Difference between revisions of "Melee Weapons Summary Table"
From Twilight Heroes Wiki
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| [[cryonite club]] || 63 || 5 || 50 || +3 ice damage<br>Successful hit weakens opponents | | [[cryonite club]] || 63 || 5 || 50 || +3 ice damage<br>Successful hit weakens opponents | ||
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+ | | [[dataclub]] || 70 || 6 || 90 || Attacker takes 5 damage<br>+10 electric damage | ||
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| [[digital rapier]] || 45 || 3 || 56 || +10 to Hit<br>+5 to Initiative | | [[digital rapier]] || 45 || 3 || 56 || +10 to Hit<br>+5 to Initiative |
Revision as of 06:00, 4 May 2010
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
astral spline | 100 | 9 | 120 | +7 Melee Damage +10 to Hit |
Atmos Spear (extended) | 150 | 10 | NA | +10% to your maximum Hit Points Grants wearer the ability to fly Can call down lightning 5 times per day +8% chance of critical hits |
Atmos Spear (shortened) | 50 | NA | NA | +20 to maximum HP Grants wearer the ability to fly Can call down lightning 5 times per day +7% chips |
badly bent knife | 5 | NA | 1 | |
baseball bat | 10 | NA | 5 | |
Bass-O-Matic 77 | 52 | 4 | 60 | +4 Melee Damage |
bat out of Hell | 115 | 10 | 180 | +10% to hit |
battery whip | 10 | NA | NA | +1 electric damage +1 acid damage Take 1 acid damage per round of combat |
big honkin' hammer | 65 | 5 | 80 | -5 to Hit +8 Electric Damage |
big left hook | 85 | 6 | 72 | +5 Strength |
bland sword | 20 | NA | 15 | |
Blue Elsa's blue blade | 60 | 5 | 200 | +10% offense +10 to hit |
brass knuckles | 13 | NA | 8 | |
bun's blade | 18 | 17 | 270 | +9 Melee damage +20 Reflexes Grants wearer the ability for super jumps |
Burma razor | 170 | 16 | 260 | |
cat o' five tails | 32 | 2 | 9 | +4 Melee damage +5 foe toughness |
channeling blade | 50 | NA | NA | +10 psychic damage - for Psions only +10 spell damage - for Psions only |
cold-blooded axe | 160 | 15 | 320 | +10 ice damage +20% ice resistance |
colossal mandible | 50 | 4 | 50 | |
cranky old bastard sword | 190 | 18 | 154 | +2% XP per combat +12 sonic damage |
cryonite club | 63 | 5 | 50 | +3 ice damage Successful hit weakens opponents |
dataclub | 70 | 6 | 90 | Attacker takes 5 damage +10 electric damage |
digital rapier | 45 | 3 | 56 | +10 to Hit +5 to Initiative |
digital saber | 55 | 4 | 60 | +3 Electric Damage |
dragoon's lance | 165 | 15 | 85 | +3% of weapon damage returned as HP +5% offense |
energy mace | 50 | NA | NA | +10 electric damage - for Elementals only +2% chance to stun opponents - for Elementals only |
epic flail | 156 | 14 | 0 | +10% Strength +30 to maximum HP +4% chance of weapon fumbles Causes disastrous fumbles |
epic mop | 100 | 10 | 160 | +10 acid damage +10% to initiative |
ethereal club | 65 | 5 | 90 | +5% of Weapon Damage Returned as PP |
extension cord | 10 | NA | 5 | +1 Electric Damage |
Fighting Club | 10 | NA | NA | +X offense (+10/level, max: 100) +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. |
fire drill | 147 | 13 | 275 | +13 fire damage |
flaming whip | 30 | 3 | 35 | +20 fire damage Take 3 fire damage per round of combat |
frostbite whip | 21 | 2 | 8 | +4 ice damage |
Gallagher's mallet | 110 | 10 | 175 | +30 Damage to Melons |
Gilligan's golf club | 145 | 13 | 180 | +10% Reflexes +6% chance of weapon fumbles +3% chance of enemy fumbles +10% to your maximum Hit Points |
Gulliver's maul | 130 | 12 | 180 | +3% of weapon damage returned as PP +10 spell damage |
ham banner | 70 | 6 | NA | +10 Melee Damage Exclusively given to mods |
hammer | 10 | NA | 5 | |
hammer time | 72 | 6 | 130 | -5 seconds to the duration of each turn +3 Melee damage |
handle | 38 | 2 | 42 | No weapon fumbles, ever |
hatchet | 111 | 10 | 195 | +5% to hit +6 psychic damage |
hedge slammer | 26 | NA | 16 | +3 Strength |
icicle | 30 | 2 | 5 | +5 ice damage |
knife | 7 | NA | 3 | |
lamp post | 98 | 8 | 145 | +10 Melee damage -8 to hit |
larchwood staff | 85 | 7 | 115 | +5% Intellect |
large knife | 15 | NA | 8 | |
laser saber | 75 | 6 | 68 | +3 electric damage +4 dodging ability |
lead pipe | 20 | NA | 5 | |
lightning rod | 137 | 14 | 235 | +3% of weapon damage returned as PP +3% of weapon damage returned as HP +5 electric damage |
long arm of the law | 72 | 6 | 70 | +5% Chips |
metal club | 20 | NA | 20 | |
metaphoric claws | 45 | 3 | 45 | |
mighty quill | 50 | 5 | NA | +5% Strength +5% to your maximum Hit Points +3% of weapon damage returned as HP |
Misericorde of the Squid | 380 | 40 | NA | +20% to hit Successful hit weakens opponents +6% chance of critical hits |
morning star | 92 | 8 | 130 | +5% of Weapon Damage Returned as PP |
mourning star | 105 | 9 | 165 | +5% of Weapon Damage Returned as HP |
night club | 82 | 7 | 90 | +4 sonic damage |
numbchucks | 48 | 4 | 14 | +6 ice damage |
padded axe | 40 | 2 | 100 | Approved for use in the PvP arena +2 PvP fierce attack |
padded club | 40 | 2 | 100 | Approved for use in the PvP arena +2 PvP standard attack |
pandimensional scepter | 40 | 3 | 100 | -1 Cost of Combat Spells +10 Spell Damage |
paper machete | 23 | NA | 15 | +2 Melee Damage |
peacekeeping baton | 18 | NA | 9 | +2 Melee Damage |
photo-chopper | 50 | 4 | NA | +2 fire damage +2 ice damage +2 electric damage +2 sonic damage +2 acid damage +2 psychic damage Custom item given to Corrupt Shadow |
plaque buster | 112 | 10 | 165 | +20 to maximum PP |
Quijote's spear | 135 | 13 | 290 | +15 increased foe toughness +20 damage to giants -50% defense against windmills |
quill blade | 90 | 12 | 250 | +10 Melee damage +5% to hit |
rapier | 42 | 3 | 46 | |
Reaper's scythe | 10 | NA | 10 | +1% of weapon damage returned as HP |
righteous hook | 162 | 15 | 150 | +5% Strength 1% chance to stun opponents |
rubber cutlass | 50 | 10 | 190 | Successful hit weakens opponents (by 5 points) +8% chance of critical hits |
saw glove | 140 | 12 | 255 | +15 Melee Damage |
Sceptre of 'Umr At-Tawil | 666 | 50 | NA | Can use a disintegration beam 10 times/day -5 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes |
Scourge of Souls | 550 | 55 | NA | 5% chance to stun opponents -10 foe toughness +50 Melee damage +10% of weapon damage returned as HP |
Scythian crook | 155 | 16 | 235 | |
shaking cane | 185 | 17 | 52 | +5 XP per combat +11 psychic damage |
shattered protest sign | 3 | NA | 1 | |
shepherd's crook | 35 | 2 | 100 | Successful hit weakens opponents (by 5 points) +5% effectiveness from your sidekick |
short end of the stick | 45 | 3 | 42 | +3% item drops |
smart axe | 125 | 12 | 255 | +8% of Weapon Damage Returned as HP |
spark saw | 152 | 14 | 260 | +20 electric damage |
staff of the crusader | 140 | 15 | 120 | +10% Strength 12 fire damage |
steel knuckles | 25 | NA | NA | |
telekinetic katana | 1 | 10 | 150 | +20 psychic damage |
The Tenderizer's hammer | 142 | 13 | 200 | +8 Melee damage +15% Strength |
the whole nine yards | 83 | 7 | 110 | +10 Strength |
Thundarr's photon blade | 95 | 8 | 200 | +8 fire damage +8 defense |
titanium mace | 48 | 3 | 48 | |
titanium pipe | 38 | 2 | 32 | |
Torch of Nug | 700 | 70 | NA | +50% weapon damage +50 fire damage +10% of weapon damage returned as HP |
tritanium trident | 78 | 7 | 50 | +30% offense +10 Strength |
truepenny blade | 85 | 7 | 120 | +5 to Hit +5 Melee Damage |
ubiquitous chainsaw | 30 | 2 | 30 | |
unbalanced club | 100 | 9 | 85 | +3 foe toughness +6 Melee damage |
unleaded pipe | 82 | 7 | 108 | +8 Strength |
wand of compensation | 60 | 5 | 80 | Successful hit weakens opponents |
warmaking baton | 82 | 7 | 104 | +4 Melee damage |
xentrium axe | 150 | 14 | 314 | +10% to initiative +10 to hit |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |