Difference between revisions of "Transportation Summary Table"
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| on foot || 0 || NA || || "I'll just walk, thanks" | | on foot || 0 || NA || || "I'll just walk, thanks" | ||
|- | |- | ||
− | | [[ | + | | [[a team van]] || 4 || 380 || Level 8 || +5% Ranged damage |
− | |||
− | |||
|- | |- | ||
| [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly | | [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly | ||
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| [[Asp Evader]] || 4 || 500 || || +10% to Initiative | | [[Asp Evader]] || 4 || 500 || || +10% to Initiative | ||
|- | |- | ||
− | |||
| [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices | | [[bandwagon]] || 2 || 50 || || Increases the effectiveness of reputation-affecting choices | ||
|- | |- | ||
| [[bicycle]] || 2 || 20 || || -1 PP per turn | | [[bicycle]] || 2 || 20 || || -1 PP per turn | ||
+ | |- | ||
+ | | [[broken wings]] || 0 || 5 || || | ||
|- | |- | ||
| [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage | | [[command chopper]] || 4 || 250 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>+10% spell damage | ||
+ | |- | ||
+ | | [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents | ||
|- | |- | ||
| [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water. | | [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water. | ||
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|- | |- | ||
| [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots | | [[I/O bus]] || 4 || 50 || Level 7 || +10 damage to electronic robots<br>+10 damage to positronic robots | ||
+ | |- | ||
+ | | [[infernal team van]] || 4 || 400 || Level 15 || +1 fire damage<br>+8 foe toughness | ||
|- | |- | ||
| [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable | | [[invisible jet]] || 5 || 100 || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Also inaudible, untasteable, and unsmellable | ||
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|- | |- | ||
| [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn | | [[Lexura Infinides D-8]] || 4 || 600 || || +2 PP Per Turn | ||
+ | |- | ||
+ | | [[Lexura Infinides D20]] || 4 || 1200 || Level 8 || +4 PP Per Turn<br>Your Stun Gas also weakens opponents' Dodge and Defense | ||
|- | |- | ||
| [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops | | [[light cycle]] || 4 || 220 || Level 14 || +4 electrical damage<br>+4% item drops | ||
+ | |- | ||
+ | | [[lightningcycle]] || 4 || 400 || Level 8 || +5 to initiative<br>+50% Electric Net damage | ||
+ | |- | ||
+ | | [[luxury chameleon]] || 4 || 200 || Level 8 || Increased chance of noncombat adventures | ||
|- | |- | ||
| [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn | | [[magic truck vehicle]] || 2 || 30 || || +30 Seconds to Each Turn | ||
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|- | |- | ||
| [[motorcycle]] || 4 || 200 || || +5 to Initiative | | [[motorcycle]] || 4 || 200 || || +5 to Initiative | ||
+ | |- | ||
+ | | [[motorpede]] || 4 || 300 || Level 8 || Attacker takes 5 damage | ||
|- | |- | ||
| [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage | | [[mysterious machine]] || 4 || 130 || Level 8 || +1 electric damage<br>+1 sonic damage<br>+1 acid damage | ||
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|- | |- | ||
| [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water | | [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small. | ||
|- | |- | ||
| [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water | | [[sub-ma-car]] || 2 || 120 || Level 4 || Grants wearer the ability to breathe under water | ||
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|- | |- | ||
| [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative | | [[Vortex cycle]] || 4 || NA || || -5 seconds to the duration of each turn<br>+20% to initiative | ||
+ | |- | ||
+ | | [[waaambulance]] || 4 || 800 || Level 8 || +4 HP per turn<br>Your Shock Grenade also weakens opponents' Dodge and Defense | ||
|- | |- | ||
| [[well-worn minivan]] || 4 || 190 || || | | [[well-worn minivan]] || 4 || 190 || || |
Revision as of 20:25, 16 February 2013
- Your mode of transportation can be chosen in your Garage.
- Transportation requirement goes by zone.
Zone | Range requirement |
---|---|
Somerset Square | 0 |
University Heights | 1 |
Seedy Casinos Bayside |
2 |
Downtown Twilight | 3 |
Heavy Industry District Out in the Desert (Jekyll and) Hyde Park |
4 |
Up in the Mountains | 5 |
- The Gadgeteer skill Aerodynamic Vehicle and the sidekick Mechanic increase the range of all vehicles (but not "on foot") by one.
The following table summarizes all known forms of transportation.
Item | Range | Autosell Value | Requirement | Notes |
---|---|---|---|---|
on foot | 0 | NA | "I'll just walk, thanks" | |
a team van | 4 | 380 | Level 8 | +5% Ranged damage |
aeropack | 1 | 1 | Grants wearer the ability to fly | |
armored pegasus | 4 | 1000 | Level 12 | Grants wearer the ability to fly -10 seconds to the duration of each turn |
Asp Evader | 4 | 500 | +10% to Initiative | |
bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices | |
bicycle | 2 | 20 | -1 PP per turn | |
broken wings | 0 | 5 | ||
command chopper | 4 | 250 | Piloting | Grants wearer the ability to fly +10% spell damage |
custom Evader | 4 | 1000 | Level 8 | +5% Reflexes Your First Aid sometimes stuns opponents |
dreamer's clock | ∞ | NA | Level 15 | Grants wearer the ability to fly Grants wearer the ability to breathe under water. |
Emmett McFlie's hoverboard | 3 | 200 | +8 foe toughness | |
horse | 1 | 50 | Level 3 | +1 Melee damage |
hot rodimus | 5 | 120 | Level 15 | |
I/O bus | 4 | 50 | Level 7 | +10 damage to electronic robots +10 damage to positronic robots |
infernal team van | 4 | 400 | Level 15 | +1 fire damage +8 foe toughness |
invisible jet | 5 | 100 | Piloting | Grants wearer the ability to fly Also inaudible, untasteable, and unsmellable |
jetpack | 5 | 300 | Piloting | Grants wearer the ability to fly |
lead dirigible | 3 | NA | Piloting | Grants wearer the ability to fly +20 seconds to the duration of each turn Rental equipment is lost at rollover |
Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
Lexura Infinides D20 | 4 | 1200 | Level 8 | +4 PP Per Turn Your Stun Gas also weakens opponents' Dodge and Defense |
light cycle | 4 | 220 | Level 14 | +4 electrical damage +4% item drops |
lightningcycle | 4 | 400 | Level 8 | +5 to initiative +50% Electric Net damage |
luxury chameleon | 4 | 200 | Level 8 | Increased chance of noncombat adventures |
magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
medevac chopper | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 air rescues per day +3 HP per turn |
mini fusion octotron | 4 | NA | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage +5 defense |
Model T-1000 | 3 | 120 | Level 8 | +25% effectiveness from your sidekick |
monster truck | 2 | 50 | ||
moped | 3 | 150 | ||
motorcycle | 4 | 200 | +5 to Initiative | |
motorpede | 4 | 300 | Level 8 | Attacker takes 5 damage |
mysterious machine | 4 | 130 | Level 8 | +1 electric damage +1 sonic damage +1 acid damage |
Ned's chopper | 5 | NA | Piloting | Grants wearer the ability to fly Rental equipment is lost at rollover |
old-style ambulance | 3 | 400 | +3 HP Per Turn | |
Paradime device | 3 | 86 | +1 HP per turn +2 PP per turn +5 dodging ability | |
pegasus | 5 | 246 | Level 12 | Grants wearer the ability to fly |
pogo-stick | 4 | 120 | Level 5 | Grants wearer the ability for super jumps |
racing bike | 2 | 100 | +5 to initiative | |
Red Hex | 3 | 125 | Level 4 | +4% chance of enemy fumbles +4 to initiative |
skateboard | 1 | 10 | -5 to Initiative | |
silicon scooter | 3 | 200 | Improved computer interaction | |
spy hot air balloon | 5 | NA | Level 12 | +5 HP per turn +5 PP per turn Grants wearer the ability to fly Increased chance of noncombat adventures |
spy ice cream truck | 3 | NA | Level 8 | +7 sonic damage +7 foe toughness Increased chance of combat adventures |
spy sports car | 4 | NA | +7% chips Comes complete with spy defensive features | |
spy submarine | 2 | NA | Level 4 | +3 damage absorption +4% item drops Grants wearer the ability to breathe under water |
submicroscopic submarine | 0 | NA | Gets small. Gets really, really small. | |
sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water |
teeny-tiny motorcycle | 4 | 200 | Level 5 | -10 to initiative +10% dodging ability Gives wearer a slightly brutish appearance |
that's my car | 4 | 110 | Level 7 | +10% fire resistance +10% ice resistance +10% electric resistance |
The Dingo's Lotus | 4 | 200 | Level 9 | +3% XP per combat |
the Night Mare | 4 | NA | Level 5 | +10% to initiative +10 weapon damage (ranged or melee) |
tri-cycle | 4 | 205 | +10 defense +10 offense | |
unbranded jalopy | 3 | 100 | -5 to Intiative | |
VHF-1 Fighter | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
vicious cycle | 4 | 220 | Level 12 | +6 fire damage +10% fire resistance |
Vortex cycle | 4 | NA | -5 seconds to the duration of each turn +20% to initiative | |
waaambulance | 4 | 800 | Level 8 | +4 HP per turn Your Shock Grenade also weakens opponents' Dodge and Defense |
well-worn minivan | 4 | 190 | ||
wings of Icarus | 4 | 120 | Level 12 | Attacker takes +5 electric damage upon successful hit. Grants wearer the ability to fly |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |