Metalmorph: Difference between revisions
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{{skill | {{skill | ||
|skillid= | |skillid=11 | ||
|name=Metalmorph | |name=Metalmorph | ||
|class=Elemental | |class=Elemental | ||
|level=11 | |level=11 | ||
|desc=With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.|type=Noncombat Skill | |desc=With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals. | ||
|type=Noncombat Skill | |||
|effect=Can upgrade certain metals | |effect=Can upgrade certain metals | ||
|ppcost=20}} | |ppcost=20}} | ||
==Notes== | |||
{{Contest|Fly Die0|716|May 2009 bounty}} | |||
* The items that can be metalmorphed depend on S, where S is the number of {{skillPoint}}s invested. | |||
{| | |||
! S required !! Source !! Target | |||
|- | |||
| 0 || [[Titanium]] || [[Cryonite]] | |||
|- | |||
| 1 || [[Plasteel]] || [[Cavorite]] | |||
|- | |||
| 2 || [[badly bent knife|Badly Bent Knife]] || [[goodly bent knife|Goodly Bent Knife]] | |||
|- | |||
| 2 || [[dark arts|Dark Arts]] || [[lark dances|Lark Dances]] | |||
|- | |||
| 2 || [[Gears]] || [[throwing gears|Throwing Gears]] | |||
|- | |||
| 2 || [[Hammer]] || [[metal carbide hammer|Metal Carbide Hammer]] | |||
|- | |||
| 2 || [[hedge slammer|Hedge Slammer]] || [[hack jammer|Hack Jammer]] | |||
|- | |||
| 2 || [[metal-rimmed frisbee|Metal-Rimmed Frisbee]] || [[razor-rimmed frisbee|Razor-Rimmed Frisbee]] | |||
|- | |||
| 3 || [[Cybertronium]] || [[Illuminum]] | |||
|- | |||
| 4 || [[depleted dust|Depleted Dust]] || [[enriched earth|Enriched Earth]] | |||
|- | |||
| 5 || [[big honkin' hammer|Big Honkin' Hammer]] || [[universal hammer|Universal Hammer]] | |||
|- | |||
| 5 || [[big left hook|Big Left Hook]] || [[stage hook|Stage Hook]] | |||
|- | |||
| 5 || [[bionic bolas|Bionic Bolas]] || [[bionic whip|Bionic Whip]] | |||
|- | |||
| 5 || [[chain links|Chain Links]] || [[Markov chain|Markov Chain]] | |||
|- | |||
| 5 || [[combat paperclip|Combat Paperclip]] || [[Bent paperclip|Bent Paperclip]] | |||
|- | |||
| 5 || [[dented hubcap|Dented Hubcap]] || [[Focusing mirror|Focusing Mirror]] | |||
|- | |||
| 5 || [[golden apple|Golden Apple]] || [[platinum pear|Platinum Pear]] | |||
|- | |||
| 5 || [[hinged cyborg staff|Hinged Cyborg Staff]] || [[unhinged cyborg staff|Unhinged Cyborg Staff]] | |||
|- | |||
| 5 || [[military sidearm|Military Sidearm]] || [[Lucky punk special|Lucky Punk Special]] | |||
|- | |||
| 5 || [[pronged javelin|Pronged Javelin]] || [[Quadrident]] | |||
|- | |||
| 5 || [[U.R.L.]] || [[U.F.O.]] | |||
|- | |||
| 5 || [[unleaded pipe|Unleaded Pipe]] || [[unleaded blowgun|Unleaded Blowgun]] | |||
|- | |||
| 6 || [[Tritanium]] || [[Pentium]] | |||
|- | |||
| 7 || [[anodized bascinet|Anodized Bascinet]] || [[bass bascinet|Bass Bascinet]] | |||
|- | |||
| 7 || [[anodized chauses|Anodized Chauses]] || [[chimney chauses|Chimney Chauses]] | |||
|- | |||
| 7 || [[cast arm cast|Cast Arm Cast]] || [[golem arm|Golem Arm]] | |||
|- | |||
| 7 || [[Dimestaff]] || [[Fiveanddimestaff]] | |||
|- | |||
| 7 || [[foundry shield|Foundry Shield]] || [[foundational shield|Foundational Shield]] | |||
|- | |||
| 7 || [[foundry suit|Foundry Suit]] || [[quandary suit|Quandary Suit]] | |||
|- | |||
| 7 || [[moulded bouts|Moulded Bouts]] || [[grounding boots|Grounding Boots]] | |||
|- | |||
| 7 || [[throwing axe set|Throwing Axe Set]] || [[throne axes|Throne Axes]] | |||
|- | |||
| 7 || [[weakened byrnie|Weakened Byrnie]] || [[resuscitated byrnie|Resuscitated Byrnie]] | |||
|- | |||
| 8 || [[Polysteel]] || [[Paladinum]] | |||
|- | |||
| 9 || [[infernium slab|Infernium Slab]] || [[Moltinum]] | |||
|- | |||
| 10 || [[Byzantium]] || [[Malkamite]] | |||
|} | |||
* In practice used from the [[Workbench]] interface at your [[Hideout]]. | |||
* When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S: | |||
{| | |||
! S required !! Source !! Target | |||
|- | |||
| 0 || [[titanium plating|Titanium]] || [[Cryonite]] | |||
|- | |||
| 0 || [[plasteel plating|Plasteel]] || [[Cavorite]] | |||
|- | |||
| 3 || [[Cybertronium]] || [[Illuminum]] | |||
|- | |||
| 6 || [[Tritanium]] || [[Pentium]] | |||
|- | |||
| 8 || [[Polysteel]] || [[Paladinum]] | |||
|- | |||
| 10 || [[Byzantium]] || [[Malkamite]] | |||
|} | |||
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20. | |||
* | |||
Latest revision as of 21:06, 22 November 2015
Go to Elemental Skills (level 11 skill, trained at the Training Room)
Metalmorph
With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.
Can upgrade certain metals
Cost: 20 PP
Notes
- Based on an entry posted by Fly Die0 during the May 2009 bounty.
- The items that can be metalmorphed depend on S, where S is the number of skill points invested.
- In practice used from the Workbench interface at your Hideout.
- When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
S required | Source | Target |
---|---|---|
0 | Titanium | Cryonite |
0 | Plasteel | Cavorite |
3 | Cybertronium | Illuminum |
6 | Tritanium | Pentium |
8 | Polysteel | Paladinum |
10 | Byzantium | Malkamite |
- Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.