Gloves Summary Table

From Twilight Heroes Wiki
Revision as of 04:55, 16 February 2014 by Hoyifung04 (talk | contribs) (Gaius gloves)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Item Power Level Required Autosell Value Notes
arm guards 8 8 120 +4 defense
armored gloves 3 2 20
autoslapping gloves 17 15 678 +5 foe toughness
Increased chance of combat adventures
badger gauntlets 5 5 NA +10 melee damage - for Naturalists only
+10 to-hit ability - for Naturalists only
Bedivere's vambraces 6 5 80 Your Gadgeteer combat abilities grant bonus Ranged Attacks
bite noise wristwands 4 3 35 +8% sonic damage resistance
black gloves 9 8 128 +4% chance of critical hits
bulky gloves 3 NA 30
cast arm cast 9 8 50
catcher's mitt 2 NA 10 +4% chance of weapon fumbles
+2 damage absorption
chain gauntlets 12 11 100 +5 damage absorption
coldfinger gloves 6 5 25 +4% chips
-5 to hit
datagloves 7 6 90 5% chance to stun opponents
+5 electric damage
dateless gloves 19 18 88 +5 XP per combat
+9 Strength
dauntless gauntlets 16 15 30 +5% Strength
+10 to hit
digital gloves 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
dishwasher's gloves 6 5 60 +10% Electrical Resistance
Doctor Worm's surgical gloves 13 12 200 No weapon fumbles, ever
+3 Weapon damage (ranged or melee)
Expendable Lad's gloves 10 NA NA +15% effectiveness from your sidekick
5% chance to stun opponents
Applaud your sidekick's attacks for bonus sonic damage
Together with the boots, inspire your sidekick to foolish new heights
fingerless gloves 7 8 64 -4% chance of weapon fumbles
+2% chance of critical hits
-5% resist fire, ice, electric, and acid damage
firefly gloves 6 5 200 Attacker takes +4 electric damage upon successful hit.
five-finger discount gloves 10 9 20 +3 foe toughness
+3% chips
-10% psychic damage resistance
forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
Gaius gloves 10 8 125 +3% Melee damage
Gilded Gauntlets of Gripping Greatness 12 10 200 +3% chips
+5% Strength
glass gauntlets 5 3 30 -4 to hit
Successful hit weakens opponents (by 3 points)
gloves du Lac 6 5 80 Your Elemental spells sometimes conjure water
gnat gloves 6 5 200 Grants wearer the ability for super jumps
+2% item drops
-2% chance of weapon fumbles
golden nail 1 NA NA +10 to maximum HP
+10 to maximum PP
goldfinger gloves 7 6 200 +8% chips
golem arm 9 8 60 Doubles chance of stun using Groundquake
+5 defense
horrifying gloves 26 25 300 Your Shock Grenade also deals Psychic Damage
Wailing of Yuggoth
hunk'a burnin' gloves 1 NA NA +3 fire damage
+3 psychic damage
Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
illuminum gloves 15 14 80 +3 electric damage
+1 to the cost of combat skills
infernium gloves 12 11 200 +20 to maximum PP
irrhodium gauntlets 15 14 310
Jill's elegant gloves 10 NA NA +10% spell damage
+10 to maximum PP
-1 to the cost of combat skills
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
leather gloves 1 NA 5
MechaPinata paws 23 20 100 +10 offense
+10 spell damage
MechaPinata Fortitude
multiversal fist 10 NA NA +3 HP per turn
+3 PP per turn
+10% Strength
Rental equipment is lost at rollover
Mummers' gloves 5 NA NA Can generate an invisible box 5 times per day
Occasionally perpetrates mimery
Increased chance of noncombat adventures
+5% Reflexes
New Amsterdam gloves 17 16 80 +5% Intellect
+10% to hit
Nottingham gloves 6 5 80 Your Psion spells steal HP
paper cut gloves 11 10 25 Attacker takes 5 damage
Percival's gauntlets 6 5 80 Your Naturalist combat skills sometimes stun opponents
polychloroprene gloves 6 5 56 +2 damage absorption
polydactyl gloves 14 13 130 +5% Reflexes
Successful hit weakens opponents
power gloves 7 6 30 +1 skill point(s) applied to combat skills
pyrophillic mitts 1 10 200 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+6 fire damage
+10% fire resistance
quasidimensional gloves NA NA 1 Allows an extra 10 free pulls a day
rare earth grips 11 10 175 +2% chance of spell critical hits
reinforced gloves 4 3 15
Roderick's Gloves 10 NA NA +4% chance of critical hits
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots
slag sleeves 16 15 130 +20% spell damage on fire spells
shoveler's gloves 3 2 20 +4 to maximum HP
smart mitt 13 12 60 +2 skill point(s) applied to combat skills
spiked gloves 4 3 35 +3 Melee Damage
sticky gloves 1 NA 60 +3% Item Drops
Synesthesia's synergistic gloves 5 NA NA +5% chips
-5 seconds to the duration of each turn
Set bonus: Grants synesthetic powers in a synergistic way
three-fingered gloves 8 7 25 +3 defense
+10% acid resistance
UltraSport boxing gloves 11 10 130 +10 to maximum PP
+10% Strength
Vambraces of the Star Spawn 40 40 NA -15 foe toughness
Attacker takes 10 damage
-6% chance of weapon fumbles
white gloves 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
work gloves 7 6 78 -4% chance of weapon fumbles
xentrium gauntlets 5 14 328 -5 seconds to the duration of each turn



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

Back to Gloves
Back to Equipment