Boots Summary Table: Difference between revisions
		
		
		
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| Hoyifung04 (talk | contribs)  crystalline slippers | Hoyifung04 (talk | contribs) m ice cool galoshes | ||
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| | [[biker boots]] || 2 || NA || 20 || | | [[biker boots]] || 2 || NA || 20 || | ||
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| | [[bionic hoppers]] || 11 || 10 || 250 || +8 dodging ability<br>Grants wearer the ability for super jumps | |||
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| | [[boogaloo boots]] || 15 || 14 || 105 || +3 electric damage<br>+10% Reflexes<br>+10 dodging ability | | [[boogaloo boots]] || 15 || 14 || 105 || +3 electric damage<br>+10% Reflexes<br>+10 dodging ability | ||
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| | [[boots of the cold feet]] || 6 || 5 || 40 || +3 ice damage | | [[boots of the cold feet]] || 6 || 5 || 40 || +3 ice damage | ||
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| | [[bunny slippers]] || 2 || NA || 10 || +1% ice resistance | |||
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| | [[burning disco shoes]] || 5 || NA || NA || Gotta Dance! | |||
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| | [[chain sabaton]] || 12 || 11 || 100 || +5 damage absorption | | [[chain sabaton]] || 12 || 11 || 100 || +5 damage absorption | ||
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| | [[databoots]] || 7 || 6 || 90 || +5% Reflexes<br>+10 offense | | [[databoots]] || 7 || 6 || 90 || +5% Reflexes<br>+10 offense | ||
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| | [[earth boots]] || 11 || 10 || 175 || +10 to maximum HP<br>+10 to maximum PP | |||
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| | [[Expendable Lad's boots]] || 10 || NA || NA || +15% effectiveness from your sidekick<br>+10% to initiative<br>Kick back when your sidekick is doing the attacking<br>Together with the gloves, inspire your sidekick to foolish new heights | |||
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| | [[fins]] || 2 || NA || NA || Rental equipment is lost at rollover<br>-20% to Initiative | | [[fins]] || 2 || NA || NA || Rental equipment is lost at rollover<br>-20% to Initiative | ||
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| | [[flip-flops]] || 1 || NA || 8 || +1 to maximum HP<br>+2% electric resistance | |||
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| | [[go-go boots]] || 4 || 3 || 35 || +5 Reflexes | |||
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| | [[goaty slippers]] || 4 || NA || 40 || +1 Melee damage<br>+1 HP per turn | |||
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| | [[greased bowling shoes]] || 12 || 11 || NA || +10% to initiative | |||
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| | [[ground surge boots]] || 16 || 15 || 130 || +15 fire damage | |||
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| | [[grounding boots]] || 9 || 8 || 60 || +10% electric resistance | |||
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| | [[Hercules sandals]] || 13 || 12 || 210 || +10 ice damage<br>Gives wearer a slightly brutish appearance | |||
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| | [[high-jump boots]] || 6 || 5 || 80 || Grants wearer the ability for super jumps | | [[high-jump boots]] || 6 || 5 || 80 || Grants wearer the ability for super jumps | ||
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| | [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures | | [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures | ||
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| | [[ice cool galoshes]] || 17 || 15 || 1000 || +5% chance of enemy fumbles<br>+5% to your maximum Power Points<br>Cool as Ice  | |||
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| | [[iron-toe boots]] || 10 || 9 || 20 || +3 foe toughness<br>+3 offense<br>+3 defense<br>-5 to initiative | | [[iron-toe boots]] || 10 || 9 || 20 || +3 foe toughness<br>+3 offense<br>+3 defense<br>-5 to initiative | ||
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| | [[jack boots]] || 8 || 7 || 100 || +8 Melee damage | | [[jack boots]] || 8 || 7 || 100 || +8 Melee damage | ||
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| | [[jungle boots]] || 4 || 3 || 35 || +5% fire resistance | |||
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| | [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes | | [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes | ||
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| | [[MechaPinata hooves]] || 23 || 20 || 100 || +5 HP per turn<br>MechaPinata Fortitude | |||
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| | [[metaphoric shoes]] || 19 || 18 || 10 || +5 XP per combat<br>-1 HP per turn<br>+8 to initiative | | [[metaphoric shoes]] || 19 || 18 || 10 || +5 XP per combat<br>-1 HP per turn<br>+8 to initiative | ||
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| | [[moulded bouts]] || 9 || 8 || 50 || | | [[moulded bouts]] || 9 || 8 || 50 || | ||
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| | [[mukluks]] || 4 || 3 || 35 || +5 to maximum PP | |||
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| | [[multiversal feet]] || 33 || NA || NA || +3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps<br>Rental equipment is lost at rollover | |||
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| | [[nylon shoes]] || 13 || 12 || 210 || +10 dodging ability | |||
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| | [[paint-splattered jellies]] || 5 || 4 || 10 || +5% chips | |||
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| | [[pod moccasins]] || 10 || 9 || 160 || +10 to maximum PP | | [[pod moccasins]] || 10 || 9 || 160 || +10 to maximum PP | ||
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| | [[pointininis]] || 12 || 11 || 100 || Attacker takes 10 damage | |||
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| | [[poly stilettos]] || 14 || 13 || 125 || +5% Reflexes<br>+8 Weapon damage (ranged or melee) | | [[poly stilettos]] || 14 || 13 || 125 || +5% Reflexes<br>+8 Weapon damage (ranged or melee) | ||
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| | [[spiky heels]] || 10 || 10 || 150 || +5 Melee damage<br>Attacker takes 5 damage | | [[spiky heels]] || 10 || 10 || 150 || +5 Melee damage<br>Attacker takes 5 damage | ||
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| | [[spinel tap shoes]] || 11 || 11 || 200 || +5 sonic damage<br>+6 to initiative | |||
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| | [[Spring-Heeled Jack's boots]] || 10 || NA || NA || 5% chance to stun opponents <br>Grants wearer the ability for super jumps<br>+10% dodging ability<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | | [[Spring-Heeled Jack's boots]] || 10 || NA || NA || 5% chance to stun opponents <br>Grants wearer the ability for super jumps<br>+10% dodging ability<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | ||
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| | [[sturdy boots]] || 8 || 7 || 100 || +5 Reflexes | | [[sturdy boots]] || 8 || 7 || 100 || +5 Reflexes | ||
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| | [[tanker boots]] || 4 || 3 || 35 || +5% acid resistance | |||
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| | [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP | | [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP | ||
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| | [[UltraSport socks]] || 11 || 10 || 125 || +10 to maximum PP<br>+10% Reflexes | | [[UltraSport socks]] || 11 || 10 || 125 || +10 to maximum PP<br>+10% Reflexes | ||
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| | [[vacuum tube socks]] || 1 || 8 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+4% item drops | |||
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| | [[vindaloo boots]] || 18 || 17 || 200 || +5 fire damage<br>+10% dodging ability | | [[vindaloo boots]] || 18 || 17 || 200 || +5 fire damage<br>+10% dodging ability | ||
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| | [[Vinlands' End hiking boots]] || 17 || 16 || 105 || + | | [[Vinlands' End hiking boots]] || 17 || 16 || 105 || +5% Intellect<br>+10% dodging ability | ||
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| | [[water moccasins]] || 6 || 5 || 64 || +2 acid damage | | [[water moccasins]] || 6 || 5 || 64 || +2 acid damage | ||
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| | [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense | | [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense | ||
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| | [[writhing deco shoes]] || 26 || 25 || 300 || +10% Reflexes<br>+10 psychic damage<br>Wailing of Yuggoth | |||
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| | [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn | | [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn | ||
Latest revision as of 07:16, 10 December 2013
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| army boots | 4 | 3 | 15 | |
| Biff Socko's socks | 6 | 5 | 200 | +5% Reflexes +2 damage absorption | 
| biker boots | 2 | NA | 20 | |
| bionic hoppers | 11 | 10 | 250 | +8 dodging ability Grants wearer the ability for super jumps | 
| boogaloo boots | 15 | 14 | 105 | +3 electric damage +10% Reflexes +10 dodging ability | 
| boots of the cold feet | 6 | 5 | 40 | +3 ice damage | 
| bunny slippers | 2 | NA | 10 | +1% ice resistance | 
| burning disco shoes | 5 | NA | NA | Gotta Dance! | 
| chain sabaton | 12 | 11 | 100 | +5 damage absorption | 
| chip loafers | 11 | 10 | 25 | +3% chips | 
| cleats | 1 | NA | 10 | +2 Reflexes | 
| cross trainers | 1 | NA | 20 | |
| crystalline slippers | 6 | 5 | 30 | +2 damage absorption +15 damage against wicked stepmothers | 
| dashing shoes | 16 | 15 | 105 | +5% Strength +3% to initiative | 
| databoots | 7 | 6 | 90 | +5% Reflexes +10 offense | 
| earth boots | 11 | 10 | 175 | +10 to maximum HP +10 to maximum PP | 
| Expendable Lad's boots | 10 | NA | NA | +15% effectiveness from your sidekick +10% to initiative Kick back when your sidekick is doing the attacking Together with the gloves, inspire your sidekick to foolish new heights | 
| fins | 2 | NA | NA | Rental equipment is lost at rollover -20% to Initiative | 
| flip-flops | 1 | NA | 8 | +1 to maximum HP +2% electric resistance | 
| go-go boots | 4 | 3 | 35 | +5 Reflexes | 
| goaty slippers | 4 | NA | 40 | +1 Melee damage +1 HP per turn | 
| greased bowling shoes | 12 | 11 | NA | +10% to initiative | 
| ground surge boots | 16 | 15 | 130 | +15 fire damage | 
| grounding boots | 9 | 8 | 60 | +10% electric resistance | 
| Hercules sandals | 13 | 12 | 210 | +10 ice damage Gives wearer a slightly brutish appearance | 
| high-jump boots | 6 | 5 | 80 | Grants wearer the ability for super jumps | 
| Hike boots | 5 | 3 | 25 | |
| Hobbes' nail boots | 5 | NA | NA | +5 Melee damage Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures | 
| ice cool galoshes | 17 | 15 | 1000 | +5% chance of enemy fumbles +5% to your maximum Power Points Cool as Ice | 
| iron-toe boots | 10 | 9 | 20 | +3 foe toughness +3 offense +3 defense -5 to initiative | 
| jack boots | 8 | 7 | 100 | +8 Melee damage | 
| jungle boots | 4 | 3 | 35 | +5% fire resistance | 
| low-jump boots | 10 | 9 | 138 | +1 Damage Absorption -33% Reflexes | 
| MechaPinata hooves | 23 | 20 | 100 | +5 HP per turn MechaPinata Fortitude | 
| metaphoric shoes | 19 | 18 | 10 | +5 XP per combat -1 HP per turn +8 to initiative | 
| Mister Chill Out's snow boots | 7 | 6 | 200 | +10% ice resistance | 
| moulded bouts | 9 | 8 | 50 | |
| mukluks | 4 | 3 | 35 | +5 to maximum PP | 
| multiversal feet | 33 | NA | NA | +3 HP per turn +3 PP per turn Grants wearer the ability for super jumps Rental equipment is lost at rollover | 
| nylon shoes | 13 | 12 | 210 | +10 dodging ability | 
| paint-splattered jellies | 5 | 4 | 10 | +5% chips | 
| pod moccasins | 10 | 9 | 160 | +10 to maximum PP | 
| pointininis | 12 | 11 | 100 | Attacker takes 10 damage | 
| poly stilettos | 14 | 13 | 125 | +5% Reflexes +8 Weapon damage (ranged or melee) | 
| Prefontane's shoes | 5 | 10 | NA | -10 seconds to the duration of each turn | 
| red shoes | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel | 
| reinforced boots | 3 | NA | 20 | |
| relaxing flats | 5 | 10 | 200 | +5 HP per turn +5 PP per turn | 
| rocket boots | 5 | 5 | NA | Grants the ability to fly - for Gadgeteers only +10 initiative - for Gadgeteers only | 
| Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves | 
| roller blades | 4 | 5 | 72 | +3 Melee damage | 
| sandals | 3 | 4 | 32 | -1% chance of weapon fumbles. | 
| scaffold shoes | 1 | NA | 5 | +2 PP reduction from frusion-based attacks. | 
| scootin' boots | 8 | 7 | 98 | +7 dodging ability | 
| skeptic sandals | 3 | 2 | NA | + 20% Intellect | 
| sneakers | 1 | NA | 5 | |
| sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures | 
| soft shoes | 8 | 7 | 110 | +8 to initiative | 
| spiky heels | 10 | 10 | 150 | +5 Melee damage Attacker takes 5 damage | 
| spinel tap shoes | 11 | 11 | 200 | +5 sonic damage +6 to initiative | 
| Spring-Heeled Jack's boots | 10 | NA | NA | 5% chance to stun opponents Grants wearer the ability for super jumps +10% dodging ability +1 skill point applied to combat skills if Jill's elegant gloves is worn | 
| stamped boots of stamping | 8 | 7 | 200 | Attacker takes 6 damage +2 damage absorption | 
| Stiletto Shoes of Stealthy Subtlety | 12 | 10 | 200 | Increased chance of noncombat adventures +5% Reflexes | 
| sturdy boots | 8 | 7 | 100 | +5 Reflexes | 
| tanker boots | 4 | 3 | 35 | +5% acid resistance | 
| The Baroness's stiletto boots | 12 | 11 | 200 | +3 defense +10 to maximum HP | 
| Treader of the Dust's Sandals | 60 | 55 | NA | +10 PP per turn Increased chance of combat adventures +10 Weapon damage (ranged or melee) -5 seconds to the duration of each turn | 
| tritanium treads | 7 | 6 | 25 | +3 defense -2% chance of weapon fumbles | 
| UltraSport socks | 11 | 10 | 125 | +10 to maximum PP +10% Reflexes | 
| vacuum tube socks | 1 | 8 | 200 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +4% item drops | 
| vindaloo boots | 18 | 17 | 200 | +5 fire damage +10% dodging ability | 
| Vinlands' End hiking boots | 17 | 16 | 105 | +5% Intellect +10% dodging ability | 
| water moccasins | 6 | 5 | 64 | +2 acid damage | 
| white boots | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense | 
| writhing deco shoes | 26 | 25 | 300 | +10% Reflexes +10 psychic damage Wailing of Yuggoth | 
| xentrium boots | 5 | 7 | 130 | -5 seconds to the duration of each turn | 
| Equipment Summary Tables | 
|---|
| Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |