Difference between revisions of "Transportation Summary Table"

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| on foot || 0 || NA || || "I'll just walk, thanks"
 
| on foot || 0 || NA || || "I'll just walk, thanks"
 
|-
 
|-
| [[broken wings]] || 0 || 5 || ||
+
| [[a team van]] || 4 || 380 || Level 8 || +5% Ranged damage
|-
 
| [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small.
 
 
|-
 
|-
 
| [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly
 
| [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly
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| [[Asp Evader]] || 4 || 500 || || +10% to Initiative
 
| [[Asp Evader]] || 4 || 500 || || +10% to Initiative
 
|-
 
|-
 
 
| [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices
 
| [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices
 
|-
 
|-
 
| [[bicycle]] || 2 || 20 || || -1 PP per turn
 
| [[bicycle]] || 2 || 20 || || -1 PP per turn
 +
|-
 +
| [[broken wings]] || 0 || 5 || ||
 
|-
 
|-
 
| [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage
 
| [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage
 +
|-
 +
| [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents
 
|-
 
|-
 
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water.
 
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water.
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|-
 
|-
 
| [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots
 
| [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots
 +
|-
 +
| [[infernal team van]] || 4 || 400 || Level 15 || +1 fire damage<br>+8 foe toughness
 
|-
 
|-
 
| [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable
 
| [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable
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|-
 
|-
 
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn
 +
|-
 +
| [[Lexura Infinides D20]] || 4 || 1200 || Level 8 || +4 PP Per Turn<br>Your Stun Gas also weakens opponents' Dodge and Defense
 
|-
 
|-
 
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops
 
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops
 +
|-
 +
| [[lightningcycle]] || 4 || 400 || Level 8 || +5 to initiative<br>+50% Electric Net damage
 +
|-
 +
| [[luxury chameleon]] || 4 || 200 || Level 8 || Increased chance of noncombat adventures
 
|-
 
|-
 
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
 
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn
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|-
 
|-
 
| [[motorcycle]] || 4 || 200 || || +5 to Initiative
 
| [[motorcycle]] || 4 || 200 || || +5 to Initiative
 +
|-
 +
| [[motorpede]] || 4 || 300 || Level 8 || Attacker takes 5 damage
 
|-
 
|-
 
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
 
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage
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|-
 
|-
 
| [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water
 
| [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water
 +
|-
 +
| [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small.
 
|-
 
|-
 
| [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water
 
| [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water
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|-
 
|-
 
| [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative
 
| [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative
 +
|-
 +
| [[waaambulance]] || 4 || 800 || Level 8 || +4 HP per turn<br>Your Shock Grenade also weakens opponents' Dodge and Defense
 
|-
 
|-
 
| [[well-worn minivan]] || 4 || 190 || ||
 
| [[well-worn minivan]] || 4 || 190 || ||

Revision as of 20:25, 16 February 2013

  • Your mode of transportation can be chosen in your Garage.
  • Transportation requirement goes by zone.
Zone Range requirement
Somerset Square 0
University Heights 1
Seedy Casinos
Bayside
2
Downtown Twilight 3
Heavy Industry District
Out in the Desert
(Jekyll and) Hyde Park
4
Up in the Mountains 5

The following table summarizes all known forms of transportation.

Item Range Autosell Value Requirement Notes
on foot 0 NA "I'll just walk, thanks"
a team van 4 380 Level 8 +5% Ranged damage
aeropack 1 1 Grants wearer the ability to fly
armored pegasus 4 1000 Level 12 Grants wearer the ability to fly
-10 seconds to the duration of each turn
Asp Evader 4 500 +10% to Initiative
bandwagon 2 50 Increases the effectiveness of reputation-affecting choices
bicycle 2 20 -1 PP per turn
broken wings 0 5
command chopper 4 250 Piloting Grants wearer the ability to fly
+10% spell damage
custom Evader 4 1000 Level 8 +5% Reflexes
Your First Aid sometimes stuns opponents
dreamer's clock NA Level 15 Grants wearer the ability to fly
Grants wearer the ability to breathe under water.
Emmett McFlie's hoverboard 3 200 +8 foe toughness
horse 1 50 Level 3 +1 Melee damage
hot rodimus 5 120 Level 15
I/O bus 4 50 Level 7 +10 damage to electronic robots
+10 damage to positronic robots
infernal team van 4 400 Level 15 +1 fire damage
+8 foe toughness
invisible jet 5 100 Piloting Grants wearer the ability to fly
Also inaudible, untasteable, and unsmellable
jetpack 5 300 Piloting Grants wearer the ability to fly
lead dirigible 3 NA Piloting Grants wearer the ability to fly
+20 seconds to the duration of each turn
Rental equipment is lost at rollover
Lexura Infinides D-8 4 600 +2 PP Per Turn
Lexura Infinides D20 4 1200 Level 8 +4 PP Per Turn
Your Stun Gas also weakens opponents' Dodge and Defense
light cycle 4 220 Level 14 +4 electrical damage
+4% item drops
lightningcycle 4 400 Level 8 +5 to initiative
+50% Electric Net damage
luxury chameleon 4 200 Level 8 Increased chance of noncombat adventures
magic truck vehicle 2 30 +30 Seconds to Each Turn
medevac chopper 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 air rescues per day
+3 HP per turn
mini fusion octotron 4 NA Level 5 +3 fire damage
+3 ice damage
+3 electric damage
+3 sonic damage
+3 acid damage
+5 defense
Model T-1000 3 120 Level 8 +25% effectiveness from your sidekick
monster truck 2 50
moped 3 150
motorcycle 4 200 +5 to Initiative
motorpede 4 300 Level 8 Attacker takes 5 damage
mysterious machine 4 130 Level 8 +1 electric damage
+1 sonic damage
+1 acid damage
Ned's chopper 5 NA Piloting Grants wearer the ability to fly
Rental equipment is lost at rollover
old-style ambulance 3 400 +3 HP Per Turn
Paradime device 3 86 +1 HP per turn
+2 PP per turn
+5 dodging ability
pegasus 5 246 Level 12 Grants wearer the ability to fly
pogo-stick 4 120 Level 5 Grants wearer the ability for super jumps
racing bike 2 100 +5 to initiative
Red Hex 3 125 Level 4 +4% chance of enemy fumbles
+4 to initiative
skateboard 1 10 -5 to Initiative
silicon scooter 3 200 Improved computer interaction
spy hot air balloon 5 NA Level 12 +5 HP per turn
+5 PP per turn
Grants wearer the ability to fly
Increased chance of noncombat adventures
spy ice cream truck 3 NA Level 8 +7 sonic damage
+7 foe toughness
Increased chance of combat adventures
spy sports car 4 NA +7% chips
Comes complete with spy defensive features
spy submarine 2 NA Level 4 +3 damage absorption
+4% item drops
Grants wearer the ability to breathe under water
submicroscopic submarine 0 NA Gets small. Gets really, really small.
sub-ma-car 2 120 Level 4 Grants wearer the ability to breathe under water
teeny-tiny motorcycle 4 200 Level 5 -10 to initiative
+10% dodging ability
Gives wearer a slightly brutish appearance
that's my car 4 110 Level 7 +10% fire resistance
+10% ice resistance
+10% electric resistance
The Dingo's Lotus 4 200 Level 9 +3% XP per combat
the Night Mare 4 NA Level 5 +10% to initiative
+10 weapon damage (ranged or melee)
tri-cycle 4 205 +10 defense
+10 offense
unbranded jalopy 3 100 -5 to Intiative
VHF-1 Fighter 5 NA Piloting Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.
vicious cycle 4 220 Level 12 +6 fire damage
+10% fire resistance
Vortex cycle 4 NA -5 seconds to the duration of each turn
+20% to initiative
waaambulance 4 800 Level 8 +4 HP per turn
Your Shock Grenade also weakens opponents' Dodge and Defense
well-worn minivan 4 190
wings of Icarus 4 120 Level 12 Attacker takes +5 electric damage upon successful hit.
Grants wearer the ability to fly

Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation