Difference between revisions of "Ranged Weapons Summary Table"

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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
|+style="font-size:150%"|Ranged weapons
 
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
 
! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
| [[Bag of throwing starfish]] || 70 || 6 || 80 || +3 Melee Damage
+
| [[Aaron Burr's flintlock]] || 18 || 2 || 200 || +3 fire damage<br>+3 sonic damage<br>+2% chance of weapon fumbles
 
|-
 
|-
| [[Baseball]] || 10 || 1 || 5 ||
+
| [[anarchery set]] || 85 || 7 || 110 || +4 Ranged damage
 
|-
 
|-
| [[Beanbag cannon]] || 26 || 3 || 20 ||
+
| [[anti-interrogative axe]] || 111 || 10 || 75 ||
 
|-
 
|-
| [[Boomerang]] || 15 || 1 || 7 || +2 Melee Damage
+
| [[axes of rotation]] || 110 || 10 || 175 || +2% of weapon damage returned as PP
 
|-
 
|-
| [[Bow of hazard]] || 45 || 3 || 52 || +4 Fire Damage
+
| [[axion]] || 111 || 10 || 222 || +16 ice damage<br>+5% chance of weapon fumbles
 
|-
 
|-
| [[Dark arts]] || 25 || 1 || 16 || +2 Ice Damage
+
| [[B.L.ighT. gun]] || 135 || 14 || 245 || +10 to hit<br>+6% chance of critical hits
 
|-
 
|-
| [[Eponymous nail gun]] || 30 || 2 || 30 ||  
+
| [[B.L.T.]] || 125 || 12 || 240 || +8% chance of critical hits
 
|-
 
|-
| [[Laser cannon]] || 75 || 6 || 90 || +4 Fire Damage
+
| [[bag of marbles]] || 70 || 6 || 150 || Approved for use in the PvP arena<br>+4 PvP tentative attack<br>-2 PvP fierce attack
 
|-
 
|-
| [[Laser pistol]] || 58 || 4 || 62 || +2 Fire Damage
+
| [[bag of rubble]] || 100 || 12 || NA || +10 psychic damage<br>+3 foe toughness<br>+1 extra ranged attack(s) per turn
 
|-
 
|-
| [[Metal-rimmed frisbee]] || 20 || 1 || 10 ||  
+
| [[bag of throwing starfish]] || 70 || 6 || 80 || +3 Ranged Damage
 
|-
 
|-
| [[Moonbow]] || 21 || 1 || 16 || +5 to Initiative
+
| [[ball bearing cannon]] || 48 || 3 || 30 || +5 Ranged damage
 
|-
 
|-
| [[Pingerang]] || 35 || 2 || 30 ||  
+
| [[basalt rifle]] || 68 || 6 || 40 ||
 
|-
 
|-
| [[Prabble crossbow]] || 94 || 8 || 130 ||  
+
| [[baseball]] || 10 || NA || 5 ||
 
|-
 
|-
| [[Pronged javelin]] || 60 || 5 || 65 ||  
+
| [[beanbag cannon]] || 33 || 3 || 20 || 1% chance to stun opponents
 
|-
 
|-
| [[Sling]] || 15 || 1 || 8 ||  
+
| [[bionic cannon]] || 107 || 10 || 200 || +8 fire damage<br>+8 electric damage<br>Take 2 fire damage per round of combat<br>Take 2 electric damage per round of combat<br>No weapon fumbles, ever.
 
|-
 
|-
| [[Straw and thumbtacks]] || 10 || 1 || 10 ||  
+
| [[Blockee orb]] || 11 || 3 || 50 || +5 psychic damage<br>+5% spell damage on psychic spells
 
|-
 
|-
| [[Taser]] || 40 || 3 || 35 || +3 Electric Damage
+
| [[Blockee sling]] || 44 || 3 || 50 || Successful hit weakens opponents (by 3 points)
 +
|-
 +
| [[blue smoke darts]] || 25 || NA || 300 || Your software triggers more consistently<br>+10% spell damage on electric spells
 +
|-
 +
| [[blunderbuss]] || 190 || 18 || 205 || +10 XP per combat<br>3% chance to stun opponents
 +
|-
 +
| [[boomerang]] || 15 || NA || 7 || +2 Melee Damage
 +
|-
 +
| [[Boomstick]] || 100 || 3 || NA || +5 fire damage<br>+10 sonic damage
 +
|-
 +
| [[bouncy battery ball]] || 10 || NA || NA || +1 extra ranged attack(s) per turn<br>Deals electric damage as it bounces<br>10% of weapon electric damage returned as PP
 +
|-
 +
| [[bow of hazard]] || 45 || 3 || 52 || +4 Fire Damage
 +
|-
 +
| [[Cathay ray]] || 170 || 16 || 265 || +5 fire damage<br>+10 dodging ability
 +
|-
 +
| [[Centry minigun]] || 5 || NA || NA || Bolsters your Offense when the city is under attack
 +
|-
 +
| [[chill slingshot]] || 111 || 10 || 500 || +1 extra ranged attack(s) per turn<br>Gets progressively cooler with more hits - for Gadgeteers only
 +
|-
 +
| [[cryonite darts]] || 62 || 5 || 40 || +3 ice damage<br>+3 Ranged damage
 +
|-
 +
| [[dark arts]] || 25 || NA || 16 || +2 Ice Damage
 +
|-
 +
| [[datagun]] || 70 || 6 || 90 || +5% to hit<br>+5% weapon damage
 +
|-
 +
| [[dented hubcap]] || 56 || 5 || 60 || +3 sonic damage
 +
|-
 +
| [[desert eagle]] || 155 || 14 || 80 || +6% chance of critical hits<br>+2 extra attack(s) per turn
 +
|-
 +
| [[eponymous nail gun]] || 30 || 2 || 30 ||
 +
|-
 +
| [[file gun]] || 3 || NA || 230 || +10 damage to electronic robots
 +
|-
 +
| [[Furnace of Yeb]] || 720 || 70 || NA || +50% weapon damage<br>+50 fire damage<br>+5 extra attack(s) per turn
 +
|-
 +
| [[Gaul blatter]] || 160 || 16 || 245 || +10 to hit<br>+5% to initiative
 +
|-
 +
| [[gauze rifle]] || 80 || 9 || 160 || +3 HP per turn<br>+5% to hit
 +
|-
 +
| [[geologist's rifle]] || 1 || 8 || 200 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+10% Reflexes
 +
|-
 +
| [[GigaGuy cannon]] || 10 || NA || NA || +100 offense (+10/level, max: +100)<br>+1 extra attack(s) per turn<br>Provides several special attacks in combat<br>Occasionally causes foes to drop restoratives
 +
|-
 +
| [[Guatemalan pepper cannon]] || 80 || 7 || 100 || Successful hit weakens opponents (by 5 points)
 +
|-
 +
| [[high pressure bottle]] || 15 || NA || 8 || +4 damage to animals
 +
|-
 +
| [[high-tech slingshot]] || 5 || NA || 1 ||
 +
|-
 +
| [[holy hand grenade launcher]] || 165 || 15 || 65 || +10% Strength<br>+10 fire damage<br>+50% damage against rabbits
 +
|-
 +
| [[ice cool gun]] || 167 || 15 || 500 || +2 extra ranged attack(s) per turn<br>+5% of weapon damage returned as PP<br>Cool as Ice
 +
|-
 +
| [[ion beamer]] || 90 || 8 || 500 || +10 fire damage<br>+10 to hit
 +
|-
 +
| [[Jimmy Six's laser]] || 146 || 13 || 200 || +12 fire damage<br>+4% chance of critical hits
 +
|-
 +
| [[juggling clubs]] || 20 || NA || 1 || +15 Melee damage
 +
|-
 +
| [[jury-rigged splatter]] || 1 || 10 || 150 || +20 acid damage
 +
|-
 +
| [[King's boomerang]] || 40 || NA || NA || +1 extra attack per turn<br>+3% of weapon damage returned as HP when any of the two items from the set are worn<br>+X offense (+5/level, max: +60) when the full set is worn
 +
|-
 +
| [[Kookoo's pie pitcher]] || 100 || 9 || 180 || +4 fire damage<br>+4 ice damage
 +
|-
 +
| [[recoil foil rifle]] || 72 || 5 || 150 || +10% to hit<br>+10% dodging ability
 +
|-
 +
| [[lark dances]] || 25 || NA || 17 || +5 spell damage
 +
|-
 +
| [[laser cannon]] || 75 || 6 || 90 || +4 Fire Damage
 +
|-
 +
| [[laser pistol]] || 58 || 4 || 62 || +2 Fire Damage
 +
|-
 +
| [[longbow of the law]] || 72 || 6 || 78 || +5% chips
 +
|-
 +
| [[long string bow]] || 95 || 10 || 175 || +15 damage to positronic robots<br>Your software triggers less consistently
 +
|-
 +
| [[lucky punk special]] || 90 || 8 || 125 || +4% chance of critical hits
 +
|-
 +
| [[metal-rimmed frisbee]] || 20 || NA || 10 || +1 Ranged damage
 +
|-
 +
| [[military sidearm]] || 78 || 7 || 95 || +4 sonic damage
 +
|-
 +
| [[moonbow]] || 21 || NA || 16 || +5 to Initiative
 +
|-
 +
| [[multiversal derringer]] || 100 || NA || NA || +10 psychic damage<br>+1 extra ranged attack(s) per turn<br>+5% item drops<br>Rental equipment is lost at rollover
 +
|-
 +
| [[municipal darts]] || 10 || NA || NA || Bolsters your Offense when the city is under attack
 +
|-
 +
| [[N'Gah-Kthun's Lancer]] || 500 || 55 || NA || +4 extra attack(s) per turn<br>+20% to hit<br>+20 fire damage<br>+20% chance of critical hits
 +
|-
 +
| [[n-barreled shotgun (double)]] || 10 || NA || NA || +1 extra attack(s) per turn<br>+5 fire damage
 +
|-
 +
| [[n-barreled shotgun (quintuple)]] || 50 || 5 || NA || +3 extra attack(s) per turn<br>+10 sonic damage
 +
|-
 +
| [[n-barreled shotgun (septuple)]] || 100 || 10 || NA || +4 extra attack(s) per turn<br>+10% chance of critical hits
 +
|-
 +
| [[n-barreled shotgun (triple)]] || 30 || 3 || NA || +2 extra attack(s) per turn<br>+6 XP per combat
 +
|-
 +
| [[n-barreled shotgun (undecuple)]] || 150 || 15 || NA || +5 extra attack(s) per turn<br>+3% of weapon damage returned as HP
 +
|-
 +
| [[NAP pistol]] || 50 || 4 || 20 ||
 +
|-
 +
| [[needler]] || 100 || 9 || 150 || +10% to hit
 +
|-
 +
| [[office trebuchet]] || 100 || 10 || 175 || Successful hit weakens opponents (by 10 points)<br>2% chance to stun opponents
 +
|-
 +
| [[Pachelbel's cannon]] || 85 || 7 || 120 || +5 sonic damage
 +
|-
 +
| [[pentameter]] || 105 || 9 || 254 || +5 foe toughness<br>+5 sonic damage
 +
|-
 +
| [[pingerang]] || 35 || 2 || 30 ||
 +
|-
 +
| [[pocket laser]] || 33 || 2 || 25 || +1 fire damage
 +
|-
 +
| [[pod blaster]] || 104 || 9 || 168 || +5% of weapon damage returned as PP
 +
|-
 +
| [[polyphonic spree-gun]] || 130 || 13 || 155 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage<br>-10 Ranged damage
 +
|-
 +
| [[prabble crossbow]] || 94 || 8 || 130 || +10 offense
 +
|-
 +
| [[pronged javelin]] || 60 || 5 || 65 || +5 to hit
 +
|-
 +
| [[pulse rifle]] || 46 || 5 || 66 || +7 damage to electronic robots
 +
|-
 +
| [[quadrident]] || 72 || 6 || 80 || +10 to hit
 +
|-
 +
| [[quantum detangler]] || 58 || 7 || 96 || +5% to hit<br>+8 damage to positronic robots
 +
|-
 +
| [[quint-barreled rifle]] || 100 || 9 || NA || +4 foe toughness<br>2 extra attack(s) per turn
 +
|-
 +
| [[rail gun]] || 140 || 12 || 260 || +10 fire damage<br>+10 sonic damage
 +
|-
 +
| [[repeating rifle]] || 50 || 5 || NA || +5% Reflexes<br>+2 extra attack(s) per turn<br>Successful hit weakens opponents (by 4 points)
 +
|-
 +
| [[rock-salt gun]] || 180 || 17 || 185 || Successful hit weakens opponents (by 10 points)<br>+5 XP per combat
 +
|-
 +
| [[rubber yo-yo]] || 4 || 2 || 100 || Approved for use in the PvP arena<br>+2 PvP tentative attack
 +
|-
 +
| [[scavenged death ray]] || 200 || 10 || 150 || -5 extra ranged attack(s) per turn<br>+20 electric damage<br>+3% chance of weapon fumbles
 +
|-
 +
| [[scoped revolver]] || 140 || 13 || 500 || +5% chance of critical hits<br>+20% offense<br>Gives wearer a slightly brutish appearance
 +
|-
 +
| [[scorpion]] || 200 || 12 || 225 || -3 extra ranged attack(s) per turn<br>+5% chance of critical hits<br>Gives wearer a slightly brutish appearance
 +
|-
 +
| [[Shadow]] || 99 || 5 || NA || Increased chance of noncombat adventures<br>+2 extra ranged attack(s) per turn<br>+15% Reflexes<br>Rental equipment is lost at rollover
 +
|-
 +
| [[sharpshooter's rifle]] || 108 || 10 || 183 || +8 to hit
 +
|-
 +
| [[shooting stars]] || 115 || 10 || 180 || +10 Fire Damage
 +
|-
 +
| [[shortbow of the stick]] || 42 || 3 || 52 || +3% item drops
 +
|-
 +
| [[short string bow]] || 42 || 5 || 65 || +10 damage to electronic robots<br>Your software triggers less consistently
 +
|-
 +
| [[shotgun of volatile enmity]] || 60 || 5 || 1 || +117 against the enemy of the moment
 +
|-
 +
| [[shrapnel gun]] || 120 || 11 || 155 || +3% of weapon damage returned as PP<br>+10 dodging ability
 +
|-
 +
| [[sling]] || 15 || NA || 8 || +2% Reflexes
 +
|-
 +
| [[stranging device]] || 60 || 7 || 110 || +10 sonic damage<br>+8% chance of weapon fumbles<br>Causes disastrous fumbles
 +
|-
 +
| [[strategist's fan]] || 78 || 8 || 127 || +3% of weapon damage returned as PP
 +
|-
 +
| [[straw and thumbtacks]] || 15 || NA || 10 || +1 Ranged damage
 +
|-
 +
| [[super-advanced weapon]] || 130 || 12 || 210 || +5 to hit<br>+5 Ranged damage<br>+5 electric damage<br>+5% chance of critical hits<br>+5% chance of weapon fumbles
 +
|-
 +
| [[swingline stapler]] || 5 || 10 || 148 || +4 extra ranged attack(s) per turn
 +
|-
 +
| [[syphon gun prototype]] || 30 || NA || NA || +1 extra ranged attack(s) per turn<br>+2% of weapon damage returned as HP<br>+2% of weapon damage returned as PP<br>Syphons elemental essence from opponents
 +
|-
 +
| [[taser]] || 40 || 3 || 35 || +3 Electric Damage
 +
|-
 +
| [[TaserMax]] || 70 || 6 || 82 || +4 electric damage
 +
|-
 +
| [[the 3-erang]] || 82 || 7 || 35 || +30% offense<br>+10 offense
 +
|-
 +
| [[the golem's Glock]] || 98 || 8 || 200 || +10 Ranged damage<br>+8 to hit<br>+1 extra attack(s) per turn
 +
|-
 +
| [[The Shark's darts]] || 74 || 6 || 200 || +1 extra attack(s) per turn<br>+4% chips<br>-4% chance of weapon fumbles
 +
|-
 +
| [[third rail gun]] || 155 || 14 || 265 || Take 1 electric damage per round of combat<br>+30 electric damage<br>+10 fire damage<br>-10 Ranged damage
 
|-
 
|-
 
| [[Thor's bolts]] || 80 || 7 || 105 || +8 Electric Damage
 
| [[Thor's bolts]] || 80 || 7 || 105 || +8 Electric Damage
 +
|-
 +
| [[throne axes]] || 85 || 7 || 70 || +5 ice damage<br>+5% ice resistance
 +
|-
 +
| [[throwing axe set]] || 87 || 7 || 65 ||
 +
|-
 +
| [[throwing gears]] || 15 || NA || 44 || +5 damage to electronic robots
 +
|-
 +
| [[throwing pen]] || 100 || 10 || 150 || +5 Ranged damage<br>+1 extra ranged attack(s) per turn<br>+10 to initiative
 +
|-
 +
| [[throwing star]] || 72 || 7 || 115 || +4 Ranged damage
 +
|-
 +
| [[translucent rifle]] || 50 || 4 || 75 || +5 Ranged damage<br>+5% to initiative
 +
|-
 +
| [[Trident of Nodens]] || 380 || 40 || NA || +3 extra attack(s) per turn<br>+5% of weapon damage returned as HP<br>+5% of weapon damage returned as PP<br>Fires varying elemental beams
 +
|-
 +
| [[tubular slingshot]] || 60 || 5 || 100 || +1 extra ranged attack(s) per turn
 +
|-
 +
| [[twisting blade]] || 21 || NA || 128 || +1 extra ranged attack(s) per turn<br>+10% chance of weapon fumbles<br>+4 foe toughness
 +
|-
 +
| [[U.F.O.]] || 60 || 5 || 60 || +3% chance of critical hits
 
|-
 
|-
 
| [[U.R.L.]] || 52 || 4 || 55 || +4 Fire Damage
 
| [[U.R.L.]] || 52 || 4 || 55 || +4 Fire Damage
 
|-
 
|-
| [[Zapper]] || 55 || 4 || 57 || +5 Electric Damage
+
| [[Umbra's Shadow Blaster]] || 80 || 9 || NA || +3 extra ranged attack(s) per turn<br>+5% chance of critical hits<br>+20 ice damage
 +
|-
 +
| [[unleaded blowgun]] || 90 || 8 || 125 || +8 Ranged damage
 +
|-
 +
| [[volcanic hammers]] || 160 || 15 || 130 || +15 fire damage
 +
|-
 +
| [[xentrium crossbow]] || 150 || 14 || 308 || +10% to initiative<br>+10 to hit
 +
|-
 +
| [[your little friend]] || 65 || 5 || 75 || +6 Ranged Damage
 +
|-
 +
| [[zapper]] || 55 || 4 || 57 || +5 Electric Damage
 +
|-
 +
| [[Zeno's bow]] || 72 || 6 || 90 || -5 seconds to the duration of each turn<br>+1 extra attack(s) per turn
 
|-
 
|-
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
  
[[Category: Ranged Weapons]]
+
 
 +
{{EquipmentLists}}
 +
 
 +
 
 +
[[Category: Ranged Weapons|*]]
 
[[Category: Equipment Summary Tables]]
 
[[Category: Equipment Summary Tables]]
 
Back to [[:Category:Ranged Weapons|Ranged Weapons]]<br>
 
Back to [[:Category:Ranged Weapons|Ranged Weapons]]<br>
 
Back to [[:Category:Equipment|Equipment]]
 
Back to [[:Category:Equipment|Equipment]]

Latest revision as of 10:51, 1 May 2015

Item Power Level Required Autosell Value Notes
Aaron Burr's flintlock 18 2 200 +3 fire damage
+3 sonic damage
+2% chance of weapon fumbles
anarchery set 85 7 110 +4 Ranged damage
anti-interrogative axe 111 10 75
axes of rotation 110 10 175 +2% of weapon damage returned as PP
axion 111 10 222 +16 ice damage
+5% chance of weapon fumbles
B.L.ighT. gun 135 14 245 +10 to hit
+6% chance of critical hits
B.L.T. 125 12 240 +8% chance of critical hits
bag of marbles 70 6 150 Approved for use in the PvP arena
+4 PvP tentative attack
-2 PvP fierce attack
bag of rubble 100 12 NA +10 psychic damage
+3 foe toughness
+1 extra ranged attack(s) per turn
bag of throwing starfish 70 6 80 +3 Ranged Damage
ball bearing cannon 48 3 30 +5 Ranged damage
basalt rifle 68 6 40
baseball 10 NA 5
beanbag cannon 33 3 20 1% chance to stun opponents
bionic cannon 107 10 200 +8 fire damage
+8 electric damage
Take 2 fire damage per round of combat
Take 2 electric damage per round of combat
No weapon fumbles, ever.
Blockee orb 11 3 50 +5 psychic damage
+5% spell damage on psychic spells
Blockee sling 44 3 50 Successful hit weakens opponents (by 3 points)
blue smoke darts 25 NA 300 Your software triggers more consistently
+10% spell damage on electric spells
blunderbuss 190 18 205 +10 XP per combat
3% chance to stun opponents
boomerang 15 NA 7 +2 Melee Damage
Boomstick 100 3 NA +5 fire damage
+10 sonic damage
bouncy battery ball 10 NA NA +1 extra ranged attack(s) per turn
Deals electric damage as it bounces
10% of weapon electric damage returned as PP
bow of hazard 45 3 52 +4 Fire Damage
Cathay ray 170 16 265 +5 fire damage
+10 dodging ability
Centry minigun 5 NA NA Bolsters your Offense when the city is under attack
chill slingshot 111 10 500 +1 extra ranged attack(s) per turn
Gets progressively cooler with more hits - for Gadgeteers only
cryonite darts 62 5 40 +3 ice damage
+3 Ranged damage
dark arts 25 NA 16 +2 Ice Damage
datagun 70 6 90 +5% to hit
+5% weapon damage
dented hubcap 56 5 60 +3 sonic damage
desert eagle 155 14 80 +6% chance of critical hits
+2 extra attack(s) per turn
eponymous nail gun 30 2 30
file gun 3 NA 230 +10 damage to electronic robots
Furnace of Yeb 720 70 NA +50% weapon damage
+50 fire damage
+5 extra attack(s) per turn
Gaul blatter 160 16 245 +10 to hit
+5% to initiative
gauze rifle 80 9 160 +3 HP per turn
+5% to hit
geologist's rifle 1 8 200 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+10% Reflexes
GigaGuy cannon 10 NA NA +100 offense (+10/level, max: +100)
+1 extra attack(s) per turn
Provides several special attacks in combat
Occasionally causes foes to drop restoratives
Guatemalan pepper cannon 80 7 100 Successful hit weakens opponents (by 5 points)
high pressure bottle 15 NA 8 +4 damage to animals
high-tech slingshot 5 NA 1
holy hand grenade launcher 165 15 65 +10% Strength
+10 fire damage
+50% damage against rabbits
ice cool gun 167 15 500 +2 extra ranged attack(s) per turn
+5% of weapon damage returned as PP
Cool as Ice
ion beamer 90 8 500 +10 fire damage
+10 to hit
Jimmy Six's laser 146 13 200 +12 fire damage
+4% chance of critical hits
juggling clubs 20 NA 1 +15 Melee damage
jury-rigged splatter 1 10 150 +20 acid damage
King's boomerang 40 NA NA +1 extra attack per turn
+3% of weapon damage returned as HP when any of the two items from the set are worn
+X offense (+5/level, max: +60) when the full set is worn
Kookoo's pie pitcher 100 9 180 +4 fire damage
+4 ice damage
recoil foil rifle 72 5 150 +10% to hit
+10% dodging ability
lark dances 25 NA 17 +5 spell damage
laser cannon 75 6 90 +4 Fire Damage
laser pistol 58 4 62 +2 Fire Damage
longbow of the law 72 6 78 +5% chips
long string bow 95 10 175 +15 damage to positronic robots
Your software triggers less consistently
lucky punk special 90 8 125 +4% chance of critical hits
metal-rimmed frisbee 20 NA 10 +1 Ranged damage
military sidearm 78 7 95 +4 sonic damage
moonbow 21 NA 16 +5 to Initiative
multiversal derringer 100 NA NA +10 psychic damage
+1 extra ranged attack(s) per turn
+5% item drops
Rental equipment is lost at rollover
municipal darts 10 NA NA Bolsters your Offense when the city is under attack
N'Gah-Kthun's Lancer 500 55 NA +4 extra attack(s) per turn
+20% to hit
+20 fire damage
+20% chance of critical hits
n-barreled shotgun (double) 10 NA NA +1 extra attack(s) per turn
+5 fire damage
n-barreled shotgun (quintuple) 50 5 NA +3 extra attack(s) per turn
+10 sonic damage
n-barreled shotgun (septuple) 100 10 NA +4 extra attack(s) per turn
+10% chance of critical hits
n-barreled shotgun (triple) 30 3 NA +2 extra attack(s) per turn
+6 XP per combat
n-barreled shotgun (undecuple) 150 15 NA +5 extra attack(s) per turn
+3% of weapon damage returned as HP
NAP pistol 50 4 20
needler 100 9 150 +10% to hit
office trebuchet 100 10 175 Successful hit weakens opponents (by 10 points)
2% chance to stun opponents
Pachelbel's cannon 85 7 120 +5 sonic damage
pentameter 105 9 254 +5 foe toughness
+5 sonic damage
pingerang 35 2 30
pocket laser 33 2 25 +1 fire damage
pod blaster 104 9 168 +5% of weapon damage returned as PP
polyphonic spree-gun 130 13 155 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
-10 Ranged damage
prabble crossbow 94 8 130 +10 offense
pronged javelin 60 5 65 +5 to hit
pulse rifle 46 5 66 +7 damage to electronic robots
quadrident 72 6 80 +10 to hit
quantum detangler 58 7 96 +5% to hit
+8 damage to positronic robots
quint-barreled rifle 100 9 NA +4 foe toughness
2 extra attack(s) per turn
rail gun 140 12 260 +10 fire damage
+10 sonic damage
repeating rifle 50 5 NA +5% Reflexes
+2 extra attack(s) per turn
Successful hit weakens opponents (by 4 points)
rock-salt gun 180 17 185 Successful hit weakens opponents (by 10 points)
+5 XP per combat
rubber yo-yo 4 2 100 Approved for use in the PvP arena
+2 PvP tentative attack
scavenged death ray 200 10 150 -5 extra ranged attack(s) per turn
+20 electric damage
+3% chance of weapon fumbles
scoped revolver 140 13 500 +5% chance of critical hits
+20% offense
Gives wearer a slightly brutish appearance
scorpion 200 12 225 -3 extra ranged attack(s) per turn
+5% chance of critical hits
Gives wearer a slightly brutish appearance
Shadow 99 5 NA Increased chance of noncombat adventures
+2 extra ranged attack(s) per turn
+15% Reflexes
Rental equipment is lost at rollover
sharpshooter's rifle 108 10 183 +8 to hit
shooting stars 115 10 180 +10 Fire Damage
shortbow of the stick 42 3 52 +3% item drops
short string bow 42 5 65 +10 damage to electronic robots
Your software triggers less consistently
shotgun of volatile enmity 60 5 1 +117 against the enemy of the moment
shrapnel gun 120 11 155 +3% of weapon damage returned as PP
+10 dodging ability
sling 15 NA 8 +2% Reflexes
stranging device 60 7 110 +10 sonic damage
+8% chance of weapon fumbles
Causes disastrous fumbles
strategist's fan 78 8 127 +3% of weapon damage returned as PP
straw and thumbtacks 15 NA 10 +1 Ranged damage
super-advanced weapon 130 12 210 +5 to hit
+5 Ranged damage
+5 electric damage
+5% chance of critical hits
+5% chance of weapon fumbles
swingline stapler 5 10 148 +4 extra ranged attack(s) per turn
syphon gun prototype 30 NA NA +1 extra ranged attack(s) per turn
+2% of weapon damage returned as HP
+2% of weapon damage returned as PP
Syphons elemental essence from opponents
taser 40 3 35 +3 Electric Damage
TaserMax 70 6 82 +4 electric damage
the 3-erang 82 7 35 +30% offense
+10 offense
the golem's Glock 98 8 200 +10 Ranged damage
+8 to hit
+1 extra attack(s) per turn
The Shark's darts 74 6 200 +1 extra attack(s) per turn
+4% chips
-4% chance of weapon fumbles
third rail gun 155 14 265 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage
-10 Ranged damage
Thor's bolts 80 7 105 +8 Electric Damage
throne axes 85 7 70 +5 ice damage
+5% ice resistance
throwing axe set 87 7 65
throwing gears 15 NA 44 +5 damage to electronic robots
throwing pen 100 10 150 +5 Ranged damage
+1 extra ranged attack(s) per turn
+10 to initiative
throwing star 72 7 115 +4 Ranged damage
translucent rifle 50 4 75 +5 Ranged damage
+5% to initiative
Trident of Nodens 380 40 NA +3 extra attack(s) per turn
+5% of weapon damage returned as HP
+5% of weapon damage returned as PP
Fires varying elemental beams
tubular slingshot 60 5 100 +1 extra ranged attack(s) per turn
twisting blade 21 NA 128 +1 extra ranged attack(s) per turn
+10% chance of weapon fumbles
+4 foe toughness
U.F.O. 60 5 60 +3% chance of critical hits
U.R.L. 52 4 55 +4 Fire Damage
Umbra's Shadow Blaster 80 9 NA +3 extra ranged attack(s) per turn
+5% chance of critical hits
+20 ice damage
unleaded blowgun 90 8 125 +8 Ranged damage
volcanic hammers 160 15 130 +15 fire damage
xentrium crossbow 150 14 308 +10% to initiative
+10 to hit
your little friend 65 5 75 +6 Ranged Damage
zapper 55 4 57 +5 Electric Damage
Zeno's bow 72 6 90 -5 seconds to the duration of each turn
+1 extra attack(s) per turn



Equipment Summary Tables
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