Difference between revisions of "Time modifiers"

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(Complete table)
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! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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|[[Prepunctuality]] ([[positronic computer]]) || Computer Lab || '''-45''' || On random adventures || ||
 
 
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|[[Heroic Efficiency]] || Passive skill || '''-30''' || Always || ||
 
|[[Heroic Efficiency]] || Passive skill || '''-30''' || Always || ||
 
|-
 
|-
|[[Prepunctuality]] ([[electronic computer]]) || Computer Lab || '''-30''' || On random adventures || ||  
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|[[letter shirt]] || Shirt || '''-Level/2, cap -15''' || Always || || +10% Intellect<br>+10% fire resistance<br>+10% ice resistance
 
|-
 
|-
|[[Letter shirt]]||Shirt||'''-15'''||Always||||
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|[[foxy caped suit]] || Full-body suit || '''-10''' || Always || || Grants wearer the ability for super jumps<br>+5% Reflexes
*Formula for seconds reduced is Level/2 seconds, rounded up. Max reduction 15 seconds
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+10% to hit<br>Chance of stunning opponents if you win initiative
*+10% Intellect
 
*+10% fire resistance
 
*+10% ice resistance
 
*Donation item from [[the Wok of Stars]] (October 2008)
 
 
|-
 
|-
 
|[[xentrium breastplate]] || Shirt || '''-10''' || Always || Level 9 ||  
 
|[[xentrium breastplate]] || Shirt || '''-10''' || Always || Level 9 ||  
 
|-
 
|-
|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always ||  ||  
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|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always ||  || +15 Strength<br>+20 defense
 
|-
 
|-
 
|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||  
 
|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||  
 
|-
 
|-
|[[hammer time]] || Main Hand || '''-5''' || Always || Level 6 || +3 Melee Damage
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|[[hammer time]] || Melee weapon || '''-5''' || Always || Level 6 || +3 Melee Damage
 
|-
 
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|[[lead dirigible]] || Transportation || '''+20''' || Always || || Flies
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|[[lead dirigible]] || Transportation || '''+20''' || Always || ||
 
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|-
 
|[[magic truck vehicle]] || Transportation || '''+30''' || Always || ||  
 
|[[magic truck vehicle]] || Transportation || '''+30''' || Always || ||  
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{{Modifiers list}}
 
{{Modifiers list}}
 
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[[Category:Modifier Summary Tables]][[Category:Turn Duration|*]]
[[Category: Guides]]
 

Revision as of 11:49, 16 February 2009

Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Source Source type Increase (seconds) Duration Requirements Notes
Heroic Efficiency Passive skill -30 Always
letter shirt Shirt -Level/2, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

xentrium breastplate Shirt -10 Always Level 9
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
shoehorn Accessory -5 Always Level 5
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration