Category:Frusion Enemies: Difference between revisions

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Frusion enemies are special enemies that currently exist only in [[Hyde Park streets]].
Frusion enemies are special enemies that currently exist only in [[Hyde Park streets]]. While the streets are no longer accessible, [[Ryme]] [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=921 said] they are going to return.


* You must equip an [[EEK meter]] to fight them.
* You must equip an [[EEK meter]] to fight them.
* They feed on [[PP]] rather than [[HP]].
* They feed on [[PP]] rather than [[HP]].
* The chance of meeting one of these foes with more than 99 PP is low, but it is still possible. In most cases, however, you get a non-combat adventure instead.
* The chance of meeting one of these foes with more than 99 PP is low, but it is still possible. In most cases, however, you get a non-combat adventure instead.
* As these foes are immune to all damage, they only take 1 damage from each damage type. Known exceptions, and cases where there is a special message accompanied, are detailed below.
* Sidekicks cannot attack or block frusion enemies. Instead you get the message:
:Your sidekick can't see your opponent, and just tries to stay out of the way.
* When a frusion enemy drains you out of PP the fight ends with the following message:
* When a frusion enemy drains you out of PP the fight ends with the following message:
:Your opponent finishes off every last bit of energy you possess. You still feel okay, but the frusion creature doesn't seem to have any more interest in you, and fades away. You're going to have to keep your energy levels up if you want to keep the attention of the frusion creatures long enough to defeat them.
:Your opponent finishes off every last bit of energy you possess. You still feel okay, but the frusion creature doesn't seem to have any more interest in you, and fades away. You're going to have to keep your energy levels up if you want to keep the attention of the frusion creatures long enough to defeat them.
:The fight is now over, and it's not pretty.
:The fight is now over, and it's not pretty.
* Critical hits are preceded with "Critical hit!", and take double the PP.
* Critical hits are preceded with "Critical hit!", and take double the PP.
* As these foes are immune to all damage, they only take 1 damage from each damage type. Known exceptions, and cases where there is a special message accompanied, are detailed below.
* Sidekicks cannot attack or block frusion enemies. Instead you get the message:
:Your sidekick can't see your opponent, and just tries to stay out of the way.
* In addition to doing only 1 damage from each damage type, most [[Combat Items]] have limited effects. Unless otherwise specified they are consumed in vein.
* In addition to doing only 1 damage from each damage type, most [[Combat Items]] have limited effects. Unless otherwise specified they are consumed in vein.
:* [[deja voodoo doll]] and [[bungee lasso]] do not work, but are not consumed.
:* [[deja voodoo doll]] and [[bungee lasso]] do not work, but are not consumed.
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:* [[Justin's magic wand]] fails with the message:
:* [[Justin's magic wand]] fails with the message:
: A flick of the wrist causes a beam of strange energy to zap your opponent, but it doesn't seem to have an effect.
: A flick of the wrist causes a beam of strange energy to zap your opponent, but it doesn't seem to have an effect.
:* Using [[throwing star - blue giant]] in combat does 2 damage in cases where the double damage triggers.
* [[Strike-back damage]] is also reduced to one, with special message:
* [[Strike-back damage]] is also reduced to one, with special message:
:Your opponent seems slightly put off by your defenses, and takes '''1 damage.'''
:Your opponent seems slightly put off by your defenses, and takes '''1 damage.'''
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:* For [[Maul of the Cave Bear]]:
:* For [[Maul of the Cave Bear]]:
:With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.
:With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.
* Using [[throwing star - blue giant]] in combat does 2 damage in cases where the double damage triggers.
==References==
* {{wikipedia|Toydarian}} are a Star Wars race immune to mind tricks.
[[Category:Enemies|*]]
[[Category:Enemies|*]]

Latest revision as of 09:10, 28 April 2010

Frusion enemies are special enemies that currently exist only in Hyde Park streets. While the streets are no longer accessible, Ryme said they are going to return.

  • You must equip an EEK meter to fight them.
  • They feed on PP rather than HP.
  • The chance of meeting one of these foes with more than 99 PP is low, but it is still possible. In most cases, however, you get a non-combat adventure instead.
  • When a frusion enemy drains you out of PP the fight ends with the following message:
Your opponent finishes off every last bit of energy you possess. You still feel okay, but the frusion creature doesn't seem to have any more interest in you, and fades away. You're going to have to keep your energy levels up if you want to keep the attention of the frusion creatures long enough to defeat them.
The fight is now over, and it's not pretty.
  • Critical hits are preceded with "Critical hit!", and take double the PP.
  • As these foes are immune to all damage, they only take 1 damage from each damage type. Known exceptions, and cases where there is a special message accompanied, are detailed below.
  • Sidekicks cannot attack or block frusion enemies. Instead you get the message:
Your sidekick can't see your opponent, and just tries to stay out of the way.
  • In addition to doing only 1 damage from each damage type, most Combat Items have limited effects. Unless otherwise specified they are consumed in vein.
You wave the red eye around, but the mind trick doesn't seem to work. Maybe it's a Toydarian.
You spin around like an Olympic discus thrower and fling the wreath at your opponent, but it just passes through them.
You grab the most convenient item you can find and hurl it at the opponent. Turns out you grabbed the rank bun, and it splats directly into your opponent's face. Your opponent is inconvenienced, to the tune of 1 damage.
You throw the glob of goo at your opponent, but miss.
  • squidopus ink stuns for one round instead of the usual effect. You get the message:
You whip out a pouch of squidopus ink and squirt it into your opponent's eyes, but it passes through harmlessly.
You lob the clump of sand at your opponent. The chunk of sand bursts and sprays everywhere, but doesn't do much.
  • sleet bucket does 1 damage, but does not have a special effect. The message is similarity truncated:
You splash your opponent with a bucket full of sleet-water, dealing 1 points shivery damage.
A flick of the wrist causes a beam of strange energy to zap your opponent, but it doesn't seem to have an effect.
Your opponent seems slightly put off by your defenses, and takes 1 damage.
  • Psion skills are less effective:
  • Mind Jab does only 2 damage with a message:
You jab out at your opponent with your mind. There's not much you can reach, and you only deal 2 damage.
You send out a pulse of mental anguish, which mostly washes past your opponent, only dealing 3-4 damage.
You throw a handful of sparks at your opponent. The sparks don't seem to react with the creature normally, and only do 2-3 damage.
  • Ice Bolt does only 2-4 damage with a message:
You blast your opponent with an ice bolt, but the ice and frusion don't really interact all that much. It does 2-4 damage.
You tap into the earth beneath your opponent's feet and cause it to shake vigorously. Your opponent appears unfazed.
Lightning arcs from your hands through the air, but it sort of whooshes through your opponent instead of doing the normal sizzling and frying. It deals maybe 3-5 damage.
You summon a violent miniature tornado, but it whirls around harmlessly.
  • Firestorm does only 3-6 damage with a message:
You'd think a torrential rain of fire might do something more than slightly singe your opponent, but no. Your enemy takes 3-6 damage.
You spray your opponent with some home-made stun gas, which does little to nothing.
You fling an electrified net on your foe. It completely fails at tangling, but you think the electric part maybe did 2-4 damage.
You toss a home-made shock grenade at your foe. BOOM! Honestly, it's more noise than effect. Your opponent takes 3-4 damage.
  • Naturalist attacks are also ineffective. Instead, you get a regular hit attempt, with a special message
With a bellowing moo you charge your opponent, but it's unimpressed.
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.
With all the power of a titanic, prehistoric bear, you maul your opponent ... which of course means your weapon passes through with minimal effect.