Difference between revisions of "Boots Summary Table"

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|-
 
|-
 
| [[biker boots]] || 2 || NA || 20 ||
 
| [[biker boots]] || 2 || NA || 20 ||
 +
|-
 +
| [[bionic hoppers]] || 11 || 10 || 250 || +8 dodging ability<br>Grants wearer the ability for super jumps
 
|-
 
|-
 
| [[boogaloo boots]] || 15 || 14 || 105 || +3 electric damage<br>+10% Reflexes<br>+10 dodging ability
 
| [[boogaloo boots]] || 15 || 14 || 105 || +3 electric damage<br>+10% Reflexes<br>+10 dodging ability
 
|-
 
|-
 
| [[boots of the cold feet]] || 6 || 5 || 40 || +3 ice damage
 
| [[boots of the cold feet]] || 6 || 5 || 40 || +3 ice damage
 +
|-
 +
| [[bunny slippers]] || 2 || NA || 10 || +1% ice resistance
 +
|-
 +
| [[burning disco shoes]] || 5 || NA || NA || Gotta Dance!
 
|-
 
|-
 
| [[chain sabaton]] || 12 || 11 || 100 || +5 damage absorption
 
| [[chain sabaton]] || 12 || 11 || 100 || +5 damage absorption
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|-
 
|-
 
| [[databoots]] || 7 || 6 || 90 || +5% Reflexes<br>+10 offense
 
| [[databoots]] || 7 || 6 || 90 || +5% Reflexes<br>+10 offense
 +
|-
 +
| [[earth boots]] || 11 || 10 || 175 || +10 to maximum HP<br>+10 to maximum PP
 +
|-
 +
| [[Expendable Lad's boots]] || 10 || NA || NA || +15% effectiveness from your sidekick<br>+10% to initiative<br>Kick back when your sidekick is doing the attacking<br>Together with the gloves, inspire your sidekick to foolish new heights
 
|-
 
|-
 
| [[fins]] || 2 || NA || NA || Rental equipment is lost at rollover<br>-20% to Initiative
 
| [[fins]] || 2 || NA || NA || Rental equipment is lost at rollover<br>-20% to Initiative
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| [[flip-flops]] || 1 || NA || 8 || +1 to maximum HP<br>+2% electric resistance
 
| [[flip-flops]] || 1 || NA || 8 || +1 to maximum HP<br>+2% electric resistance
 
|-
 
|-
| [[greased bowling shoes]] || 12 || 11|| NA || +10% to initiative
+
| [[go-go boots]] || 4 || 3 || 35 || +5 Reflexes
 +
|-
 +
| [[goaty slippers]] || 4 || NA || 40 || +1 Melee damage<br>+1 HP per turn
 +
|-
 +
| [[greased bowling shoes]] || 12 || 11 || NA || +10% to initiative
 +
|-
 +
| [[ground surge boots]] || 16 || 15 || 130 || +15 fire damage
 +
|-
 +
| [[grounding boots]] || 9 || 8 || 60 || +10% electric resistance
 
|-
 
|-
 
| [[Hercules sandals]] || 13 || 12 || 210 || +10 ice damage<br>Gives wearer a slightly brutish appearance
 
| [[Hercules sandals]] || 13 || 12 || 210 || +10 ice damage<br>Gives wearer a slightly brutish appearance
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|-
 
|-
 
| [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures
 
| [[Hobbes' nail boots]] || 5 || NA || NA || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures
 +
|-
 +
| [[ice cool galoshes]] || 17 || 15 || 1000 || +5% chance of enemy fumbles<br>+5% to your maximum Power Points<br>Cool as Ice
 
|-
 
|-
 
| [[iron-toe boots]] || 10 || 9 || 20 || +3 foe toughness<br>+3 offense<br>+3 defense<br>-5 to initiative
 
| [[iron-toe boots]] || 10 || 9 || 20 || +3 foe toughness<br>+3 offense<br>+3 defense<br>-5 to initiative
 
|-
 
|-
 
| [[jack boots]] || 8 || 7 || 100 || +8 Melee damage
 
| [[jack boots]] || 8 || 7 || 100 || +8 Melee damage
 +
|-
 +
| [[jungle boots]] || 4 || 3 || 35 || +5% fire resistance
 
|-
 
|-
 
| [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes
 
| [[low-jump boots]] || 10 || 9 || 138 || +1 Damage Absorption<br />-33% Reflexes
 +
|-
 +
| [[MechaPinata hooves]] || 23 || 20 || 100 || +5 HP per turn<br>MechaPinata Fortitude
 
|-
 
|-
 
| [[metaphoric shoes]] || 19 || 18 || 10 || +5 XP per combat<br>-1 HP per turn<br>+8 to initiative
 
| [[metaphoric shoes]] || 19 || 18 || 10 || +5 XP per combat<br>-1 HP per turn<br>+8 to initiative
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|-
 
|-
 
| [[moulded bouts]] || 9 || 8 || 50 ||
 
| [[moulded bouts]] || 9 || 8 || 50 ||
 +
|-
 +
| [[mukluks]] || 4 || 3 || 35 || +5 to maximum PP
 +
|-
 +
| [[multiversal feet]] || 33 || NA || NA || +3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[nylon shoes]] || 13 || 12 || 210 || +10 dodging ability
 
| [[nylon shoes]] || 13 || 12 || 210 || +10 dodging ability
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|-
 
|-
 
| [[spiky heels]] || 10 || 10 || 150 || +5 Melee damage<br>Attacker takes 5 damage
 
| [[spiky heels]] || 10 || 10 || 150 || +5 Melee damage<br>Attacker takes 5 damage
 +
|-
 +
| [[spinel tap shoes]] || 11 || 11 || 200 || +5 sonic damage<br>+6 to initiative
 
|-
 
|-
 
| [[Spring-Heeled Jack's boots]] || 10 || NA || NA || 5% chance to stun opponents <br>Grants wearer the ability for super jumps<br>+10% dodging ability<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn
 
| [[Spring-Heeled Jack's boots]] || 10 || NA || NA || 5% chance to stun opponents <br>Grants wearer the ability for super jumps<br>+10% dodging ability<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn
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|-
 
|-
 
| [[sturdy boots]] || 8 || 7 || 100 || +5 Reflexes
 
| [[sturdy boots]] || 8 || 7 || 100 || +5 Reflexes
 +
|-
 +
| [[tanker boots]] || 4 || 3 || 35 || +5% acid resistance
 
|-
 
|-
 
| [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP
 
| [[The Baroness's stiletto boots]] || 12 || 11 || 200 || +3 defense<br>+10 to maximum HP
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| [[vindaloo boots]] || 18 || 17 || 200 || +5 fire damage<br>+10% dodging ability
 
| [[vindaloo boots]] || 18 || 17 || 200 || +5 fire damage<br>+10% dodging ability
 
|-
 
|-
| [[Vinlands' End hiking boots]] || 17 || 16 || 105 || +3% Intellect<br>+10% dodging ability
+
| [[Vinlands' End hiking boots]] || 17 || 16 || 105 || +5% Intellect<br>+10% dodging ability
 
|-
 
|-
 
| [[water moccasins]] || 6 || 5 || 64 || +2 acid damage
 
| [[water moccasins]] || 6 || 5 || 64 || +2 acid damage
 
|-
 
|-
 
| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
 
| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
 +
|-
 +
| [[writhing deco shoes]] || 26 || 25 || 300 || +10% Reflexes<br>+10 psychic damage<br>Wailing of Yuggoth
 
|-
 
|-
 
| [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn
 
| [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn

Latest revision as of 23:16, 9 December 2013

Item Power Level Required Autosell Value Notes
army boots 4 3 15
Biff Socko's socks 6 5 200 +5% Reflexes
+2 damage absorption
biker boots 2 NA 20
bionic hoppers 11 10 250 +8 dodging ability
Grants wearer the ability for super jumps
boogaloo boots 15 14 105 +3 electric damage
+10% Reflexes
+10 dodging ability
boots of the cold feet 6 5 40 +3 ice damage
bunny slippers 2 NA 10 +1% ice resistance
burning disco shoes 5 NA NA Gotta Dance!
chain sabaton 12 11 100 +5 damage absorption
chip loafers 11 10 25 +3% chips
cleats 1 NA 10 +2 Reflexes
cross trainers 1 NA 20
crystalline slippers 6 5 30 +2 damage absorption
+15 damage against wicked stepmothers
dashing shoes 16 15 105 +5% Strength
+3% to initiative
databoots 7 6 90 +5% Reflexes
+10 offense
earth boots 11 10 175 +10 to maximum HP
+10 to maximum PP
Expendable Lad's boots 10 NA NA +15% effectiveness from your sidekick
+10% to initiative
Kick back when your sidekick is doing the attacking
Together with the gloves, inspire your sidekick to foolish new heights
fins 2 NA NA Rental equipment is lost at rollover
-20% to Initiative
flip-flops 1 NA 8 +1 to maximum HP
+2% electric resistance
go-go boots 4 3 35 +5 Reflexes
goaty slippers 4 NA 40 +1 Melee damage
+1 HP per turn
greased bowling shoes 12 11 NA +10% to initiative
ground surge boots 16 15 130 +15 fire damage
grounding boots 9 8 60 +10% electric resistance
Hercules sandals 13 12 210 +10 ice damage
Gives wearer a slightly brutish appearance
high-jump boots 6 5 80 Grants wearer the ability for super jumps
Hike boots 5 3 25
Hobbes' nail boots 5 NA NA +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative
+5% item drops
Increased chance of combat adventures
ice cool galoshes 17 15 1000 +5% chance of enemy fumbles
+5% to your maximum Power Points
Cool as Ice
iron-toe boots 10 9 20 +3 foe toughness
+3 offense
+3 defense
-5 to initiative
jack boots 8 7 100 +8 Melee damage
jungle boots 4 3 35 +5% fire resistance
low-jump boots 10 9 138 +1 Damage Absorption
-33% Reflexes
MechaPinata hooves 23 20 100 +5 HP per turn
MechaPinata Fortitude
metaphoric shoes 19 18 10 +5 XP per combat
-1 HP per turn
+8 to initiative
Mister Chill Out's snow boots 7 6 200 +10% ice resistance
moulded bouts 9 8 50
mukluks 4 3 35 +5 to maximum PP
multiversal feet 33 NA NA +3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps
Rental equipment is lost at rollover
nylon shoes 13 12 210 +10 dodging ability
paint-splattered jellies 5 4 10 +5% chips
pod moccasins 10 9 160 +10 to maximum PP
pointininis 12 11 100 Attacker takes 10 damage
poly stilettos 14 13 125 +5% Reflexes
+8 Weapon damage (ranged or melee)
Prefontane's shoes 5 10 NA -10 seconds to the duration of each turn
red shoes 5 2 150 Approved for use in the PvP arena
-15 seconds to the duration of each PvP duel
reinforced boots 3 NA 20
relaxing flats 5 10 200 +5 HP per turn
+5 PP per turn
rocket boots 5 5 NA Grants the ability to fly - for Gadgeteers only
+10 initiative - for Gadgeteers only
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves
roller blades 4 5 72 +3 Melee damage
sandals 3 4 32 -1% chance of weapon fumbles.
scaffold shoes 1 NA 5 +2 PP reduction from frusion-based attacks.
scootin' boots 8 7 98 +7 dodging ability
skeptic sandals 3 2 NA + 20% Intellect
sneakers 1 NA 5
sneakiers 9 8 120 Increased chance of non-combat adventures
soft shoes 8 7 110 +8 to initiative
spiky heels 10 10 150 +5 Melee damage
Attacker takes 5 damage
spinel tap shoes 11 11 200 +5 sonic damage
+6 to initiative
Spring-Heeled Jack's boots 10 NA NA 5% chance to stun opponents
Grants wearer the ability for super jumps
+10% dodging ability
+1 skill point applied to combat skills if Jill's elegant gloves is worn
stamped boots of stamping 8 7 200 Attacker takes 6 damage
+2 damage absorption
Stiletto Shoes of Stealthy Subtlety 12 10 200 Increased chance of noncombat adventures
+5% Reflexes
sturdy boots 8 7 100 +5 Reflexes
tanker boots 4 3 35 +5% acid resistance
The Baroness's stiletto boots 12 11 200 +3 defense
+10 to maximum HP
Treader of the Dust's Sandals 60 55 NA +10 PP per turn
Increased chance of combat adventures
+10 Weapon damage (ranged or melee)
-5 seconds to the duration of each turn
tritanium treads 7 6 25 +3 defense
-2% chance of weapon fumbles
UltraSport socks 11 10 125 +10 to maximum PP
+10% Reflexes
vacuum tube socks 1 8 200 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+4% item drops
vindaloo boots 18 17 200 +5 fire damage
+10% dodging ability
Vinlands' End hiking boots 17 16 105 +5% Intellect
+10% dodging ability
water moccasins 6 5 64 +2 acid damage
white boots 4 NA 50 Approved for use in the PvP arena
+1 PvP starting points
+1 PvP offense
+1 PvP defense
writhing deco shoes 26 25 300 +10% Reflexes
+10 psychic damage
Wailing of Yuggoth
xentrium boots 5 7 130 -5 seconds to the duration of each turn


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