Difference between revisions of "Time modifiers"

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(Creepy Old House items)
(Sceptre & Robe of 'Umr At-Tawil)
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|[[foxy caped suit]] || Full-body suit || '''-10''' || Always ||  || Grants wearer the ability for super jumps<br>+5% Reflexes
 
|[[foxy caped suit]] || Full-body suit || '''-10''' || Always ||  || Grants wearer the ability for super jumps<br>+5% Reflexes
 
+10% to hit<br>Chance of stunning opponents if you win initiative
 
+10% to hit<br>Chance of stunning opponents if you win initiative
 +
|-
 +
|[[Robe of 'Umr At-Tawil]] || Full-body suit || '''-10''' || Always || Level 50 || Limited immortality 3 times/day.<br>-10 seconds to the duration of each turn<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes
 
|-
 
|-
 
|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always ||  || +15 Strength<br>+20 defense
 
|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always ||  || +15 Strength<br>+20 defense
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|-
 
|-
 
|[[Ring of Solis]] || Accessory || '''-5''' || Always || Level 70 || Grants invisibility (chat effect).<br>+5% resistance to all elements<br>+10 psychic damage<br>+40 to maximum HP<br>+40 to maximum PP<br>+10% Intellect
 
|[[Ring of Solis]] || Accessory || '''-5''' || Always || Level 70 || Grants invisibility (chat effect).<br>+5% resistance to all elements<br>+10 psychic damage<br>+40 to maximum HP<br>+40 to maximum PP<br>+10% Intellect
 +
|-
 +
|[[Sceptre of 'Umr At-Tawil]] || Melee Weapon || '''-5''' || Always || Level 50 || Can use a disintegration beam 10 times/day.<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes
 
|-
 
|-
 
|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||  
 
|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||  

Revision as of 15:49, 20 June 2009

Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Turn duration cannot go below 4 minutes.

Source Source type Increase (seconds) Duration Requirements Notes
Heroic Efficiency Passive skill -30 Always
Race car driver Sidekick -1*Level, cap -15 Full-time Enabled by using The 'Swift and ...' trilogy
letter shirt Shirt -0.5*Level, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

Robe of 'Umr At-Tawil Full-body suit -10 Always Level 50 Limited immortality 3 times/day.
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
xentrium breastplate Shirt -10 Always Level 9
xentrium breeches Pants -10 Always Level 10
xentrium helm Helmet -10 Always Level 14
xentrium shield Offhand Item -10 Always Level 10
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
Ring of Solis Accessory -5 Always Level 70 Grants invisibility (chat effect).
+5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
Sceptre of 'Umr At-Tawil Melee Weapon -5 Always Level 50 Can use a disintegration beam 10 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
shoehorn Accessory -5 Always Level 5
Treader of the Dust's Sandals Boots -5 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Weapon damage (ranged or melee)
xentrium boots Boots -5 Always Level 7
xentrium gauntlets Gloves -5 Always Level 14
Old Man Walking Item +10 120 minutes Obtained from tormented soles
+5 HP regen/turn
+5 PP regen/turn
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration