Difference between revisions of "Transportation Summary Table"
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+ | *Your mode of transportation can be chosen in your [[Garage]]. | ||
+ | * Transportation requirement goes by zone. | ||
+ | |||
+ | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" | ||
+ | ! Zone !! Range requirement | ||
+ | |- | ||
+ | |[[Somerset Square]] || 0 | ||
+ | |- | ||
+ | |[[University Heights]] || 1 | ||
+ | |- | ||
+ | |[[Seedy Casinos]]<br>[[Bayside]] || 2 | ||
+ | |- | ||
+ | |[[Downtown Twilight]] || 3 | ||
+ | |- | ||
+ | |[[Heavy Industry District]]<br>[[Out in the Desert]]<br>[[(Jekyll and) Hyde Park]] || 4 | ||
+ | |- | ||
+ | |[[Up in the Mountains]] || 5 | ||
+ | |} | ||
+ | |||
+ | * The [[Gadgeteer]] skill [[Aerodynamic Vehicle]] and the sidekick [[Mechanic]] increase the range of all vehicles (even "on foot") by one. | ||
+ | |||
+ | The following table summarizes all known forms of transportation. | ||
+ | |||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
− | ! '''Item''' !! '''Range''' !! '''Autosell Value''' !! class="unsortable"|'''Notes''' | + | ! '''Item''' !! '''Range''' !! '''Autosell Value''' !! '''Requirement''' !! class="unsortable"|'''Notes''' |
+ | |- | ||
+ | | on foot || 0 || NA || || "I'll just walk, thanks" | ||
+ | |- | ||
+ | | [[a team van]] || 4 || 380 || Level 8 || +5% Ranged damage | ||
+ | |- | ||
+ | | [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly | ||
+ | |- | ||
+ | | [[armored pegasus]] || 4 || 1000 || Level 12 || Grants wearer the ability to fly<br>-10 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[Asp Evader]] || 4 || 500 || || +10% to Initiative | ||
+ | |- | ||
+ | | [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices | ||
+ | |- | ||
+ | | [[bicycle]] || 2 || 20 || || -1 PP per turn | ||
+ | |- | ||
+ | | [[Blockee ATV]] || 3 || NA || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>-5 seconds to the duration of each turn<br>You find Blockees in the weirdest places | ||
+ | |- | ||
+ | | [[boneshaker]] || 2 || 100 || || +10 foe toughness | ||
+ | |- | ||
+ | | [[broken wings]] || 0 || 5 || || | ||
+ | |- | ||
+ | | [[centispeed]] || 2 || 50 || || +5 Intellect <br/> -5 to hit | ||
+ | |- | ||
+ | | [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage | ||
+ | |- | ||
+ | | [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents | ||
+ | |- | ||
+ | | [[diving bell]] || 1 || 200 || || Attacker takes +1% sonic damage upon successful hit<br>Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[DjeLorean]] || 4 || 500 || || -5 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[Emmett McFlie's hoverboard]] || 3 || 200 || || +8 foe toughness | ||
+ | |- | ||
+ | | [[Eon drive]] || 3 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | ||
+ | |- | ||
+ | | [[Eon prime]] || 5 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | ||
+ | |- | ||
+ | | [[frog's court horse]] || 3 || 60 || || Grants wearer the ability for super jumps | ||
+ | |- | ||
+ | | [[horse]] || 1 || 50 || Level 3 || +1 Melee damage | ||
+ | |- | ||
+ | | [[hot rodimus]] || 5 || 120 || Level 15 || | ||
+ | |- | ||
+ | | [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots | ||
+ | |- | ||
+ | | [[impossible hovercycle]] || 3 || 256 || || +4 foe toughness<br>Grants wearer the ability for super jumps | ||
+ | |- | ||
+ | | [[infernal team van]] || 4 || 400 || Level 15 || +1 fire damage<br>+8 foe toughness | ||
+ | |- | ||
+ | | [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable | ||
+ | |- | ||
+ | | [[jetpack]] || 5 || 300 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly | ||
+ | |- | ||
+ | | [[kombat kat]] || 4 || NA || || Increased chance of combat adventures<br>+5% chance of critical hits<br>Fights alongside you<br>Transforms when it gets tired of fighting | ||
+ | |- | ||
+ | | [[kombat kitty]] || 4 || NA || || +5% of weapon damage returned as HP<br>Successful hit weakens opponents (by 5 points)<br>+5% chance of enemy fumbles<br>Transforms on command... when it feels like it | ||
+ | |- | ||
+ | | [[lead dirigible]] || 3 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+20 seconds to the duration of each turn<br>Rental equipment is lost at rollover | ||
+ | |- | ||
+ | | [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn | ||
+ | |- | ||
+ | | [[Lexura Infinides D20]] || 4 || 1200 || Level 8 || +4 PP Per Turn<br>Your Stun Gas also weakens opponents' Dodge and Defense | ||
+ | |- | ||
+ | | [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops | ||
+ | |- | ||
+ | | [[light reflected off a weather balloon]] || 5 || 800 || [[Passable Pilot|Piloting]] || Take 2 psychic damage per round of combat<br>Grants wearer the ability to fly | ||
+ | |- | ||
+ | | [[lightningcycle]] || 4 || 400 || Level 8 || +5 to initiative<br>+50% Electric Net damage | ||
+ | |- | ||
+ | | [[lowest rider]] || 4 || 1 || || -2 Bonus Range | ||
+ | |- | ||
+ | | [[luxury chameleon]] || 4 || 200 || Level 8 || Increased chance of noncombat adventures | ||
+ | |- | ||
+ | | [[luxury ZOM-V]] || 4 || 400 || Level 15 || +5 PP per turn | ||
+ | |- | ||
+ | | [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn | ||
+ | |- | ||
+ | | [[medevac chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 air rescues per day<br>+3 HP per turn | ||
+ | |- | ||
+ | | [[mellow submarine]] || 2 || 200 || || +10 damage against blue meanies<br>Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[mini fusion octotron]] || 4 || NA || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage<br>+5 defense | ||
+ | |- | ||
+ | | [[Model T-1000]] || 3 || 120 || Level 8 || +25% effectiveness from your sidekick | ||
+ | |- | ||
+ | | [[Moletron's Molecar]] || 4 || 300 || Level 4 || Attacker takes 10 damage<br>Bolsters your Initiative when the city is under attack<br>Drill beneath your foes for surprise attacks | ||
|- | |- | ||
− | | [[ | + | | [[monster truck]] || 2 || 50 || Level 8 || +5% Melee damage |
|- | |- | ||
− | | [[ | + | | [[moped]] || 3 || 150 || || |
|- | |- | ||
− | | [[ | + | | [[motorcycle]] || 4 || 200 || || +5 to Initiative |
|- | |- | ||
− | | [[ | + | | [[motorpede]] || 4 || 300 || Level 8 || Attacker takes 5 damage |
− | |||
|- | |- | ||
− | | [[ | + | | [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage |
|- | |- | ||
− | | [[ | + | | [[Ned's chopper]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Rental equipment is lost at rollover |
|- | |- | ||
− | | [[ | + | | [[old-style ambulance]] || 3 || 400 || || +3 HP Per Turn |
|- | |- | ||
− | | [[ | + | | [[one speed]] || 1 || 10 || || +2 Strength |
|- | |- | ||
− | | [[ | + | | [[Paradime device]] || 3 || 86 || || +1 HP per turn<br>+2 PP per turn<br>+5 dodging ability |
|- | |- | ||
− | | [[ | + | | [[pegasus]] || 5 || 246 || Level 12 || Grants wearer the ability to fly |
|- | |- | ||
− | | [[ | + | | [[penny-farthing]] || 2 || 100 || || +5% chips |
|- | |- | ||
− | | [[ | + | | [[pogo-stick]] || 4 || 120 || Level 5 || Grants wearer the ability for super jumps |
|- | |- | ||
− | |} | + | | [[racing bike]] || 2 || 100 || || +5 to initiative |
− | <br clear="all"> | + | |- |
+ | | [[Red Hex]] || 3 || 125 || Level 4 || +4% chance of enemy fumbles<br>+4 to initiative | ||
+ | |- | ||
+ | | [[skateboard]] || 1 || 10 || || -5 to Initiative | ||
+ | |- | ||
+ | | [[silicon scooter]] || 3 || 200 || || Your software triggers more consistently | ||
+ | |- | ||
+ | | [[spy hot air balloon]] || 5 || NA || Level 12 || +5 HP per turn<br> +5 PP per turn<br> Grants wearer the ability to fly<br> Increased chance of noncombat adventures | ||
+ | |- | ||
+ | | [[spy ice cream truck]] || 3 || NA || Level 8 || +7 sonic damage<br> +7 foe toughness<br> Increased chance of combat adventures | ||
+ | |- | ||
+ | | [[spy sports car]] || 4 || NA || || +7% chips<br>Comes complete with spy defensive features | ||
+ | |- | ||
+ | | [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[stanlee steamer]] || 3 || 200 || || +3 fire damage | ||
+ | |- | ||
+ | | [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small. | ||
+ | |- | ||
+ | | [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[teeny-tiny motorcycle]] || 4 || 200 || Level 5 || -10 to initiative<br>+10% dodging ability<br>Gives wearer a slightly brutish appearance | ||
+ | |- | ||
+ | | [[that's my car]] || 4 || 110 || Level 7 || +10% fire resistance<br>+10% ice resistance<br>+10% electric resistance | ||
+ | |- | ||
+ | | [[The Dingo's Lotus]] || 4 || 200 || Level 9 || +3% XP per combat | ||
+ | |- | ||
+ | | [[the Night Mare]] || 4 || NA || Level 5 || +10% to initiative<br>+10 weapon damage (ranged or melee) | ||
+ | |- | ||
+ | | [[tri-cycle]] || 4 || 205 || || +10 defense<br>+10 offense | ||
+ | |- | ||
+ | | [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | ||
+ | |- | ||
+ | | [[VHF-1 Fighter]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day<br>Refreshingly climate-controlled cabin | ||
+ | |- | ||
+ | | [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance | ||
+ | |- | ||
+ | | [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative | ||
+ | |- | ||
+ | | [[waaambulance]] || 4 || 800 || Level 8 || +4 HP per turn<br>Your Shock Grenade also weakens opponents' Dodge and Defense | ||
+ | |- | ||
+ | | [[well-worn minivan]] || 4 || 190 || || | ||
+ | |- | ||
+ | | [[wings of Icarus]] || 4 || 120 || Level 12 || Attacker takes +5 electric damage upon successful hit<br>Grants wearer the ability to fly | ||
+ | |}<br clear="all"> | ||
− | [[Category: Transportation|*]] | + | {{EquipmentLists}} |
− | [[Category: Equipment Summary Tables | + | [[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]] |
− | [[Category: Guides]] |
Latest revision as of 19:24, 24 October 2016
- Your mode of transportation can be chosen in your Garage.
- Transportation requirement goes by zone.
Zone | Range requirement |
---|---|
Somerset Square | 0 |
University Heights | 1 |
Seedy Casinos Bayside |
2 |
Downtown Twilight | 3 |
Heavy Industry District Out in the Desert (Jekyll and) Hyde Park |
4 |
Up in the Mountains | 5 |
- The Gadgeteer skill Aerodynamic Vehicle and the sidekick Mechanic increase the range of all vehicles (even "on foot") by one.
The following table summarizes all known forms of transportation.
Item | Range | Autosell Value | Requirement | Notes |
---|---|---|---|---|
on foot | 0 | NA | "I'll just walk, thanks" | |
a team van | 4 | 380 | Level 8 | +5% Ranged damage |
aeropack | 1 | 1 | Grants wearer the ability to fly | |
armored pegasus | 4 | 1000 | Level 12 | Grants wearer the ability to fly -10 seconds to the duration of each turn |
Asp Evader | 4 | 500 | +10% to Initiative | |
bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices | |
bicycle | 2 | 20 | -1 PP per turn | |
Blockee ATV | 3 | NA | Grants wearer the ability for super jumps Grants wearer the ability to breathe under water -5 seconds to the duration of each turn You find Blockees in the weirdest places | |
boneshaker | 2 | 100 | +10 foe toughness | |
broken wings | 0 | 5 | ||
centispeed | 2 | 50 | +5 Intellect -5 to hit | |
command chopper | 4 | 250 | Piloting | Grants wearer the ability to fly +10% spell damage |
custom Evader | 4 | 1000 | Level 8 | +5% Reflexes Your First Aid sometimes stuns opponents |
diving bell | 1 | 200 | Attacker takes +1% sonic damage upon successful hit Grants wearer the ability to breathe under water | |
DjeLorean | 4 | 500 | -5 seconds to the duration of each turn | |
dreamer's clock | ∞ | NA | Level 15 | Grants wearer the ability to fly Grants wearer the ability to breathe under water |
Emmett McFlie's hoverboard | 3 | 200 | +8 foe toughness | |
Eon drive | 3 | NA | -5 seconds to the duration of each turn +5% chips Occasionally drops eon points Grants deja vu the longer it's been in the family | |
Eon prime | 5 | NA | -5 seconds to the duration of each turn +5% chips Grants wearer the ability to fly Occasionally drops eon points Grants deja vu the longer it's been in the family | |
frog's court horse | 3 | 60 | Grants wearer the ability for super jumps | |
horse | 1 | 50 | Level 3 | +1 Melee damage |
hot rodimus | 5 | 120 | Level 15 | |
I/O bus | 4 | 50 | Level 7 | +10 damage to electronic robots +10 damage to positronic robots |
impossible hovercycle | 3 | 256 | +4 foe toughness Grants wearer the ability for super jumps | |
infernal team van | 4 | 400 | Level 15 | +1 fire damage +8 foe toughness |
invisible jet | 5 | 100 | Piloting | Grants wearer the ability to fly Also inaudible, untasteable, and unsmellable |
jetpack | 5 | 300 | Piloting | Grants wearer the ability to fly |
kombat kat | 4 | NA | Increased chance of combat adventures +5% chance of critical hits Fights alongside you Transforms when it gets tired of fighting | |
kombat kitty | 4 | NA | +5% of weapon damage returned as HP Successful hit weakens opponents (by 5 points) +5% chance of enemy fumbles Transforms on command... when it feels like it | |
lead dirigible | 3 | NA | Piloting | Grants wearer the ability to fly +20 seconds to the duration of each turn Rental equipment is lost at rollover |
Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
Lexura Infinides D20 | 4 | 1200 | Level 8 | +4 PP Per Turn Your Stun Gas also weakens opponents' Dodge and Defense |
light cycle | 4 | 220 | Level 14 | +4 electrical damage +4% item drops |
light reflected off a weather balloon | 5 | 800 | Piloting | Take 2 psychic damage per round of combat Grants wearer the ability to fly |
lightningcycle | 4 | 400 | Level 8 | +5 to initiative +50% Electric Net damage |
lowest rider | 4 | 1 | -2 Bonus Range | |
luxury chameleon | 4 | 200 | Level 8 | Increased chance of noncombat adventures |
luxury ZOM-V | 4 | 400 | Level 15 | +5 PP per turn |
magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
medevac chopper | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 air rescues per day +3 HP per turn |
mellow submarine | 2 | 200 | +10 damage against blue meanies Grants wearer the ability to breathe under water | |
mini fusion octotron | 4 | NA | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage +5 defense |
Model T-1000 | 3 | 120 | Level 8 | +25% effectiveness from your sidekick |
Moletron's Molecar | 4 | 300 | Level 4 | Attacker takes 10 damage Bolsters your Initiative when the city is under attack Drill beneath your foes for surprise attacks |
monster truck | 2 | 50 | Level 8 | +5% Melee damage |
moped | 3 | 150 | ||
motorcycle | 4 | 200 | +5 to Initiative | |
motorpede | 4 | 300 | Level 8 | Attacker takes 5 damage |
mysterious machine | 4 | 130 | Level 8 | +1 electric damage +1 sonic damage +1 acid damage |
Ned's chopper | 5 | NA | Piloting | Grants wearer the ability to fly Rental equipment is lost at rollover |
old-style ambulance | 3 | 400 | +3 HP Per Turn | |
one speed | 1 | 10 | +2 Strength | |
Paradime device | 3 | 86 | +1 HP per turn +2 PP per turn +5 dodging ability | |
pegasus | 5 | 246 | Level 12 | Grants wearer the ability to fly |
penny-farthing | 2 | 100 | +5% chips | |
pogo-stick | 4 | 120 | Level 5 | Grants wearer the ability for super jumps |
racing bike | 2 | 100 | +5 to initiative | |
Red Hex | 3 | 125 | Level 4 | +4% chance of enemy fumbles +4 to initiative |
skateboard | 1 | 10 | -5 to Initiative | |
silicon scooter | 3 | 200 | Your software triggers more consistently | |
spy hot air balloon | 5 | NA | Level 12 | +5 HP per turn +5 PP per turn Grants wearer the ability to fly Increased chance of noncombat adventures |
spy ice cream truck | 3 | NA | Level 8 | +7 sonic damage +7 foe toughness Increased chance of combat adventures |
spy sports car | 4 | NA | +7% chips Comes complete with spy defensive features | |
spy submarine | 2 | NA | Level 4 | +3 damage absorption +4% item drops Grants wearer the ability to breathe under water |
stanlee steamer | 3 | 200 | +3 fire damage | |
submicroscopic submarine | 0 | NA | Gets small. Gets really, really small. | |
sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water |
teeny-tiny motorcycle | 4 | 200 | Level 5 | -10 to initiative +10% dodging ability Gives wearer a slightly brutish appearance |
that's my car | 4 | 110 | Level 7 | +10% fire resistance +10% ice resistance +10% electric resistance |
The Dingo's Lotus | 4 | 200 | Level 9 | +3% XP per combat |
the Night Mare | 4 | NA | Level 5 | +10% to initiative +10 weapon damage (ranged or melee) |
tri-cycle | 4 | 205 | +10 defense +10 offense | |
unbranded jalopy | 3 | 100 | -5 to Intiative | |
VHF-1 Fighter | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day Refreshingly climate-controlled cabin |
vicious cycle | 4 | 220 | Level 12 | +6 fire damage +10% fire resistance |
Vortex cycle | 4 | NA | -5 seconds to the duration of each turn +20% to initiative | |
waaambulance | 4 | 800 | Level 8 | +4 HP per turn Your Shock Grenade also weakens opponents' Dodge and Defense |
well-worn minivan | 4 | 190 | ||
wings of Icarus | 4 | 120 | Level 12 | Attacker takes +5 electric damage upon successful hit Grants wearer the ability to fly |
Equipment Summary Tables |
---|
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |