Difference between revisions of "Transportation Summary Table"
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|[[University Heights]] || 1 | |[[University Heights]] || 1 | ||
|- | |- | ||
− | |[[Seedy Casinos]]<br>[[Bayside]] | + | |[[Seedy Casinos]]<br>[[Bayside]] || 2 |
|- | |- | ||
|[[Downtown Twilight]] || 3 | |[[Downtown Twilight]] || 3 | ||
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| [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly | | [[aeropack]] || 1 || 1 || || Grants wearer the ability to fly | ||
|- | |- | ||
− | | [[armored pegasus]] | + | | [[armored pegasus]] || 4 || 1000 || Level 12 || Grants wearer the ability to fly<br>-10 seconds to the duration of each turn |
|- | |- | ||
| [[Asp Evader]] || 4 || 500 || || +10% to Initiative | | [[Asp Evader]] || 4 || 500 || || +10% to Initiative | ||
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| [[bicycle]] || 2 || 20 || || -1 PP per turn | | [[bicycle]] || 2 || 20 || || -1 PP per turn | ||
|- | |- | ||
− | | [[Blockee ATV]] || 3 || NA || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>-5 seconds to the duration of each turn<br>You find Blockees in the weirdest places | + | | [[Blockee ATV]] || 3 || NA || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>-5 seconds to the duration of each turn<br>You find Blockees in the weirdest places |
+ | |- | ||
+ | | [[boneshaker]] || 2 || 100 || || +10 foe toughness | ||
|- | |- | ||
| [[broken wings]] || 0 || 5 || || | | [[broken wings]] || 0 || 5 || || | ||
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| [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents | | [[custom Evader]] || 4 || 1000 || Level 8 || +5% Reflexes<br>Your First Aid sometimes stuns opponents | ||
|- | |- | ||
− | | [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water | + | | [[diving bell]] || 1 || 200 || || Attacker takes +1% sonic damage upon successful hit<br>Grants wearer the ability to breathe under water |
+ | |- | ||
+ | | [[DjeLorean]] || 4 || 500 || || -5 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[dreamer's clock]] || ∞ || NA || Level 15 || Grants wearer the ability to fly<br>Grants wearer the ability to breathe under water | ||
|- | |- | ||
| [[Emmett McFlie's hoverboard]] || 3 || 200 || || +8 foe toughness | | [[Emmett McFlie's hoverboard]] || 3 || 200 || || +8 foe toughness | ||
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| [[Eon drive]] || 3 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | | [[Eon drive]] || 3 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | ||
|- | |- | ||
− | | [[Eon prime]] || 5 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | + | | [[Eon prime]] || 5 || NA || || -5 seconds to the duration of each turn<br>+5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family |
+ | |- | ||
+ | | [[frog's court horse]] || 3 || 60 || || Grants wearer the ability for super jumps | ||
|- | |- | ||
| [[horse]] || 1 || 50 || Level 3 || +1 Melee damage | | [[horse]] || 1 || 50 || Level 3 || +1 Melee damage | ||
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| [[monster truck]] || 2 || 50 || Level 8 || +5% Melee damage | | [[monster truck]] || 2 || 50 || Level 8 || +5% Melee damage | ||
|- | |- | ||
− | | [[moped]] || 3 || 150 || || | + | | [[moped]] || 3 || 150 || || |
|- | |- | ||
| [[motorcycle]] || 4 || 200 || || +5 to Initiative | | [[motorcycle]] || 4 || 200 || || +5 to Initiative | ||
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|- | |- | ||
| [[pegasus]] || 5 || 246 || Level 12 || Grants wearer the ability to fly | | [[pegasus]] || 5 || 246 || Level 12 || Grants wearer the ability to fly | ||
+ | |- | ||
+ | | [[penny-farthing]] || 2 || 100 || || +5% chips | ||
|- | |- | ||
| [[pogo-stick]] || 4 || 120 || Level 5 || Grants wearer the ability for super jumps | | [[pogo-stick]] || 4 || 120 || Level 5 || Grants wearer the ability for super jumps | ||
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|- | |- | ||
| [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water | | [[spy submarine]] || 2 || NA || Level 4 || +3 damage absorption<br>+4% item drops<br>Grants wearer the ability to breathe under water | ||
+ | |- | ||
+ | | [[stanlee steamer]] || 3 || 200 || || +3 fire damage | ||
|- | |- | ||
| [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small. | | [[submicroscopic submarine]] || 0 || NA || || Gets small. Gets really, really small. | ||
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| [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | | [[unbranded jalopy]] || 3 || 100 || || -5 to Intiative | ||
|- | |- | ||
− | | [[VHF-1 Fighter]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day | + | | [[VHF-1 Fighter]] || 5 || NA || [[Passable Pilot|Piloting]] || Grants wearer the ability to fly<br>Can perform up to 5 airstrike attacks per day<br>Refreshingly climate-controlled cabin |
|- | |- | ||
| [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance | | [[vicious cycle]] || 4 || 220 || Level 12 || +6 fire damage<br>+10% fire resistance | ||
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| [[well-worn minivan]] || 4 || 190 || || | | [[well-worn minivan]] || 4 || 190 || || | ||
|- | |- | ||
− | | [[wings of Icarus]] || 4 || 120 || Level 12 || Attacker takes +5 electric damage upon successful hit | + | | [[wings of Icarus]] || 4 || 120 || Level 12 || Attacker takes +5 electric damage upon successful hit<br>Grants wearer the ability to fly |
|}<br clear="all"> | |}<br clear="all"> | ||
{{EquipmentLists}} | {{EquipmentLists}} | ||
[[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]] | [[Category: Transportation|*]][[Category: Equipment Summary Tables]][[Category: Guides]] |
Revision as of 23:40, 3 May 2015
- Your mode of transportation can be chosen in your Garage.
- Transportation requirement goes by zone.
Zone | Range requirement |
---|---|
Somerset Square | 0 |
University Heights | 1 |
Seedy Casinos Bayside |
2 |
Downtown Twilight | 3 |
Heavy Industry District Out in the Desert (Jekyll and) Hyde Park |
4 |
Up in the Mountains | 5 |
- The Gadgeteer skill Aerodynamic Vehicle and the sidekick Mechanic increase the range of all vehicles (but not "on foot") by one.
The following table summarizes all known forms of transportation.
Item | Range | Autosell Value | Requirement | Notes |
---|---|---|---|---|
on foot | 0 | NA | "I'll just walk, thanks" | |
a team van | 4 | 380 | Level 8 | +5% Ranged damage |
aeropack | 1 | 1 | Grants wearer the ability to fly | |
armored pegasus | 4 | 1000 | Level 12 | Grants wearer the ability to fly -10 seconds to the duration of each turn |
Asp Evader | 4 | 500 | +10% to Initiative | |
bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices | |
bicycle | 2 | 20 | -1 PP per turn | |
Blockee ATV | 3 | NA | Grants wearer the ability for super jumps Grants wearer the ability to breathe under water -5 seconds to the duration of each turn You find Blockees in the weirdest places | |
boneshaker | 2 | 100 | +10 foe toughness | |
broken wings | 0 | 5 | ||
centispeed | 2 | 50 | +5 Intellect -5 to hit | |
command chopper | 4 | 250 | Piloting | Grants wearer the ability to fly +10% spell damage |
custom Evader | 4 | 1000 | Level 8 | +5% Reflexes Your First Aid sometimes stuns opponents |
diving bell | 1 | 200 | Attacker takes +1% sonic damage upon successful hit Grants wearer the ability to breathe under water | |
DjeLorean | 4 | 500 | -5 seconds to the duration of each turn | |
dreamer's clock | ∞ | NA | Level 15 | Grants wearer the ability to fly Grants wearer the ability to breathe under water |
Emmett McFlie's hoverboard | 3 | 200 | +8 foe toughness | |
Eon drive | 3 | NA | -5 seconds to the duration of each turn +5% chips Occasionally drops eon points Grants deja vu the longer it's been in the family | |
Eon prime | 5 | NA | -5 seconds to the duration of each turn +5% chips Grants wearer the ability to fly Occasionally drops eon points Grants deja vu the longer it's been in the family | |
frog's court horse | 3 | 60 | Grants wearer the ability for super jumps | |
horse | 1 | 50 | Level 3 | +1 Melee damage |
hot rodimus | 5 | 120 | Level 15 | |
I/O bus | 4 | 50 | Level 7 | +10 damage to electronic robots +10 damage to positronic robots |
impossible hovercycle | 3 | 256 | +4 foe toughness Grants wearer the ability for super jumps | |
infernal team van | 4 | 400 | Level 15 | +1 fire damage +8 foe toughness |
invisible jet | 5 | 100 | Piloting | Grants wearer the ability to fly Also inaudible, untasteable, and unsmellable |
jetpack | 5 | 300 | Piloting | Grants wearer the ability to fly |
lead dirigible | 3 | NA | Piloting | Grants wearer the ability to fly +20 seconds to the duration of each turn Rental equipment is lost at rollover |
Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
Lexura Infinides D20 | 4 | 1200 | Level 8 | +4 PP Per Turn Your Stun Gas also weakens opponents' Dodge and Defense |
light cycle | 4 | 220 | Level 14 | +4 electrical damage +4% item drops |
light reflected off a weather balloon | 5 | 800 | Piloting | Take 2 psychic damage per round of combat Grants wearer the ability to fly |
lightningcycle | 4 | 400 | Level 8 | +5 to initiative +50% Electric Net damage |
lowest rider | 4 | 1 | -2 Bonus Range | |
luxury chameleon | 4 | 200 | Level 8 | Increased chance of noncombat adventures |
magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
medevac chopper | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 air rescues per day +3 HP per turn |
mini fusion octotron | 4 | NA | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage +5 defense |
Model T-1000 | 3 | 120 | Level 8 | +25% effectiveness from your sidekick |
Moletron's Molecar | 4 | 300 | Level 4 | Attacker takes 10 damage Bolsters your Initiative when the city is under attack Drill beneath your foes for surprise attacks |
monster truck | 2 | 50 | Level 8 | +5% Melee damage |
moped | 3 | 150 | ||
motorcycle | 4 | 200 | +5 to Initiative | |
motorpede | 4 | 300 | Level 8 | Attacker takes 5 damage |
mysterious machine | 4 | 130 | Level 8 | +1 electric damage +1 sonic damage +1 acid damage |
Ned's chopper | 5 | NA | Piloting | Grants wearer the ability to fly Rental equipment is lost at rollover |
old-style ambulance | 3 | 400 | +3 HP Per Turn | |
Paradime device | 3 | 86 | +1 HP per turn +2 PP per turn +5 dodging ability | |
pegasus | 5 | 246 | Level 12 | Grants wearer the ability to fly |
penny-farthing | 2 | 100 | +5% chips | |
pogo-stick | 4 | 120 | Level 5 | Grants wearer the ability for super jumps |
racing bike | 2 | 100 | +5 to initiative | |
Red Hex | 3 | 125 | Level 4 | +4% chance of enemy fumbles +4 to initiative |
skateboard | 1 | 10 | -5 to Initiative | |
silicon scooter | 3 | 200 | Your software triggers more consistently | |
spy hot air balloon | 5 | NA | Level 12 | +5 HP per turn +5 PP per turn Grants wearer the ability to fly Increased chance of noncombat adventures |
spy ice cream truck | 3 | NA | Level 8 | +7 sonic damage +7 foe toughness Increased chance of combat adventures |
spy sports car | 4 | NA | +7% chips Comes complete with spy defensive features | |
spy submarine | 2 | NA | Level 4 | +3 damage absorption +4% item drops Grants wearer the ability to breathe under water |
stanlee steamer | 3 | 200 | +3 fire damage | |
submicroscopic submarine | 0 | NA | Gets small. Gets really, really small. | |
sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water |
teeny-tiny motorcycle | 4 | 200 | Level 5 | -10 to initiative +10% dodging ability Gives wearer a slightly brutish appearance |
that's my car | 4 | 110 | Level 7 | +10% fire resistance +10% ice resistance +10% electric resistance |
The Dingo's Lotus | 4 | 200 | Level 9 | +3% XP per combat |
the Night Mare | 4 | NA | Level 5 | +10% to initiative +10 weapon damage (ranged or melee) |
tri-cycle | 4 | 205 | +10 defense +10 offense | |
unbranded jalopy | 3 | 100 | -5 to Intiative | |
VHF-1 Fighter | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day Refreshingly climate-controlled cabin |
vicious cycle | 4 | 220 | Level 12 | +6 fire damage +10% fire resistance |
Vortex cycle | 4 | NA | -5 seconds to the duration of each turn +20% to initiative | |
waaambulance | 4 | 800 | Level 8 | +4 HP per turn Your Shock Grenade also weakens opponents' Dodge and Defense |
well-worn minivan | 4 | 190 | ||
wings of Icarus | 4 | 120 | Level 12 | Attacker takes +5 electric damage upon successful hit Grants wearer the ability to fly |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |