Difference between revisions of "Sidekick/companion"
(preliminary, needs more work) |
m |
||
Line 6: | Line 6: | ||
'''Temporary sidekicks''' only accompany the hero for a certain amount of time. They can be summoned by either using an innate skill, using a summoning item, or acquiring them at a specific location. If a sidekick is already active, its lifespan can usually be lengthened by repeating the summoning action. They can be dismissed from the player details page. Temporary sidekicks' power is independent of the hero's level. | '''Temporary sidekicks''' only accompany the hero for a certain amount of time. They can be summoned by either using an innate skill, using a summoning item, or acquiring them at a specific location. If a sidekick is already active, its lifespan can usually be lengthened by repeating the summoning action. They can be dismissed from the player details page. Temporary sidekicks' power is independent of the hero's level. | ||
− | '''Full-time sidekicks''' only | + | '''Full-time sidekicks''' are only available after a certain step in the [[All the World's a Quest, and All the Men and Women Merely Heroes|level 9 quest]]. Each of them needs to be enabled once, and from then on they can be selected from the [[Sidekick (hideout)|hideout]]. Once selected, a full-time sidekick will follow the hero for as long as necessary, until it is dismissed (from the hideout as well). Full-time sidekicks' power scales with the hero's level, until some cap is reached. |
All sidekicks carry some benefit, be it damaging opponent, increasing chips drop etc. The effectiveness of sidekicks can be improved using [[Special abilities#Improved Sidekick Effectiveness|effects and equipment]]. In addition, [[judo kid gloves]] can be equipped, granting the sidekicks additional capabilities. | All sidekicks carry some benefit, be it damaging opponent, increasing chips drop etc. The effectiveness of sidekicks can be improved using [[Special abilities#Improved Sidekick Effectiveness|effects and equipment]]. In addition, [[judo kid gloves]] can be equipped, granting the sidekicks additional capabilities. |
Revision as of 07:49, 30 April 2009
This page needs content: Full-time sidekicks |
Sidekicks (or companions) can accompany heroes during their nocturnal exploits. A hero can have at most one sidekick active at time.
There are two types of sidekicks, temporary sidekicks and full-time sidekicks.
Temporary sidekicks only accompany the hero for a certain amount of time. They can be summoned by either using an innate skill, using a summoning item, or acquiring them at a specific location. If a sidekick is already active, its lifespan can usually be lengthened by repeating the summoning action. They can be dismissed from the player details page. Temporary sidekicks' power is independent of the hero's level.
Full-time sidekicks are only available after a certain step in the level 9 quest. Each of them needs to be enabled once, and from then on they can be selected from the hideout. Once selected, a full-time sidekick will follow the hero for as long as necessary, until it is dismissed (from the hideout as well). Full-time sidekicks' power scales with the hero's level, until some cap is reached.
All sidekicks carry some benefit, be it damaging opponent, increasing chips drop etc. The effectiveness of sidekicks can be improved using effects and equipment. In addition, judo kid gloves can be equipped, granting the sidekicks additional capabilities.
Contents
Obtained from skill/item.
Obtained from dropped item.
Blues musician
Fledgling elemental hero
Monkey
Strobe drone
Squawking radio
Obtained from assembling/welding
- Clockwork ant
- Clockwork armadillo
- Clockwork falcon
- Clockwork kangaroo
- Clockwork owl
- Clockwork spider
Obtained from a "source".
Boxing coach
Crow
Free dummy
Mafia informer
Old friend
Smart-aleck kid
Sidekick/companion comparison table
Sidekick/companion | Obtained | Duration | Ability |
---|---|---|---|
Wolf | Summon Wolf wolf bait |
60 min. | Attacks foes. |
Water buffalo | Summon Water Buffalo scubby brand buffalo snax |
60 min. | Attacks foes. |
Wind warrior | Wind Warrior warrior hologram |
30 min. | Attacks foes except robots. (Unless character has Electronic Understanding.) |
Blues musician | harmonica | 45 min. | 40 chips after a fight. |
Fledgling elemental hero | cryptonase | 30 min. | 1-3 XP after a fight. |
Strobe drone | inactive strobe drone | 30 min. | Prevents enemy attacks. |
Boxing coach | gym membership card | 60 min. | +chance of hit? |
Crow | stale cracker | 60 min. | +Items or +%Items |
Free dummy | mismatched earring | 60 min. | Damage absorption. (can be destroyed) |
Mafia informer | Twilight Gold card | 60 min. | +Chips or +%Chips |
Old friend | phone number | 60 min. | 20 XP after a fight. |
Smart-aleck kid | old coin | 60 min. | Prevents enemy attacks. |
Publicist | League of Self Promoters | 120 min. | +Chips or +%Chips |
Monkey | seal o' canth | 60 min. | +20% Item Drop |
Freelance teenager | Jax 'Za pizza shop | 60 min. | Causes attackers to miss. |
Clockwork ant | clockwork ant | 180 min. | +%Chips |
Clockwork armadillo | clockwork armadillo | 180 min. | Damage reduction |
Clockwork falcon | clockwork falcon | 180 min. | Attacks foes |
Clockwork kangaroo | clockwork kangaroo | 180 min. | +30%Items |
Clockwork owl | clockwork owl | 180 min. | Prevents enemy attacks |
Clockwork spider | clockwork spider | 180 min. | 10-20 XP after a fight |
Ferric man | ferric man | 120 min. | Damage absorption |
Black robot | black robot | 120 min. | Damage absorption |
Grey robot | grey robot | 120 min. | Prevents enemy attacks |
Mechapinata!! | mechapinata | 120 min. | Attacks foes |
Robot with a heart of gold | robot with a heart of gold | 120 min. | 6-13 XP after a fight |
Red robot | red robot | 120 min. | Raises ML? |
Squawking radio | squawking radio | 30 min. | Prevents enemy attacks |