Transportation Summary Table
- Your mode of transportation can be chosen in your Garage.
 - Transportation requirement goes by zone.
 
| Zone | Range requirement | 
|---|---|
| Somerset Square | 0 | 
| University Heights | 1 | 
| Seedy Casinos Bayside  | 
2 | 
| Downtown Twilight | 3 | 
| Heavy Industry District Out in the Desert (Jekyll and) Hyde Park  | 
4 | 
| Up in the Mountains | 5 | 
- The Gadgeteer skill Aerodynamic Vehicle and the sidekick Mechanic increase the range of all vehicles (but not "on foot") by one.
 
The following table summarizes all known forms of transportation.
| Item | Range | Autosell Value | Requirement | Notes | 
|---|---|---|---|---|
| on foot | 0 | NA | "I'll just walk, thanks" | |
| a team van | 4 | 380 | Level 8 | +5% Ranged damage | 
| aeropack | 1 | 1 | Grants wearer the ability to fly | |
| armored pegasus | 4 | 1000 | Level 12 | Grants wearer the ability to fly -10 seconds to the duration of each turn  | 
| Asp Evader | 4 | 500 | +10% to Initiative | |
| bandwagon | 2 | 50 | Increases the effectiveness of reputation-affecting choices | |
| bicycle | 2 | 20 | -1 PP per turn | |
| broken wings | 0 | 5 | ||
| command chopper | 4 | 250 | Piloting | Grants wearer the ability to fly +10% spell damage  | 
| custom Evader | 4 | 1000 | Level 8 | +5% Reflexes Your First Aid sometimes stuns opponents  | 
| dreamer's clock | ∞ | NA | Level 15 | Grants wearer the ability to fly Grants wearer the ability to breathe under water.  | 
| Emmett McFlie's hoverboard | 3 | 200 | +8 foe toughness | |
| horse | 1 | 50 | Level 3 | +1 Melee damage | 
| hot rodimus | 5 | 120 | Level 15 | |
| I/O bus | 4 | 50 | Level 7 | +10 damage to electronic robots +10 damage to positronic robots  | 
| infernal team van | 4 | 400 | Level 15 | +1 fire damage +8 foe toughness  | 
| invisible jet | 5 | 100 | Piloting | Grants wearer the ability to fly Also inaudible, untasteable, and unsmellable  | 
| jetpack | 5 | 300 | Piloting | Grants wearer the ability to fly | 
| lead dirigible | 3 | NA | Piloting | Grants wearer the ability to fly +20 seconds to the duration of each turn Rental equipment is lost at rollover  | 
| Lexura Infinides D-8 | 4 | 600 | +2 PP Per Turn | |
| Lexura Infinides D20 | 4 | 1200 | Level 8 | +4 PP Per Turn Your Stun Gas also weakens opponents' Dodge and Defense  | 
| light cycle | 4 | 220 | Level 14 | +4 electrical damage +4% item drops  | 
| light reflected off a weather balloon | 5 | 800 | Piloting | Take 2 psychic damage per round of combat Grants wearer the ability to fly  | 
| lightningcycle | 4 | 400 | Level 8 | +5 to initiative +50% Electric Net damage  | 
| lowest rider | 4 | 1 | -2 Bonus Range | |
| luxury chameleon | 4 | 200 | Level 8 | Increased chance of noncombat adventures | 
| magic truck vehicle | 2 | 30 | +30 Seconds to Each Turn | |
| medevac chopper | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 air rescues per day +3 HP per turn  | 
| mini fusion octotron | 4 | NA | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage +5 defense  | 
| Model T-1000 | 3 | 120 | Level 8 | +25% effectiveness from your sidekick | 
| Moletron's Molecar | 4 | 300 | Level 4 | Attacker takes 10 damage Bolsters your Initiative when the city is under attack Drill beneath your foes for surprise attacks  | 
| monster truck | 2 | 50 | ||
| moped | 3 | 150 | ||
| motorcycle | 4 | 200 | +5 to Initiative | |
| motorpede | 4 | 300 | Level 8 | Attacker takes 5 damage | 
| mysterious machine | 4 | 130 | Level 8 | +1 electric damage +1 sonic damage +1 acid damage  | 
| Ned's chopper | 5 | NA | Piloting | Grants wearer the ability to fly Rental equipment is lost at rollover  | 
| old-style ambulance | 3 | 400 | +3 HP Per Turn | |
| Paradime device | 3 | 86 | +1 HP per turn +2 PP per turn +5 dodging ability  | |
| pegasus | 5 | 246 | Level 12 | Grants wearer the ability to fly | 
| pogo-stick | 4 | 120 | Level 5 | Grants wearer the ability for super jumps | 
| racing bike | 2 | 100 | +5 to initiative | |
| Red Hex | 3 | 125 | Level 4 | +4% chance of enemy fumbles +4 to initiative  | 
| skateboard | 1 | 10 | -5 to Initiative | |
| silicon scooter | 3 | 200 | Improved computer interaction | |
| spy hot air balloon | 5 | NA | Level 12 | +5 HP per turn +5 PP per turn Grants wearer the ability to fly Increased chance of noncombat adventures  | 
| spy ice cream truck | 3 | NA | Level 8 | +7 sonic damage +7 foe toughness Increased chance of combat adventures  | 
| spy sports car | 4 | NA | +7% chips Comes complete with spy defensive features  | |
| spy submarine | 2 | NA | Level 4 | +3 damage absorption +4% item drops Grants wearer the ability to breathe under water  | 
| submicroscopic submarine | 0 | NA | Gets small. Gets really, really small. | |
| sub-ma-car | 2 | 120 | Level 4 | Grants wearer the ability to breathe under water | 
| teeny-tiny motorcycle | 4 | 200 | Level 5 | -10 to initiative +10% dodging ability Gives wearer a slightly brutish appearance  | 
| that's my car | 4 | 110 | Level 7 | +10% fire resistance +10% ice resistance +10% electric resistance  | 
| The Dingo's Lotus | 4 | 200 | Level 9 | +3% XP per combat | 
| the Night Mare | 4 | NA | Level 5 | +10% to initiative +10 weapon damage (ranged or melee)  | 
| tri-cycle | 4 | 205 | +10 defense +10 offense  | |
| unbranded jalopy | 3 | 100 | -5 to Intiative | |
| VHF-1 Fighter | 5 | NA | Piloting | Grants wearer the ability to fly Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin.  | 
| vicious cycle | 4 | 220 | Level 12 | +6 fire damage +10% fire resistance  | 
| Vortex cycle | 4 | NA | -5 seconds to the duration of each turn +20% to initiative  | |
| waaambulance | 4 | 800 | Level 8 | +4 HP per turn Your Shock Grenade also weakens opponents' Dodge and Defense  | 
| well-worn minivan | 4 | 190 | ||
| wings of Icarus | 4 | 120 | Level 12 | Attacker takes +5 electric damage upon successful hit. Grants wearer the ability to fly  | 
| Equipment Summary Tables | 
|---|
| Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |