Difference between revisions of "Time modifiers"

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(Complete table)
m (Added new xentrium items)
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|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always ||  || +15 Strength<br>+20 defense
 
|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always ||  || +15 Strength<br>+20 defense
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|[[xentrium breeches]] || Pants || '''-10''' || Always || Level 10 ||
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|[[xentrium helm]] || Helmet || '''-10''' || Always || Level 14 ||
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|[[xentrium shield]] || Offhand Item || '''-10''' || Always || Level 10 ||
 
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|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||  
 
|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||  
 
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|[[hammer time]] || Melee weapon || '''-5''' || Always || Level 6 || +3 Melee Damage
 
|[[hammer time]] || Melee weapon || '''-5''' || Always || Level 6 || +3 Melee Damage
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|[[xentrium boots]] || Boots || '''-5''' || Always || Level 7 ||
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|[[xentrium gauntlets]] || Gloves || '''-5''' || Always || Level 14 ||
 
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|[[lead dirigible]] || Transportation || '''+20''' || Always || ||
 
|[[lead dirigible]] || Transportation || '''+20''' || Always || ||

Revision as of 06:57, 28 March 2009

Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Source Source type Increase (seconds) Duration Requirements Notes
Heroic Efficiency Passive skill -30 Always
letter shirt Shirt -Level/2, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

xentrium breastplate Shirt -10 Always Level 9
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
xentrium breeches Pants -10 Always Level 10
xentrium helm Helmet -10 Always Level 14
xentrium shield Offhand Item -10 Always Level 10
shoehorn Accessory -5 Always Level 5
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
xentrium boots Boots -5 Always Level 7
xentrium gauntlets Gloves -5 Always Level 14
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration