Difference between revisions of "Metalmorph"

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|ppcost=20}}
 
|ppcost=20}}
 
==Notes==
 
==Notes==
 +
{{Contest|Fly Die0|716|May 2009 bounty}}
 
* The items that can be metalmorphed depend on S, where S is the number of {{skillPoint}}s invested.
 
* The items that can be metalmorphed depend on S, where S is the number of {{skillPoint}}s invested.
 
{|
 
{|
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|-
 
|-
 
| 2 || [[dark arts|Dark Arts]] || [[lark dances|Lark Dances]]
 
| 2 || [[dark arts|Dark Arts]] || [[lark dances|Lark Dances]]
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|-
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| 2 || [[Gears]] || [[throwing gears|Throwing Gears]]
 
|-
 
|-
 
| 2 || [[Hammer]] || [[metal carbide hammer|Metal Carbide Hammer]]
 
| 2 || [[Hammer]] || [[metal carbide hammer|Metal Carbide Hammer]]
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|-
 
|-
 
| 5 || [[big left hook|Big Left Hook]] || [[stage hook|Stage Hook]]
 
| 5 || [[big left hook|Big Left Hook]] || [[stage hook|Stage Hook]]
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|-
 +
| 5 || [[bionic bolas|Bionic Bolas]] || [[bionic whip|Bionic Whip]]
 
|-
 
|-
 
| 5 || [[chain links|Chain Links]] || [[Markov chain|Markov Chain]]
 
| 5 || [[chain links|Chain Links]] || [[Markov chain|Markov Chain]]
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|-
 
|-
 
| 5 || [[golden apple|Golden Apple]] || [[platinum pear|Platinum Pear]]
 
| 5 || [[golden apple|Golden Apple]] || [[platinum pear|Platinum Pear]]
 +
|-
 +
| 5 || [[hinged cyborg staff|Hinged Cyborg Staff]] || [[unhinged cyborg staff|Unhinged Cyborg Staff]]
 
|-
 
|-
 
| 5 || [[military sidearm|Military Sidearm]] || [[Lucky punk special|Lucky Punk Special]]
 
| 5 || [[military sidearm|Military Sidearm]] || [[Lucky punk special|Lucky Punk Special]]
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| 10 || [[Byzantium]] || [[Malkamite]]
 
| 10 || [[Byzantium]] || [[Malkamite]]
 
|}
 
|}
 +
 
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
 
* Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.
* The name of the skill is based on a suggestion made by [[User:Fly Die0|Fly Die0]] as part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=716 May 2009's bounty].
 

Latest revision as of 13:06, 22 November 2015

Go to Elemental Skills (level 11 skill, trained at the Training Room)

Metalmorph

With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.

Can upgrade certain metals

Noncombat Skill
Cost: 20 PP

Notes

  • The items that can be metalmorphed depend on S, where S is the number of Skill-point.gif skill points invested.
S required Source Target
0 Titanium Cryonite
1 Plasteel Cavorite
2 Badly Bent Knife Goodly Bent Knife
2 Dark Arts Lark Dances
2 Gears Throwing Gears
2 Hammer Metal Carbide Hammer
2 Hedge Slammer Hack Jammer
2 Metal-Rimmed Frisbee Razor-Rimmed Frisbee
3 Cybertronium Illuminum
4 Depleted Dust Enriched Earth
5 Big Honkin' Hammer Universal Hammer
5 Big Left Hook Stage Hook
5 Bionic Bolas Bionic Whip
5 Chain Links Markov Chain
5 Combat Paperclip Bent Paperclip
5 Dented Hubcap Focusing Mirror
5 Golden Apple Platinum Pear
5 Hinged Cyborg Staff Unhinged Cyborg Staff
5 Military Sidearm Lucky Punk Special
5 Pronged Javelin Quadrident
5 U.R.L. U.F.O.
5 Unleaded Pipe Unleaded Blowgun
6 Tritanium Pentium
7 Anodized Bascinet Bass Bascinet
7 Anodized Chauses Chimney Chauses
7 Cast Arm Cast Golem Arm
7 Dimestaff Fiveanddimestaff
7 Foundry Shield Foundational Shield
7 Foundry Suit Quandary Suit
7 Moulded Bouts Grounding Boots
7 Throwing Axe Set Throne Axes
7 Weakened Byrnie Resuscitated Byrnie
8 Polysteel Paladinum
9 Infernium Slab Moltinum
10 Byzantium Malkamite
  • In practice used from the Workbench interface at your Hideout.
  • When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
S required Source Target
0 Titanium Cryonite
0 Plasteel Cavorite
3 Cybertronium Illuminum
6 Tritanium Pentium
8 Polysteel Paladinum
10 Byzantium Malkamite
  • Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.