Gloves Summary Table
From Twilight Heroes Wiki
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
arm guards | 8 | 8 | 120 | +4 defense |
armored gloves | 3 | 2 | 20 | |
badger gauntlets | 5 | 5 | NA | +10 melee damage - for Naturalists only +10 to-hit ability - for Naturalists only |
Bedivere's vambraces | 6 | 5 | 80 | Your Gadgeteer combat abilities grant bonus Ranged Attacks |
bite noise wristwands | 4 | 3 | 35 | +8% sonic damage resistance |
black gloves | 9 | 8 | 128 | +4% chance of critical hits |
bulky gloves | 3 | NA | 30 | |
cast arm cast | 9 | 8 | 50 | |
catcher's mitt | 2 | NA | 10 | +4% chance of weapon fumbles +2 damage absorption |
chain gauntlets | 12 | 11 | 100 | +5 damage absorption |
coldfinger gloves | 6 | 5 | 25 | +4% chips -5 to hit |
datagloves | 7 | 6 | 90 | 5% chance to stun opponents +5 electric damage |
dateless gloves | 19 | 18 | 88 | +5 XP per combat +9 Strength |
dauntless gauntlets | 16 | 15 | 30 | +5% Strength +10 to hit |
digital gloves | 5 | 2 | 150 | Approved for use in the PvP arena -15 seconds to the duration of each PvP duel |
dishwasher's gloves | 6 | 5 | 60 | +10% Electrical Resistance |
Doctor Worm's surgical gloves | 13 | 12 | 200 | No weapon fumbles, ever +3 Weapon damage (ranged or melee) |
fingerless gloves | 7 | 8 | 64 | -4% chance of weapon fumbles +2% chance of critical hits -5% resist fire, ice, electric, and acid damage |
firefly gloves | 6 | 5 | 200 | Attacker takes +4 electric damage upon successful hit. |
five-finger discount gloves | 10 | 9 | 20 | +3 foe toughness +3% chips -10% psychic damage resistance |
forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage |
Gilded Gauntlets of Gripping Greatness | 12 | 10 | 200 | +3% chips +5% Strength |
glass gauntlets | 5 | 3 | 30 | -4 to hit Successful hit weakens opponents (by 3 points) |
gloves du Lac | 6 | 5 | 80 | Your Elemental spells sometimes conjure water |
gnat gloves | 6 | 5 | 200 | Grants wearer the ability for super jumps +2% item drops -2% chance of weapon fumbles |
goldfinger gloves | 7 | 6 | 200 | +8% chips |
golem arm | 9 | 8 | 60 | Doubles chance of stun using Groundquake +5 defense |
hunk'a burnin' gloves | 1 | NA | NA | +3 fire damage +3 psychic damage Take 1 fire damage per round of combat Take 1 psychic damage per round of combat |
illuminum gloves | 15 | 14 | 80 | +3 electric damage +1 to the cost of combat skills |
infernium gloves | 12 | 11 | 200 | +20 to maximum PP |
irrhodium gauntlets | 15 | 14 | 310 | |
Jill's elegant gloves | 10 | NA | NA | +10% spell damage +10 to maximum PP -1 to the cost of combat skills +1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn |
leather gloves | 1 | NA | 5 | |
MechaPinata paws | 23 | 20 | 100 | +10 offense +10 spell damage MechaPinata Fortitude |
multiversal fist | 10 | NA | NA | +3 HP per turn +3 PP per turn +10% Strength Rental equipment is lost at rollover |
Mummers' gloves | 5 | NA | NA | Can generate an invisible box 5 times per day Occasionally perpetrates mimery Increased chance of noncombat adventures +5% Reflexes |
New Amsterdam gloves | 17 | 16 | 80 | +5% Intellect +10% to hit |
Nottingham gloves | 6 | 5 | 80 | Your Psion spells steal HP |
paper cut gloves | 11 | 10 | 25 | Attacker takes 5 damage |
Percival's gauntlets | 6 | 5 | 80 | Your Naturalist combat skills sometimes stun opponents |
polychloroprene gloves | 6 | 5 | 56 | +2 damage absorption |
polydactyl gloves | 14 | 13 | 130 | +5% Reflexes Successful hit weakens opponents |
power gloves | 7 | 6 | 30 | +1 skill point(s) applied to combat skills |
pyrophillic mitts | 1 | 10 | 200 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +6 fire damage +10% fire resistance |
quasidimensional gloves | NA | NA | 1 | Allows an extra 10 free pulls a day |
rare earth grips | 11 | 10 | 175 | +2% chance of spell critical hits |
reinforced gloves | 4 | 3 | 15 | |
Roderick's Gloves | 10 | NA | NA | +4% chance of critical hits +5 Strength Provides +10% Strength if worn in conjunction with Roderick's Boots |
slag sleeves | 16 | 15 | 130 | +20% spell damage on fire spells |
shoveler's gloves | 3 | 2 | 20 | +4 to maximum HP |
smart mitt | 13 | 12 | 60 | +2 skill point(s) applied to combat skills |
spiked gloves | 4 | 3 | 35 | +3 Melee Damage |
sticky gloves | 1 | NA | 60 | +3% Item Drops |
Synesthesia's synergistic gloves | 5 | NA | NA | +5% chips -5 seconds to the duration of each turn Set bonus: Grants synesthetic powers in a synergistic way |
three-fingered gloves | 8 | 7 | 25 | +3 defense +10% acid resistance |
UltraSport boxing gloves | 11 | 10 | 130 | +10 to maximum PP +10% Strength |
Vambraces of the Star Spawn | 40 | 40 | NA | -15 foe toughness Attacker takes 10 damage -6% chance of weapon fumbles |
white gloves | 4 | NA | 50 | Approved for use in the PvP arena +1 PvP starting points +1 PvP offense +1 PvP defense |
work gloves | 7 | 6 | 78 | -4% chance of weapon fumbles |
xentrium gauntlets | 5 | 14 | 328 | -5 seconds to the duration of each turn |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |