Fumble Chance: Difference between revisions
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|[[tattered shorts]] || Pants || '''Slightly Increased''' || Always || Level 7 || +10 Strength | |[[tattered shorts]] || Pants || '''Slightly Increased''' || Always || Level 7 || +10 Strength | ||
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|[[stranging device]] || Ranged weapon || '''Greatly Increased''' || Always || Level 7 || +10 Sonic Damage | |||
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Revision as of 23:58, 4 January 2009
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This page is UNDER CONSTRUCTION: Missing items? How fumbles work (players' and monsters'?) should be explained on this page. |
The following table lists all game mechanics which affect heroes' fumble chances. Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased, except for items which grant never-fumble.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Filthy sock puppet | Offhand | Never | Always | No Level | +10% Strength +15 Increased foe toughness |
handle | Melee weapon | Never | Always | Level 2 | |
work gloves | Gloves | Slightly Decreased | Always | Level 6 | |
tattered shorts | Pants | Slightly Increased | Always | Level 7 | +10 Strength |
stranging device | Ranged weapon | Greatly Increased | Always | Level 7 | +10 Sonic Damage |