Metalmorph: Difference between revisions

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unhinged cyborg staff
 
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|ppcost=20}}
|ppcost=20}}
==Notes==
==Notes==
{{Contest|Fly Die0|716|May 2009 bounty}}
* The items that can be metalmorphed depend on S, where S is the number of {{skillPoint}}s invested.
{|
! S required !! Source !! Target
|-
| 0 || [[Titanium]] || [[Cryonite]]
|-
| 1 || [[Plasteel]] || [[Cavorite]]
|-
| 2 || [[badly bent knife|Badly Bent Knife]] || [[goodly bent knife|Goodly Bent Knife]]
|-
| 2 || [[dark arts|Dark Arts]] || [[lark dances|Lark Dances]]
|-
| 2 || [[Gears]] || [[throwing gears|Throwing Gears]]
|-
| 2 || [[Hammer]] || [[metal carbide hammer|Metal Carbide Hammer]]
|-
| 2 || [[hedge slammer|Hedge Slammer]] || [[hack jammer|Hack Jammer]]
|-
| 2 || [[metal-rimmed frisbee|Metal-Rimmed Frisbee]] || [[razor-rimmed frisbee|Razor-Rimmed Frisbee]]
|-
| 3 || [[Cybertronium]] || [[Illuminum]]
|-
| 4 || [[depleted dust|Depleted Dust]] || [[enriched earth|Enriched Earth]]
|-
| 5 || [[big honkin' hammer|Big Honkin' Hammer]] || [[universal hammer|Universal Hammer]]
|-
| 5 || [[big left hook|Big Left Hook]] || [[stage hook|Stage Hook]]
|-
| 5 || [[bionic bolas|Bionic Bolas]] || [[bionic whip|Bionic Whip]]
|-
| 5 || [[chain links|Chain Links]] || [[Markov chain|Markov Chain]]
|-
| 5 || [[combat paperclip|Combat Paperclip]] || [[Bent paperclip|Bent Paperclip]]
|-
| 5 || [[dented hubcap|Dented Hubcap]] || [[Focusing mirror|Focusing Mirror]]
|-
| 5 || [[golden apple|Golden Apple]] || [[platinum pear|Platinum Pear]]
|-
| 5 || [[hinged cyborg staff|Hinged Cyborg Staff]] || [[unhinged cyborg staff|Unhinged Cyborg Staff]]
|-
| 5 || [[military sidearm|Military Sidearm]] || [[Lucky punk special|Lucky Punk Special]]
|-
| 5 || [[pronged javelin|Pronged Javelin]] || [[Quadrident]]
|-
| 5 || [[U.R.L.]] || [[U.F.O.]]
|-
| 5 || [[unleaded pipe|Unleaded Pipe]] || [[unleaded blowgun|Unleaded Blowgun]]
|-
| 6 || [[Tritanium]] || [[Pentium]]
|-
| 7 || [[anodized bascinet|Anodized Bascinet]] || [[bass bascinet|Bass Bascinet]]
|-
| 7 || [[anodized chauses|Anodized Chauses]] || [[chimney chauses|Chimney Chauses]]
|-
| 7 || [[cast arm cast|Cast Arm Cast]] || [[golem arm|Golem Arm]]
|-
| 7 || [[Dimestaff]] || [[Fiveanddimestaff]]
|-
| 7 || [[foundry shield|Foundry Shield]] || [[foundational shield|Foundational Shield]]
|-
| 7 || [[foundry suit|Foundry Suit]] || [[quandary suit|Quandary Suit]]
|-
| 7 || [[moulded bouts|Moulded Bouts]] || [[grounding boots|Grounding Boots]]
|-
| 7 || [[throwing axe set|Throwing Axe Set]] || [[throne axes|Throne Axes]]
|-
| 7 || [[weakened byrnie|Weakened Byrnie]] || [[resuscitated byrnie|Resuscitated Byrnie]]
|-
| 8 || [[Polysteel]] || [[Paladinum]]
|-
| 9 || [[infernium slab|Infernium Slab]] || [[Moltinum]]
|-
| 10 || [[Byzantium]] || [[Malkamite]]
|}
* In practice used from the [[Workbench]] interface at your [[Hideout]].
* In practice used from the [[Workbench]] interface at your [[Hideout]].
* Enables changing [[titanium plating]] into [[cryonite]] and [[plasteel plating]] into [[cavorite]].
* When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty].
{|
! S required !! Source !! Target
|-
| 0 || [[titanium plating|Titanium]] || [[Cryonite]]
|-
| 0 || [[plasteel plating|Plasteel]] || [[Cavorite]]
|-
| 3 || [[Cybertronium]] || [[Illuminum]]
|-
| 6 || [[Tritanium]] || [[Pentium]]
|-
| 8 || [[Polysteel]] || [[Paladinum]]
|-
| 10 || [[Byzantium]] || [[Malkamite]]
|}
 
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.

Latest revision as of 21:06, 22 November 2015

Go to Elemental Skills (level 11 skill, trained at the Training Room)

Metalmorph

With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.

Can upgrade certain metals

Noncombat Skill
Cost: 20 PP

Notes

  • The items that can be metalmorphed depend on S, where S is the number of skill points invested.
S required Source Target
0 Titanium Cryonite
1 Plasteel Cavorite
2 Badly Bent Knife Goodly Bent Knife
2 Dark Arts Lark Dances
2 Gears Throwing Gears
2 Hammer Metal Carbide Hammer
2 Hedge Slammer Hack Jammer
2 Metal-Rimmed Frisbee Razor-Rimmed Frisbee
3 Cybertronium Illuminum
4 Depleted Dust Enriched Earth
5 Big Honkin' Hammer Universal Hammer
5 Big Left Hook Stage Hook
5 Bionic Bolas Bionic Whip
5 Chain Links Markov Chain
5 Combat Paperclip Bent Paperclip
5 Dented Hubcap Focusing Mirror
5 Golden Apple Platinum Pear
5 Hinged Cyborg Staff Unhinged Cyborg Staff
5 Military Sidearm Lucky Punk Special
5 Pronged Javelin Quadrident
5 U.R.L. U.F.O.
5 Unleaded Pipe Unleaded Blowgun
6 Tritanium Pentium
7 Anodized Bascinet Bass Bascinet
7 Anodized Chauses Chimney Chauses
7 Cast Arm Cast Golem Arm
7 Dimestaff Fiveanddimestaff
7 Foundry Shield Foundational Shield
7 Foundry Suit Quandary Suit
7 Moulded Bouts Grounding Boots
7 Throwing Axe Set Throne Axes
7 Weakened Byrnie Resuscitated Byrnie
8 Polysteel Paladinum
9 Infernium Slab Moltinum
10 Byzantium Malkamite
  • In practice used from the Workbench interface at your Hideout.
  • When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
S required Source Target
0 Titanium Cryonite
0 Plasteel Cavorite
3 Cybertronium Illuminum
6 Tritanium Pentium
8 Polysteel Paladinum
10 Byzantium Malkamite
  • Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.