 +
| [[pyrophillic mitts]] || 1 || 10 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+6 fire damage<br>+10% fire resistance
 +
|-
 +
| [[quasidimensional gloves]] || NA || NA || 1 || Allows an extra 10 free pulls a day
 +
|-
 +
| [[rare earth grips]] || 11 || 10 || 175 || +2% chance of spell critical hits
 
|-
 
|-
 
| [[reinforced gloves]] || 4 || 3 || 15 ||  
 
| [[reinforced gloves]] || 4 || 3 || 15 ||  
 
|-
 
|-
 
| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]]
 
| [[Roderick's Gloves]] || 10 || NA || NA || +4% chance of critical hits<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]]
 +
|-
 +
| [[slag sleeves]] || 16 || 15 || 130 || +20% spell damage on fire spells
 +
|-
 +
| [[shoveler's gloves]] || 3 || 2 || 20 || +4 to maximum HP
 +
|-
 +
| [[smart mitt]] || 13 || 12 || 60 || +2 skill point(s) applied to combat skills
 
|-
 
|-
 
| [[spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage
 
| [[spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage
 
|-
 
|-
 
| [[sticky gloves]] || 1 || NA || 60 || +3% Item Drops
 
| [[sticky gloves]] || 1 || NA || 60 || +3% Item Drops
 +
|-
 +
| [[Synesthesia's synergistic gloves]] || 5 || NA || NA || +5% chips<br>-5 seconds to the duration of each turn<br>Set bonus: Grants synesthetic powers in a synergistic way
 
|-
 
|-
 
| [[three-fingered gloves]] || 8 || 7 || 25 || +3 defense<br>+10% acid resistance
 
| [[three-fingered gloves]] || 8 || 7 || 25 || +3 defense<br>+10% acid resistance

Latest revision as of 20:55, 15 February 2014

Item Power Level Required Autosell Value Notes
arm guards 8 8 120 +4 defense
armored gloves 3 2 20
autoslapping gloves 17 15 678 +5 foe toughness
Increased chance of combat adventures
badger gauntlets 5 5 NA +10 melee damage - for Naturalists only
+10 to-hit ability - for Naturalists only
Bedivere's vambraces 6 5 80 Your Gadgeteer combat abilities grant bonus Ranged Attacks
bite noise wristwands 4 3 35 +8% sonic damage resistance
black gloves 9 8 128 +4% chance of critical hits
bulky gloves 3 NA 30
cast arm cast 9 8 50
catcher's mitt 2 NA 10 +4% chance of weapon fumbles
+2 damage absorption
chain gauntlets 12 11 100 +5 damage absorption
coldfinger gloves 6 5 25 +4% chips
-5 to hit
datagloves 7 6 90 5% chance to stun opponents
+5 electric damage
dateless gloves 19 18 88 +5 XP per combat
+9 Strength
dauntless gauntlets 16 15 30 +5% Strength
+10 to hit
digital gloves 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
dishwasher's gloves 6 5 60 +10% Electrical Resistance
Doctor Worm's surgical gloves 13 12 200 No weapon fumbles, ever
+3 Weapon damage (ranged or melee)
Expendable Lad's gloves 10 NA NA +15% effectiveness from your sidekick
5% chance to stun opponents
Applaud your sidekick's attacks for bonus sonic damage
Together with the boots, inspire your sidekick to foolish new heights
fingerless gloves 7 8 64 -4% chance of weapon fumbles
+2% chance of critical hits
-5% resist fire, ice, electric, and acid damage
firefly gloves 6 5 200 Attacker takes +4 electric damage upon successful hit.
five-finger discount gloves 10 9 20 +3 foe toughness
+3% chips
-10% psychic damage resistance
forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
Gaius gloves 10 8 125 +3% Melee damage
Gilded Gauntlets of Gripping Greatness 12 10 200 +3% chips
+5% Strength
glass gauntlets 5 3 30 -4 to hit
Successful hit weakens opponents (by 3 points)
gloves du Lac 6 5 80 Your Elemental spells sometimes conjure water
gnat gloves 6 5 200 Grants wearer the ability for super jumps
+2% item drops
-2% chance of weapon fumbles
golden nail 1 NA NA +10 to maximum HP
+10 to maximum PP
goldfinger gloves 7 6 200 +8% chips
golem arm 9 8 60 Doubles chance of stun using Groundquake
+5 defense
horrifying gloves 26 25 300 Your Shock Grenade also deals Psychic Damage
Wailing of Yuggoth
hunk'a burnin' gloves 1 NA NA +3 fire damage
+3 psychic damage
Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
illuminum gloves 15 14 80 +3 electric damage
+1 to the cost of combat skills
infernium gloves 12 11 200 +20 to maximum PP
irrhodium gauntlets 15 14 310
Jill's elegant gloves 10 NA NA +10% spell damage
+10 to maximum PP
-1 to the cost of combat skills
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
leather gloves 1 NA 5
MechaPinata paws 23 20 100 +10 offense
+10 spell damage
MechaPinata Fortitude
multiversal fist 10 NA NA +3 HP per turn
+3 PP per turn
+10% Strength
Rental equipment is lost at rollover
Mummers' gloves 5 NA NA Can generate an invisible box 5 times per day
Occasionally perpetrates mimery
Increased chance of noncombat adventures
+5% Reflexes
New Amsterdam gloves 17 16 80 +5% Intellect
+10% to hit
Nottingham gloves 6 5 80 Your Psion spells steal HP
paper cut gloves 11 10 25 Attacker takes 5 damage
Percival's gauntlets 6 5 80 Your Naturalist combat skills sometimes stun opponents
polychloroprene gloves 6 5 56 +2 damage absorption
polydactyl gloves 14 13 130 +5% Reflexes
Successful hit weakens opponents
power gloves 7 6 30 +1 skill point(s) applied to combat skills
pyrophillic mitts 1 10 200 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+6 fire damage
+10% fire resistance
quasidimensional gloves NA NA 1 Allows an extra 10 free pulls a day
rare earth grips 11 10 175 +2% chance of spell critical hits
reinforced gloves 4 3 15
Roderick's Gloves 10 NA NA +4% chance of critical hits
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots
slag sleeves 16 15 130 +20% spell damage on fire spells
shoveler's gloves 3 2 20 +4 to maximum HP
smart mitt 13 12 60 +2 skill point(s) applied to combat skills
spiked gloves 4 3 35 +3 Melee Damage
sticky gloves 1 NA 60 +3% Item Drops
Synesthesia's synergistic gloves 5 NA NA +5% chips
-5 seconds to the duration of each turn
Set bonus: Grants synesthetic powers in a synergistic way
three-fingered gloves 8 7 25 +3 defense
+10% acid resistance
UltraSport boxing gloves 11 10 130 +10 to maximum PP
+10% Strength
Vambraces of the Star Spawn 40 40 NA -15 foe toughness
Attacker takes 10 damage
-6% chance of weapon fumbles
white gloves 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
work gloves 7 6 78 -4% chance of weapon fumbles
xentrium gauntlets 5 14 328 -5 seconds to the duration of each turn



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

Back to Gloves
Back to Equipment